DEUS EX MACHINA 2
- March 11, 2015
- Quirkafleeg
In Deus Ex Machina 2, players continue to unravel a mysterious conspiracy in a cyberpunk world, using advanced technology and stealth to complete missions. As Adam Jensen, they'll explore a global network, interact with characters, and make impactful decisions that affect the story's outcome. With enhanced graphics and improved gameplay mechanics, this sequel offers a deeper and more immersive experience than its predecessor.
Reviews
- The narration by Christopher Lee adds a unique and engaging element to the game, making it feel like a hidden gem.
- The game features a surreal and interesting story that pays homage to the original Deus Ex Machina, appealing to fans of the classic.
- The artistic visuals and music create a captivating atmosphere, making it a worthwhile experience for those who appreciate games as art.
- The gameplay is extremely linear and lacks meaningful interaction, making it feel more like a passive experience than an actual game.
- Many players found the execution of the concept to be poor, with repetitive and bland levels that fail to engage.
- The game retains outdated mechanics and design flaws that detract from the overall experience, leaving it feeling rushed and unpolished.
- music23 mentions
- 9 % positive mentions
- 78 % neutral mentions
- 13 % negative mentions
The music in the game is described as a mixed bag, ranging from dull to fantastic, with some standout pieces complemented by psychedelic visuals and narration by Christopher Lee. However, many reviewers feel that the music lacks strong synchronization with the gameplay, making it feel more like a musical experience than a traditional interactive game. Overall, while the soundtrack is appreciated, it seems to serve more as an artistic backdrop rather than a cohesive gaming element, leading some to suggest it might be better enjoyed as an hour-long music album.
“Some wonderful music pieces, alongside psychedelic art and narration by the one and only Christopher Lee.”
“That's artistic music, and as I said, if you're happy to be paying for an hour-long soundtrack then go ahead and buy.”
“It's more like a compilation of random episodes, and completely not atmospheric and somewhat strange music.”
“It's really rather more of a short musical story than an interactive game as we know them nowadays.”
“At the low price it's sold at, it might be worth a flutter if you understand that what you're getting is roughly an hour-long music album with some interactive backing, but judged as a game it doesn't stand up in its current state.”
- story8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The story is described as surreal and interesting, but ultimately falls flat due to its linearity and lack of meaningful gameplay. Players experience a brief, guided narrative that feels rushed and disconnected, resembling more of a musical story than a traditional interactive game. Overall, while the concept has potential, the execution leaves much to be desired.
“In spite of the story being really surreal and quite interesting, the gameplay is actually non-existent.”
“I enjoyed the retelling of the story, but this game feels a bit rushed with everything.”
“The story falls flat once you get out of the womb, which is about six minutes in.”
“For those who have no idea what the original is like, this game is a short linear story, mildly guided in a simple fashion by the player.”
“The plot is a simple walk through of stages of life, with no real clear connection between them.”
- gameplay4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay in Deus Ex Machina 2 is largely criticized for its minimal presence, with many reviewers noting that it feels almost non-existent despite the game's impressive graphics and audio integration. While the story is described as surreal and interesting, the overall gameplay experience is lacking, leaving players wanting more in terms of interaction and control.
“Deus Ex Machina 2 is the sequel to the ancient retro game that people barely saw or heard of, Deus Ex Machina for the ZX Spectrum and C64. It was one of the first games to fuse audio with gameplay, which was extremely rare and unheard of at the time.”
“A lot of work went into the game's graphics, models, lighting, and gameplay, but that's really about it.”
“A lot of work did go into the game's graphics, models, lighting, and gameplay, but that's really about it.”
“Gameplay is pretty much non-existent, as are the controls.”
- graphics2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The graphics in the game show significant effort in areas like models and lighting, but overall, they fall short of modern standards, often resembling simplistic and outdated 90s 3D environments. While some design choices work effectively in specific contexts, many sections feel awkward and poorly executed.
“A lot of work did go into the game's graphics, models, lighting, and gameplay, but that's really about it.”
“The graphics aren't great - in some sections, like danger warnings and old age, their simplicity works well, but often they just look like unnaturally cornered indoor environments, reminiscent of 3D games from the 90s.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere is criticized for feeling disjointed and lacking cohesion, with users noting that it resembles a collection of random episodes rather than a unified experience, further detracted by odd musical choices.
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's replayability is significantly hindered by a design limitation that prevents the cassette player from being controlled by the computer, resulting in a guaranteed completion on the first run and diminishing the incentive to replay.
“Originally, this was because the cassette player wasn't controlled by the computer, so it couldn't change anything or shut off the tape. Why on earth this limitation was retained, I have no idea, because it seriously harms the replay value - you will complete the entire game on your first run, guaranteed.”
“The lack of meaningful choices and branching paths makes it feel like there's no reason to play through the game again after finishing it once.”
“Once you've experienced the story and completed the objectives, there's little incentive to revisit the game, as the gameplay remains largely the same.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is lacking, as players feel disconnected due to the absence of feedback when matching pairs of objects, which diminishes the sense of achievement or frustration typically associated with gameplay.
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of "War Crimes Are Easy" to be tedious, as it requires slowly navigating through numerous courtroom images that lack meaningful engagement or impact.
“Grinding in this game feels like a never-ending chore, with repetitive tasks that offer little reward.”
“The grind is so tedious that it takes away from the enjoyment of the game, making it feel more like a job than a hobby.”
“I find myself stuck in a loop of monotonous activities that seem to drag on forever, leaving me frustrated and unmotivated.”