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DEUS EX MACHINA 2

47%Game Brain Score
music, atmosphere
story, gameplay
47% User Score Based on 57 reviews

Platforms

PCWindowsMac OS

About

In Deus Ex Machina 2, players continue to unravel a mysterious conspiracy in a cyberpunk world, using advanced technology and stealth to complete missions. As Adam Jensen, they'll explore a global network, interact with characters, and make impactful decisions that affect the story's outcome. With enhanced graphics and improved gameplay mechanics, this sequel offers a deeper and more immersive experience than its predecessor.

Genres & Tags
Play Modes
DEUS EX MACHINA 2 screenshot
DEUS EX MACHINA 2 screenshot
DEUS EX MACHINA 2 screenshot
DEUS EX MACHINA 2 screenshot
DEUS EX MACHINA 2 screenshot
DEUS EX MACHINA 2 screenshot

47%
Audience ScoreBased on 57 reviews
music9 positive mentions
graphics4 negative mentions

  • The game features great music and narration, particularly from Christopher Lee, which enhances the overall experience.
  • It offers an interesting and surreal narrative that explores the stages of life, making it a unique artistic piece.
  • For fans of the original Deus Ex Machina, this sequel provides a nostalgic experience with modernized visuals and audio.
  • The gameplay is almost non-existent, requiring little to no interaction from the player, making it feel more like a music video than a game.
  • Many players found the graphics and controls to be subpar, leading to a frustrating experience with unclear objectives.
  • The game lacks meaningful replay value and often feels repetitive, with a storyline that doesn't engage players effectively.
  • music
    61 mentions Positive Neutral Negative

    The music in the game is a standout feature, with many reviewers praising its quality and variety, ranging from excellent to mediocre. However, the gameplay is often criticized for feeling more like an interactive music video than a traditional game, with visuals that fail to match the soundtrack's appeal. Overall, while the music is enjoyable and serves as a central element of the experience, the lack of coherence and connection to gameplay detracts from its potential as a game.

    • “It's kind of like listening to an album of music accompanied by a long, quasi-interactive endless runner.”
    • “The music is really quite good, and there are lots of different styles of music used.”
    • “More art piece than game, Deus Ex Machina 2 guides through the stages of life set to a soundtrack that dominates the game.”
    • “The soundtrack is a garbage-fire of poorly-rhymed lyrics set over middling music composed by a desperate composer trying to get paid to feed his meth habit, all the while trying to play to a set of shallow faux political propaganda.”
    • “It's really more like an awful music video than a game.”
    • “The other odd thing is that the sync with the music isn't that strong - several of the minigames have actions that synchronize with the words or shifts in the music, but most of them just look like they are planning to play forever and at the end of the music they just fade out with the continuation of the level still visible in the background.”
  • story
    12 mentions Positive Neutral Negative

    The story aspect of the game is described as surreal and interesting, but ultimately falls flat due to its cryptic nature and lack of meaningful gameplay. Many reviewers note that it feels more like an interactive music video than a traditional game, with a linear narrative that lacks depth and connection between stages of life. Additionally, the remake is criticized for altering or omitting key story elements from the original, diminishing its impact as a standalone title.

    • “More of an interactive music video/story than a game, telling the tale of living through life.”
    • “I enjoyed the retelling of the story, but this game feels a bit rushed with everything.”
    • “For those who have no idea what the original is like, this game is a short linear story, mildly guided in a simple fashion by the player.”
    • “The storyline is so cryptic it is very easy to tune out of it.”
    • “The story falls flat once you get out of the womb, which is about six minutes in.”
    • “The plot is a simple walk through of stages of life, with no real clear connection between them.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay in Deus Ex Machina 2 is largely criticized for being minimal to nonexistent, with many reviewers noting that it feels more like a video experience than an interactive game. While the remaster features updated audio and visuals, the lack of meaningful gameplay mechanics and control leaves players disappointed, making it unsuitable for those seeking engaging gameplay. Overall, the game is described as lacking depth and achievement, focusing instead on its surreal narrative.

    • “Deus Ex Machina 2 is the sequel to the ancient retro game that people barely saw or heard of, and it stands out as one of the first games to fuse audio with gameplay, which was extremely rare and unheard of at the time.”
    • “A lot of work went into the game's graphics, models, lighting, and gameplay, but that's really about it.”
    • “There is technically some gameplay; your character moves down hallways, and you maneuver it left and right to avoid danger.”
    • “A lot of work did go into the game's graphics, models, lighting, and gameplay, but that's really about it.”
    • “This game had no gameplay or achievement, as it was literally a video paired up with a couple of cassettes.”
    • “No explanations, barely any control, no real gameplay.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics in the game have received largely negative feedback, with many users describing them as subpar, ugly, and reminiscent of outdated 90s 3D environments. While some acknowledge that effort was put into the visuals, they ultimately feel that the character design and overall execution fall short of expectations, overshadowing the game's potential. Despite a few moments where simplicity works, the consensus is that the graphics do not enhance the experience and may detract from it.

    • “A lot of work did go into the game's graphics, models, lighting, and gameplay, but that's really about it.”
    • “Listening to some great music straight from the early 80s while watching trippy graphics and absorbing one of the best takes on the seven ages of man was fab.”
    • “I also played through the first 'Deus Ex Machina' earlier today - the 30th anniversary edition - its overall tone seemed a bit more sci-fi and yet contained more cues to point to the period contemporary to when it was made (1984). I thought the artwork in that game using animated sketchwork was actually more evocative than the 3D models in this game.”
    • “I have seen better graphics and better concepts executed with more competency by high-school level developers than in this game.”
    • “The graphics aren't evocative, they're just ugly.”
    • “Pure nonsense, ugly visuals, no gameplay.”
  • character development
    1 mentions Positive Neutral Negative

    The reviews indicate that character development is significantly hindered by poor character design, graphics, and soundtrack, leading to an overall negative impression of the characters' growth and depth.

    • “The character development feels shallow and uninspired, making it hard to connect with anyone in the game.”
    • “I was hoping for a rich backstory, but the characters are one-dimensional and forgettable.”
    • “The lack of meaningful choices in character progression left me feeling disconnected from the story.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is criticized for feeling disjointed and lacking cohesion, with users noting that the music contributes to a strange and uninviting experience rather than enhancing immersion.

  • replayability
    1 mentions Positive Neutral Negative

    The game's replayability is significantly hindered by its design, as players are likely to complete the entire experience in a single run due to the limitations of the cassette player, which cannot be controlled by the computer. This lack of variability and control detracts from the overall replay value.

    • “Originally, this was because the cassette player wasn't controlled by the computer, so it couldn't change anything or shut off the tape. Why on earth this limitation was retained, I have no idea, because it seriously harms the replay value - you will complete the entire game on your first run, guaranteed.”
    • “Once you've experienced the game, there's little incentive to go back. The lack of meaningful choices or alternate paths makes replaying feel redundant.”
    • “The game offers no new content or variations in gameplay on subsequent playthroughs, making it feel like a one-and-done experience.”
  • emotional
    1 mentions Positive Neutral Negative

    Players feel that the emotional engagement in the game is lacking, as the absence of feedback when matching pairs of objects diminishes the sense of accomplishment or connection to the gameplay. The reliance on a percentage meter for progress fails to evoke a meaningful emotional response.

  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of "War Crimes Are Easy" to be tedious, as it requires slowly navigating through numerous courtroom images that lack meaningful engagement or impact.

    • “War crimes are easy involves slowly and tediously walking through a bunch of images in a courtroom that don't do anything.”

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