- March 11, 2015
- Automata Source
DEUS EX MACHINA 2
Platforms
About
In Deus Ex Machina 2, players continue to unravel a mysterious conspiracy in a cyberpunk world, using advanced technology and stealth to complete missions. As Adam Jensen, they'll explore a global network, interact with characters, and make impactful decisions that affect the story's outcome. With enhanced graphics and improved gameplay mechanics, this sequel offers a deeper and more immersive experience than its predecessor.






- The game features great music and narration, particularly from Christopher Lee, which enhances the overall experience.
- It offers an interesting and surreal narrative that explores the stages of life, making it a unique artistic piece.
- For fans of the original Deus Ex Machina, this sequel provides a nostalgic experience with modernized visuals and audio.
- The gameplay is almost non-existent, requiring little to no interaction from the player, making it feel more like a music video than a game.
- Many players found the graphics and controls to be subpar, leading to a frustrating experience with unclear objectives.
- The game lacks meaningful replay value and often feels repetitive, with a storyline that doesn't engage players effectively.
- music61 mentions Positive Neutral Negative
The music in the game is a standout feature, with many reviewers praising its quality and variety, ranging from excellent to mediocre. However, the gameplay is often criticized for feeling more like an interactive music video than a traditional game, with visuals that fail to match the soundtrack's appeal. Overall, while the music is enjoyable and serves as a central element of the experience, the lack of coherence and connection to gameplay detracts from its potential as a game.
“It's kind of like listening to an album of music accompanied by a long, quasi-interactive endless runner.”
“The music is really quite good, and there are lots of different styles of music used.”
“More art piece than game, Deus Ex Machina 2 guides through the stages of life set to a soundtrack that dominates the game.”
“The soundtrack is a garbage-fire of poorly-rhymed lyrics set over middling music composed by a desperate composer trying to get paid to feed his meth habit, all the while trying to play to a set of shallow faux political propaganda.”
“It's really more like an awful music video than a game.”
“The other odd thing is that the sync with the music isn't that strong - several of the minigames have actions that synchronize with the words or shifts in the music, but most of them just look like they are planning to play forever and at the end of the music they just fade out with the continuation of the level still visible in the background.”