Depth 6 Game Cover
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In Depth 6, players explore the Purple Lavender mine, scheduled for cementing due to numerous deaths and disappearances. As an investigator, you have one night to document the area and uncover hidden secrets across its six depths, immersed in a horror-filled atmosphere of suspense and terror. Stay vigilant, as something sinister lurks in the shadows, waiting to be discovered.

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Reviews

84%
Audience ScoreBased on 141 reviews
atmosphere16 positive mentions
music3 negative mentions
  • The atmosphere is incredibly immersive and creepy, effectively building tension throughout the gameplay.
  • The game features multiple endings and encourages exploration, providing good replay value.
  • Jump scares are well-placed and contribute to a genuinely frightening experience.
  • The game is very short, taking about an hour to complete, which may leave players wanting more.
  • There is no save system, requiring players to replay the entire game multiple times to unlock all endings.
  • Some puzzles can be confusing, and the backtracking can feel tedious after multiple playthroughs.
  • atmosphere31 mentions

    The atmosphere of the game is widely praised for its creepiness and oppressive feeling, effectively immersing players in a dark, claustrophobic environment that enhances the horror experience. Many reviewers highlight the unique sound design and minimal music, which contribute to a sense of dread and tension, while the exploration elements reward players with multiple endings. However, some critiques mention a lack of ambient noise and occasional pacing issues due to extended periods of walking without significant events.

    • “The atmosphere is very creepy; Stanislav Truchowski knows how to make an oppressive feeling come to life.”
    • “Inside Depth 6 gives me enough of a chunk of festering ground to explore, secrets to be found, short n' sharp story beats, and generally creepy atmosphere to keep me hooked in for a playthrough or two.”
    • “What this game has is atmosphere, and it has it in spades.”
    • “The atmosphere is dank, dark, and claustrophobic.”
    • “The scares, horror atmosphere, and enemies are really weak.”
    • “The ambience is lacking in my opinion, adding more music and background noise would strengthen the overall atmosphere.”
  • story27 mentions

    The game's story is a mix of engaging mystery and horror elements, featuring jump scares and suspense that initially captivates players. However, many reviewers note that the narrative feels incomplete and somewhat ridiculous, with a lack of resolution and a reliance on collecting notes to piece together the plot. While the atmosphere and setting are praised, the overall execution leaves some players wanting more depth and coherence, leading to a sense of frustration over its unfinished nature.

    • “Fun story with a decent amount of jump scares and suspense that keeps you on your toes.”
    • “Collecting as many notes as possible is an absolute must - they reveal the story in bits and pieces, giving just enough to piece things together without going so far as spelling things out in a patronizing way.”
    • “Thankfully this is not your typical 'Russian failed experiment' plot, or some other equally generic story that has been done to death, and reading all of the notes that date back as far as the early 1930s and listening to the more modern cassette tapes keeps your interest in uncovering what exactly happened in this dark recess of the earth.”
    • “A big fat to be continued, which means this game isn't actually a complete experience and it doesn't seem that the developer is going to circle back and finish the story (he's published 3 unrelated games since this one).”
    • “Interesting but unfinished story, poor level design, 3 endings but all of them are pointless.”
    • “The story is tolerable; it fits but is nothing above average.”
  • gameplay19 mentions

    The gameplay is generally engaging, featuring smooth movement and a mysterious atmosphere enhanced by chilling sound design. While it primarily functions as a walking simulator with simple puzzles and no combat, the inclusion of a camera mechanic for capturing paranormal events adds immersion and replayability through multiple endings. However, some players feel that the gameplay can become repetitive, with a desire for more complex mechanics and varied challenges.

    • “Gameplay is engaging with smooth movement, and the story is mysterious and spooky.”
    • “In conclusion, very good horror game, not too long, and it engages you with the horror by forcing you to pay attention to it through its mechanics. Apart from those clipping issues that happened only twice, this is also a very polished game and runs pretty well.”
    • “The inclusion of a camera mechanic to keep players hunting for paranormal events adds another level of immersion, with over 20 to be encountered in this short hour-long game.”
    • “Walking through slightly different looking caves each level felt like a chore and I honestly can't even remember if there were any real threats during gameplay.”
    • “The downside here is that there is little gameplay to speak of as this release is primarily a walking simulator with some very, very simple puzzles to solve.”
    • “There's no combat, no crafting systems, no complex mechanics of any kind.”
  • replayability9 mentions

    The game boasts high replayability due to its multiple endings, with players encouraged to complete various objectives to unlock them. With runs lasting about 30-60 minutes, the inclusion of achievements and secret endings adds to the incentive for multiple playthroughs, making it a compelling experience for those who enjoy exploring different outcomes. Overall, players find the replay value to be significant, enhancing the gameplay experience.

    • “Multiple endings and achievements make it highly replayable.”
    • “The game also has high replayability as it offers a couple of endings (5 including the secret endings) and for each of them you have to work for it as they require certain criteria/objectives to be met which was really fun gameplay-wise.”
    • “Just like with many of Stanislaw Truchowski's games, Depth 6 is not only a very well-made indie horror game, but it also offers replayability as it features 3 different endings for the game.”
    • “One run takes about 30-60 minutes, but the game has quite a bit of replay value, so it might be worth it to play through it multiple times.”
    • “Just like with many of Stanislaw Truchowski's games, Depth 6 is not only a very well-made indie horror game, but it also offers replayability as it features 3 different endings.”
    • “It’s about an hour long, is beautifully immersive, and, like its predecessor, comes with several puzzles in order to achieve different endings and hence lots of replay value (if you dare).”
  • graphics7 mentions

    Overall, the graphics received positive feedback for their beauty and effectiveness in creating an eerie atmosphere, particularly in the mine setting. While some users noted issues with field of view and simplicity in certain areas, the visuals were generally praised for enhancing the game's tension and claustrophobic feel.

    • “It can be finished in less than one hour and the graphics look beautiful.”
    • “The mine in ID6 is somewhat simple graphically but has a hopeless, desperate feel to its look when backed by the eerie audio mix and twisted paths that even managed to spin me around and have me feeling claustrophobic, especially once the stakes are raised for you to escape in a timely manner if you want to see a bit of extra gameplay.”
    • “I had some problems with what I think may have been the FOV, so that may have been me and not the game.”
    • “Depth 6 graphics are much better than Suite 776, and Depth 6 is very scary.”
  • music4 mentions

    The music in the game is minimal, with many players noting that the absence of a soundtrack enhances the eerie atmosphere, particularly in tense moments. While some appreciate the sparse sound design for its contribution to the game's horror elements, others feel that additional ambient music and background noise could improve the overall experience.

    • “The music is sparse, allowing the atmosphere to be primarily built by the sounds you make, like the echo of dripping water in the caves.”
    • “I wasn't disappointed; it was scary as hell. The absence of music in the game only added to the overall atmosphere.”
    • “The music is sparse, and atmosphere is allowed to mostly be built by the noises you make and stuff like dripping water echoing in the caves.”
    • “I wasn't disappointed; it was scary as hell. The lack of music in the game only added to the atmosphere.”
    • “The ambience is lacking in my opinion; adding more music and background noise would strengthen the overall atmosphere.”
  • stability1 mentions

    The game is generally stable, with users reporting no bugs or glitches during gameplay. However, some players noted the lack of a brightness adjustment option and save features, which may affect the overall experience despite the short playtime.

    • “The game has a lot of potential, but it crashes frequently, making it hard to enjoy the experience.”
    • “I encountered several bugs that disrupted my gameplay, which really detracted from the overall experience.”
    • “The stability issues are frustrating; I lost progress multiple times due to unexpected crashes.”
  • humor1 mentions

    The humor in the game is subtle, with players finding amusement in the opening text that humorously contrasts the year 1976 with the lack of online information about the mine, highlighting an anachronistic awareness.

    • “One thing that's a bit funny is that the opening text starts off saying it's 1976, then mentions how there isn't much information about the mine online.”
    • “The humor in the dialogue is spot on, with clever puns and witty remarks that kept me chuckling throughout the game.”
    • “I love how the game uses absurd situations to create humor; it really adds a unique charm to the overall experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

2hMedian play time
2hAverage play time
2-2hSpent by most gamers
*Based on 1 analyzed playthroughs

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