Demonheart: Hunters Game Cover
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In "Demonheart: Hunters," players assume the role of a monster hunter, battling various supernatural enemies in a dark fantasy world. With a variety of weapons, skills, and companions to choose from, the game offers a deep customization system and challenging combat. The game also features a crafting system, allowing players to create and upgrade their gear for their hunts.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

84%
Audience ScoreBased on 176 reviews
story62 positive mentions
graphics7 negative mentions
  • The game features a captivating story that continues the narrative from the first Demonheart, with well-developed characters and engaging dialogue.
  • The RPG mechanics add a new layer of interactivity, allowing players to explore the world and make meaningful choices that affect the outcome of the story.
  • The character relationships are rich and complex, providing a satisfying experience for players who enjoyed the romance elements from the first game.
  • The game feels short and rushed, with many plot points left unresolved and a lack of depth in character interactions compared to the first installment.
  • Combat mechanics can be tedious and unengaging, leading to a frustrating experience during battles that detracts from the overall enjoyment of the game.
  • The absence of visual novel elements, such as character artwork and cutscenes, diminishes the immersive experience that was present in the original game.
  • story233 mentions

    The story of the sequel to "Demonheart" has received mixed reviews, with many players appreciating the continuation of beloved characters and the intriguing plot, while others feel it lacks depth and pacing. Critics note that the narrative feels rushed, especially towards the end, and that the RPG mechanics detract from the storytelling experience that defined the original game. Overall, while the story has engaging elements and choices, it is often seen as a setup for future installments rather than a fully realized narrative on its own.

    • “The story is wonderful and the ending leaves you wanting to play more!”
    • “That's one thing Demonheart never lacks: an immersive, imaginative story with wonderfully complex characters and an expansive world with incredible lore to go with it.”
    • “In my personal opinion, the story is the best part of the game; it is one of the most original stories in recent years.”
    • “The author does so much telling and very little showing that the story feels incredibly rushed and forced.”
    • “The story was decent but I expect more content for an RPG.”
    • “There was a decent buildup and just when it felt like the story was hitting a high note, it was cut short.”
  • gameplay41 mentions

    The gameplay in this sequel has received mixed reviews, with many players appreciating the attempt to integrate RPG mechanics into the narrative but criticizing the execution. While some found the combat and exploration to be rudimentary and often tedious, others enjoyed the story and character interactions, suggesting that the gameplay serves primarily as a vehicle for the narrative rather than a compelling experience in its own right. Overall, the game is seen as a brave but flawed departure from its predecessor, with a focus on story that sometimes overshadows the gameplay mechanics.

    • “I really enjoyed this game; I liked the change in gameplay from the first Demonheart game, and I really enjoy the feeling of getting to play one of the 'bad guys.'”
    • “The gameplay is a mix between an old Final Fantasy-like RPG battles with a Baldur's Gate-like interface - without the intricacies of either, and this works out fine for a while since the game has been designed to clearly focus on the story.”
    • “The storyline follows the first, and the main characters are the same, but the gameplay is completely different.”
    • “Overall, the combat and walking mechanics just felt like filler to lengthen the duration of the game.”
    • “Yet its combat mechanics are very rudimentary, which is why sooner or later, encounters become uninteresting, drawn-out annoyances.”
    • “The world is fairly small and the reward for exploring is mostly just loot, and while the combat is decent, there are times it feels like the world map and the combat is just there to pad out the gameplay between conversations and story beats.”
  • graphics34 mentions

    The graphics of the sequel to Demonheart have received mixed reviews, with many players noting a significant downgrade from the original's beautifully drawn art style to a more simplistic, low-resolution isometric design reminiscent of late 90s games. While some appreciate the new art style for its fit with the gameplay, others express disappointment over the lack of detailed artwork and immersive visuals, wishing for more cutscenes and character depth. Overall, the graphics are considered adequate but fail to capture the charm and artistic quality of the predecessor.

    • “The art style was impeccable and they nailed the old-school vibe to it (albeit with a few textures bugging out).”
    • “I totally enjoyed the graphics and the art style.”
    • “If you've enjoyed Baldur's Gate and Planescape, you'll have no problem with Demonheart: Hunters' graphics.”
    • “But for a Demonheart sequel, I'd say the art style was a massive downgrade.”
    • “The low resolution isometric game environment feels like a definite downgrade in visuals compared to the beautifully drawn backgrounds and characters of the predecessor.”
    • “Some of the characters look good in the new style, some really don't, and a lot of it is in crappy 3D graphics like you would expect from a late 90's / early 2000's game.”
  • replayability14 mentions

    Overall, the game's replayability is mixed among reviewers. While some appreciate the variations stemming from choices, character alignments, and multiple endings, others find the linearity and short playtime limit its replay value. Ultimately, the presence of different dialogue options and outcomes contributes to a moderate level of replayability, particularly for those interested in exploring various story paths and character interactions.

    • “It is linear, but there are clear and definite variations and replayability depending on which demonspawn was chosen at the start and whether your allies betray you according to how you treat them, alignment system, etc.”
    • “While it is somewhat short, I think it's an amazing game with a lot of replayability because of all the dialogue options you can choose and the different outcomes.”
    • “I love the story, and all the different endings you can get give it a high replayability rate.”
    • “I only replayed the first game out of morbid curiosity, and I think that both games hold zero (absolutely 0) replayability.”
    • “Between this catch-all ability and the lack of difference depending on alignment/choices, the replay value is rather low, 99% of it boiling down to which demonspawn you picked.”
    • “I finished it in a day, but I don't feel like there's a lot of replayability (I had to redo the prequel six times just to survive it...).”
  • grinding12 mentions

    Players generally find the grinding aspect of the game to be tedious and time-consuming, often feeling that it detracts from the overall experience. While some appreciate the rewards of exploration and collecting items, many express frustration with repetitive quests and battles, leading to a sense of monotony. Overall, the grinding can feel excessive, particularly for those who prefer a more streamlined narrative experience.

    • “Exploration can be slow and tedious.”
    • “You will need to go through the same quests and tediously fight the same monsters again.”
    • “In this game, a lot of that time is devoted to walking from point A to point B or grinding through boring fights.”
  • humor7 mentions

    The humor in the game is a mixed bag, with some players finding it clever and well-written, particularly enjoying the witty dialogue and humorous nods to the first game. However, others feel that the comedic elements often fall flat or become overshadowed by a disappointing narrative, leading to an anticlimactic experience. Overall, while there are moments of genuine humor, they may not be enough to elevate the overall enjoyment of the game.

    • “There's several nods to the first game, sometimes hilariously so.”
    • “And I really enjoy a main character that can be quippy, witty, funny, and smart, without losing track of being a good person.”
    • “The dialogue is well-written, funny, and sarcastic at times.”
  • character development6 mentions

    Character development in this title has received mixed reviews, with some players feeling that key characters like Raze and Ari lack meaningful growth compared to the first game. While the RPG elements are present, they do not enhance the storytelling or character arcs, leading to a perception that the depth of character development has diminished. Overall, the intricate designs and backgrounds are noted, but they do not compensate for the perceived shortcomings in character evolution.

    • “Unlike other reviews say, I really don't think this title being made as an RPG sacrifices storytelling or character development - it just makes all the flaws that were in the first title far more transparent.”
    • “Raze wasn't in this game enough, and it didn't feel like he really got any character development from the first game.”
    • “Ari felt like a completely different character at times; it didn't feel like proper character development with her.”
    • “The RPG elements themselves did not bother me, but they did not contribute anything very exciting, either, and certainly did not justify the sacrifice of storytelling and character development.”
  • emotional6 mentions

    The emotional aspect of the game is highlighted by touching endgame scenes that resonate with players familiar with the previous installment, fostering a deeper connection. However, some reviewers felt that the emotional impact of key moments was diminished due to pacing issues and character development, leading to a lack of attachment to certain characters. Overall, while there are genuine emotional moments, the execution can feel rushed or flat at times, affecting the overall engagement.

    • “And those various end game scenes that play out with one of the three original characters are absolutely touching and worth playing through the game to see.”
    • “The sentiments carried over from the previous game are a must to be fully emotionally involved.”
    • “It's much simpler than a standard D&D style RPG but allows you more involvement and emotional commitment than the previous visual novel format.”
  • atmosphere5 mentions

    The atmosphere of the game is described as a mix of excellent scenario and character interactions that build tension and a sense of accomplishment, though some players found it less immersive. The unique setting presents a cruel world that does not shy away from difficult themes, contributing to a distinctive and impactful atmosphere. Overall, while opinions vary, many appreciate the depth and intensity of the game's atmosphere.

    • “The scenario and the atmosphere are excellent.”
    • “They helped to build the tension and atmosphere around the story, also a sense of accomplishment.”
    • “While often shocking and sometimes difficult to read for an immersed player, they were a part of the unique atmosphere of this project: a cruel world where no atrocities are glossed over.”
    • “The atmosphere feels flat and uninspired, lacking the depth needed to engage players.”
    • “Despite the game's potential, the atmosphere is dull and fails to immerse you in the world.”
    • “The lack of environmental detail really detracts from the overall atmosphere, making it feel lifeless.”
  • music4 mentions

    The music in the game is generally considered fitting and complements the overall experience, though some users noted that it recycles tracks from the previous installment. While the soundtrack is described as adequate, it is part of a broader positive reception that includes graphics, voice acting, and gameplay.

    • “The music is fitting.”
    • “Graphics, soundtrack, and voice acting are adequate.”
    • “Even all the music was recycled from the previous game.”
    • “The music, art, voice acting, story, and gameplay are great!”
  • stability2 mentions

    Users report significant stability issues, including frequent glitches and unresponsive controls, particularly during combat. Many have experienced the need to reload or restart the game to resolve these problems.

    • “The game is very buggy, making it difficult to detect issues.”
    • “Glitches occur frequently, and sometimes the game won't respond to my mouse during fights or immediately after. I often have to reload or restart the application to get it to work.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

23hMedian play time
23hAverage play time
23-23hSpent by most gamers
*Based on 1 analyzed playthroughs

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