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Demonheart: Hunters

Demonheart: Hunters Game Cover
85%Game Brain Score
story, humor
gameplay, graphics
85% User Score Based on 202 reviews

Platforms

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Demonheart: Hunters Game Cover

About

Demonheart: Hunters is a single player role playing game with fantasy, romance and dark fantasy themes. It was developed by Rolling Crown and was released on January 28, 2020. It received positive reviews from players.

Bright is a demonheart - both blessed and cursed, both hunted and huntress. Explore the shadows of the kingdom of Shermyr and the depths of Inferno in this RPG with a heavy emphasis on conversation choices and character development.

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85%
Audience ScoreBased on 202 reviews
story76 positive mentions
gameplay6 negative mentions

  • Engaging and well-written story continuing directly from the first Demonheart game with multiple romance options and compelling character development.
  • The game combines RPG elements with narrative choices, allowing for player agency in shaping Bright's personality and relationships, with satisfying replayability due to branching paths and varied endings.
  • Technical aspects such as voice acting, music, and pixel-art style graphics are praised, with a nostalgic feel reminiscent of classic isometric RPGs like Baldur's Gate.
  • Gameplay and combat are often described as repetitive, slow, and uninspired, with some players finding the turn-based battles tedious and the trap system frustrating and buggy.
  • The game is considered short and rushed by many reviewers, with an anticlimactic and underwhelming ending that leaves several plot threads unresolved, leading to disappointment especially for fans expecting closure.
  • Compared to its visual novel predecessor, Demonheart: Hunters suffers from less character interaction, minimal artwork and cutscenes, and a loss of immersive atmosphere, making it harder for some players to connect emotionally with the story and characters.
  • story
    265 mentions Positive Neutral Negative

    The story of this sequel continues directly from the original, offering an intriguing and immersive narrative with well-developed characters and multiple branching choices. However, many users feel the pacing is uneven, particularly criticizing the rushed ending and a simpler, less impactful plot compared to the first game. While RPG mechanics add depth for some, others miss the visual novel format and deeper character development, making it most recommended for fans already invested in the series.

    • “The main plot and side plots were both compelling and kept you wanting to see what would happen next.”
    • “Well deserved applause for Rolling Crown sticking the landing on that front - it is not easy to wrap up a story, especially one spread out over two installments, but you did so in a satisfying way for three different versions of an ending with the OG romances.”
    • “That's one thing Demonheart never lacks: an immersive, imaginative story with wonderfully complex characters and an expansive world with incredible lore to go with it. It's the kind of storytelling that delights you, surprises you, and stabs you in the heart with feels.”
    • “The author does so much telling and very little showing that the story feels incredibly rushed and forced.”
    • “Then at the last hour of gameplay everything felt incredibly rushed, the story had been built up to this really interesting climax that I was really invested in, and then fell completely flat.”
    • “The RPG elements themselves did not bother me, but they did not contribute anything very exciting, either, and certainly did not justify the sacrifice of storytelling and character development.”
  • gameplay
    46 mentions Positive Neutral Negative

    The gameplay shifts from the original narrative-focused style to a simplistic RPG format featuring basic combat and exploration mechanics that many found repetitive, grind-heavy, and somewhat filler-like. While some appreciate the brave attempt to integrate RPG elements and enjoy the added content and thematic alignment with the story, most reviews note the gameplay feels underdeveloped, occasionally frustrating, and detracts from the otherwise engaging story and character interactions. Overall, the gameplay serves primarily to extend the narrative experience but lacks depth and polish, leaving it feeling like an awkward complement rather than a fully integrated system.

    • “The gameplay is simple and I love the story and humor.”
    • “So yeah - I'd recommend this game, it is worth playing to see how the story ends up and explore previous love interests; and the RPG mechanics were a brave, if not fully well executed, shakeup of typical otome gameplay that paid homage to its NWN roots, but it's with the caveat that there's stumbling blocks on the execution of gameplay.”
    • “The gameplay is a mix between an old Final Fantasy-like RPG battles with a Baldur's Gate-like interface—without the intricacies of either—and this works out fine for a while since the game has been designed to clearly focus on the story.”
    • “Overall, the combat and walking mechanic just felt like filler to lengthen the duration of the game.”
    • “At first, I wasn't too worried about the RPG aspect, but it ended up being incredibly grindy without intuitive assistance to the point where the amazing story could not compensate for the horrible gameplay.”
    • “Yet its combat mechanics are very rudimentary, which is why sooner or later, encounters become uninteresting, drawn-out annoyances.”
  • graphics
    36 mentions Positive Neutral Negative

    The game's graphics represent a noticeable shift from the beautifully detailed, visual novel-style art of its predecessor to a low-resolution, isometric style reminiscent of late 90s/early 2000s RPGs like Baldur's Gate. While some appreciate this vintage, old-school aesthetic as fitting the gameplay, many fans miss the rich, full-screen artwork and character portraits that enhanced immersion in the original. Overall, the graphics are adequate but regarded by many as a downgrade that impacts the game's visual appeal and storytelling depth.

    • “The art style was impeccable and they nailed the old-school vibe to it (albeit with a few textures bugging out).”
    • “If you've enjoyed Baldur's Gate and Planetscape, you'll have no problem with Demonheart: Hunters' graphics.”
    • “The inspiration from Baldur's Gate style of graphics is plain to see.”
    • “The low resolution isometric game environment feels like a definite downgrade in visuals compared to the beautifully drawn backgrounds and characters of the predecessor.”
    • “Some of the characters look good in the new style, some really don't and a lot of it is in crappy 3D graphics like you would expect from a late 90's / early 2000's game.”
    • “But for a Demonheart sequel, I'd say the art style was a massive downgrade.”
  • grinding
    14 mentions Positive Neutral Negative

    Grinding in this game is generally seen as tedious and sometimes excessive, especially due to repeated fights and slow exploration. While some players find it manageable or rewarding within the gameplay loop, others feel it detracts from the story and overall experience. The lack of intuitive assistance and frequent backtracking amplify the feeling of grind, making progression feel slow and repetitive.

    • “At first, I wasn't too worried about the RPG aspect, but it ended up being incredibly grindy without intuitive assistance to the point where the amazing story could not compensate for the horrible gameplay.”
    • “You will need to go through the same quests and tediously fight the same monsters again.”
    • “In this game, a lot of that time is devoted to walking from point A to point B or grinding through boring fights.”
  • replayability
    14 mentions Positive Neutral Negative

    Replayability opinions are mixed: while some players find it low due to the game's short length and linear structure, many appreciate the variety of choices, companions, and multiple endings that offer meaningful variations and encourage multiple playthroughs. The alignment system, character selection, and branching dialogue contribute significantly to its replay value.

    • “It is linear but there are clear and definite variations and replayability depending on which demonspawn was chosen at the start and whether your allies betray you according to how you treat them, alignment system etc.”
    • “While it is somewhat short, I think it's an amazing game with a lot of replayability because of all the dialogue options you can choose and the different outcomes.”
    • “+ Replayability: the different choices you can make, combined with different companions and romances build up to great replayability.”
    • “I only replayed the first game out of morbid curiosity and I think that both games hold zero (absolutely 0) replayability.”
    • “I finished it in a day, but I don't feel like there's a lot of replayability (I had to redo the prequel six times just to survive it...).”
    • “Between this catch-all ability and the lack of difference depending on alignment/choices, the replay value is rather low, 99% of it boiling down to which demonspawn you picked.”
  • humor
    8 mentions Positive Neutral Negative

    The game's humor is generally well-received, praised for its witty, sarcastic, and cleverly written dialogue with amusing nods to the previous installment. Players appreciate the quippy and smart main character, although some find the humor inconsistent or overshadowed by other disappointments. Overall, while funny moments exist, the comedy sometimes feels undercut by pacing and story issues.

    • “There's several nods to the first game, sometimes hilariously so.”
    • “And I really enjoy a main character who can be quippy, witty, funny, and smart, without losing track of being a good person.”
    • “The dialog is well-written, funny, and sarcastic at times.”
  • character development
    7 mentions Positive Neutral Negative

    The character development received mixed feedback, with some appreciating the continued growth but others feeling it was inconsistent or lacking compared to the first game. Certain characters, like Raze and Ari, were noted for insufficient or uneven development, and the RPG elements neither enhanced nor justified the storytelling depth. Overall, character design was considered less detailed than in the previous title.

    • “Unlike other reviews saying so, I really don't think this title being made as an RPG sacrifices storytelling or character development - it just makes all the flaws that were in the first title far more transparent.”
    • “Raze wasn't in this game enough, and it didn't feel like he really got any character development from the first game.”
    • “Ari felt like a completely different character at times, and it didn't feel like proper character development with her.”
    • “The RPG elements themselves did not bother me, but they did not contribute anything very exciting either, and certainly did not justify the sacrifice of storytelling and character development.”
  • music
    7 mentions Positive Neutral Negative

    The music is well-received, with many praising its fitting and enjoyable nature, seamless integration with voice acting, and quality soundtrack that complements the game's art and overall atmosphere. Despite some recycled tracks, it remains pleasant and non-repetitive.

    • “The music is nice and didn't feel repetitive at all. I also liked the voice overs; sometimes the character voices the whole sentence or just a few words. Either way, it is nicely done.”
    • “The music used is lovely, and the GUI is also top quality.”
    • “The music, art, voice acting, story, and gameplay are great!”
    • “Even all the music was recycled from the previous game.”
    • “Graphics, soundtrack, and voice acting are adequate.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional impact of the game is mixed, with some touching and meaningful end-game scenes that resonate well, especially for those familiar with the previous installment. However, many players felt the story's pacing was slow and that key emotional moments felt rushed or flat, leading to limited attachment to characters. Overall, while there are genuine moments of emotional engagement, the game struggles to maintain consistent emotional depth throughout.

    • “And those various end game scenes that play out with one of the three original Lis are absolutely touching and worth playing through the game to see.”
    • “It's much simpler than a standard D&D style RPG but allows you more involvement and emotional commitment than the previous VN format.”
    • “There are genuine moments of emotional engagement with the story from the previous game carrying over pretty smoothly.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere is generally praised for its strong character interactions and immersive scenario, successfully building tension and a sense of accomplishment. While some find it less atmospheric visually, the game's portrayal of a harsh, unfiltered world contributes to a unique and compelling mood.

    • “Great dialogues and good atmosphere between characters in an RPG, not a visual novel game (great work and I love this idea of changing gameplay).”
    • “The scenario and the atmosphere are excellent.”
    • “They helped to build the tension and atmosphere around the story, also a sense of accomplishment.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is compromised by frequent bugs and glitches, causing unresponsive mouse controls during fights that often require reloading or restarting the application to resolve.

    • “Glitches sometimes cause the game to not respond to my mouse during fights or right after; I have to reload or restart the application to fix it.”
    • “Especially when the bugs are so obscure that even the system struggles to detect them.”
  • monetization
    1 mentions Positive Neutral Negative

    Users appreciate the quality of the game's assets and character designs but feel the monetization is lacking, as there are no CG artworks included despite its otome game advertisement and expectations set by previous titles.

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23h Median play time
23h Average play time
23-23h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Demonheart: Hunters is a role playing game with fantasy, romance and dark fantasy themes.

Demonheart: Hunters is available on PC, Mac OS, Windows and Linux.

On average players spend around 23 hours playing Demonheart: Hunters.

Demonheart: Hunters was released on January 28, 2020.

Demonheart: Hunters was developed by Rolling Crown.

Demonheart: Hunters has received positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Demonheart: Hunters is a single player game.

Similar games include Demonheart, Dragon Age: The Veilguard, Oxenfree II: Lost Signals, Pillars of Eternity II: Deadfire, Tyranny and others.