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Delirium

Delirium Game Cover
32%Game Brain Score
atmosphere
story, graphics
47% User Score Based on 19 reviews

Platforms

PCWindows
Delirium Game Cover

About

Delirium is a single player puzzle game. It was developed by Night Whale and was released on August 31, 2017. It received neutral reviews from players.

Woken up in a strange and seemingly abandoned house, you discover what insanity has prevailed as you uncover the remnants of its past guilt-ridden inhabitant.

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47%
Audience ScoreBased on 19 reviews
atmosphere3 positive mentions
graphics3 negative mentions

  • The game features a unique blend of platforming and rhythm elements, creating an engaging experience from the start.
  • Visually, 'Delirium' is striking with its psychedelic art style and vibrant colors, contributing to a captivating atmosphere.
  • The original music complements the gameplay well, enhancing immersion and the overall experience.
  • The game suffers from a lack of original content, being criticized as an asset flip with minimal effort put into its development.
  • Gameplay is heavily reliant on reading lengthy texts, which detracts from the interactive experience and can lead to boredom.
  • Technical issues such as bugs, poor sound design, and unpolished graphics hinder the overall quality and enjoyment of the game.
  • story
    12 mentions Positive Neutral Negative

    The story is criticized for being overly reliant on lengthy texts and lacking engaging action, resulting in a short experience that feels underdeveloped. Many players found the narrative unintriguing and poorly structured, with essential plot details buried in extensive reading material rather than integrated into gameplay. Overall, the storytelling approach left players wanting more depth and clarity.

    • “I liked the overall direction of the story; the writing was pretty good, but it was way too much for a game of this length.”
    • “How should I put this in mild terms…the story from Delirium makes other abstract titles run for the hills.”
    • “However, the story is lacking in any kind of detail other than the journals found throughout the game.”
    • “I found myself asking why I was in the house in the first place, which was a good thing until there was no story arc to back it up.”
    • “The texts are too long and purple-prosey to enjoy them on their own, and they are the only means by which this game tries to tell a story.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics of the game are generally described as decent and visually appealing, but there are significant concerns regarding the lack of originality and polish, as many assets appear to be borrowed. Additionally, the game's overly dark visuals may hinder the experience for some players, suggesting that sound design could play a more crucial role in the overall atmosphere.

    • “Pleasant graphics.”
    • “Little to no effort went into trying to make a game out of other people's assets; it's a short, incomplete, unpolished experience that looks great because the developer behind this had no hand in creating the visuals.”
    • “While the graphics are decent, it is much too dark for someone with eyesight like mine.”
    • “I believe that sound design might be more effective in a horror game than graphics.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its Lovecraftian elements and effective writing, creating a nightmarish experience that feels surreal and abstract. Reviewers note that the overall ambiance contributes significantly to the game's impact, particularly during the final scare.

    • “The atmosphere and final scare are pretty well done.”
    • “The writing is very good, as well as the atmosphere, which is Lovecraftian.”
    • “I’m inclined to consider the entire experience as a nightmare sequence since very little of it makes sense, even when compared to the many abstract or atmospheric games I've played over the years.”
  • gameplay
    3 mentions Positive Neutral Negative

    The gameplay is limited to two identical keypad puzzles, offering minimal engagement and lacking any narrative or additional elements to enhance the experience.

    • “The gameplay consists of two main puzzles, both of which are the same: two keypad puzzles.”
    • “With zero gameplay, story, or anything of substance.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game is perceived positively, as it is not seen as a mere cash grab typical of low-quality platformers, indicating a thoughtful approach to in-game purchases or pricing.

    • “This game feels like a blatant cash grab, prioritizing profits over player experience.”
    • “The monetization system is overly aggressive, making it hard to enjoy the game without spending money.”
    • “I feel pressured to spend money just to keep up with other players, which ruins the fun.”
  • replayability
    3 mentions Positive Neutral Negative

    The game is criticized for having little to no replay value, suggesting that once completed, players may not find enough incentive to revisit it.

    • “There is no replay value.”
    • “The game lacks any incentive to play again.”
    • “Once you finish it, there's really nothing left to explore.”
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Frequently Asked Questions

Delirium is a puzzle game.

Delirium is available on PC and Windows.

Delirium was released on August 31, 2017.

Delirium was developed by Night Whale.

Delirium has received neutral reviews from players. Most players liked this game for its atmosphere but disliked it for its story.

Delirium is a single player game.

Similar games include No70: Eye of Basir, Blameless, Conarium, The Final Take, Magdalena and others.