- July 6, 2016
- Delusional Games
Deep Space Dash
Platforms
About
Deep Space Dash 2.0 is a challenging infinite runner game set in a futuristic space environment, where you play as a convict in an intergalactic high-security prison. The game features 1st/3rd person camera views, transformation tiles to destroy blockers, fuel instead of time, a shield mechanic, and achievements. The 2.0 update introduced significant changes to the complete game and a new environment.











- The game has a visually appealing aesthetic that initially draws players in.
- Some players found the concept of the game interesting and addictive, suggesting it has potential.
- The game can provide a quick and casual gaming experience for those looking to pass time.
- The game is plagued by numerous bugs and glitches, making it nearly unplayable.
- Achievements do not work, and the menu interface is poorly designed and unresponsive.
- Gameplay is frustrating due to excessive screen shake, lack of control, and unclear mechanics.
graphics
22 mentions Positive Neutral NegativeThe graphics of the game receive mixed reviews, with many players appreciating the overall aesthetic and unique visual style, likening it to early DirectX 9 games. However, issues with the menu interface and performance detract from the experience, as players report lag and unresponsive settings. While some find the graphics appealing, they often feel overshadowed by poor gameplay mechanics and design flaws.
“I do like the overall aesthetic; it just looks nice.”
“Graphics, the effects look nice.”
“The graphics are very nice (even though the menu is awful), but the gameplay is just very unpolished.”
“Most of the menu options for visuals don't seem to work; menu options are often not clickable directly and will require you to click just above.”
“You can edit graphic settings, but you will never have any idea if the game actually received the selection because hovering over any menu voice doesn't play any sound, doesn't change visually, and the same if you click on your options (either resolution or low to high details of any graphic setting).”
“The graphics are much like early DirectX 9 games (not the C version of the API), nothing special.”