- February 12, 2016
- Umbu Games
- 2h median play time
Death's Life
Platforms
About
In "Death's Life" , you step into the role of Death's new apprentice, tasked with gathering souls through convincing accidents. Interact with objects in various scenarios to create deadly chain reactions and solve challenging puzzles. With 20 levels and multiple solutions, this morbidly fun game is available in English, Brazilian Portuguese, and Spanish.











- The game features some funny and creative death sequences that can be entertaining.
- It has a unique concept of solving puzzles to create Rube Goldberg-style accidents.
- The game is inexpensive and can provide a brief distraction for casual gamers.
- The gameplay is overly simplistic and relies heavily on trial and error, lacking depth and challenge.
- The graphics and overall production values are low, making the game visually unappealing.
- It has very limited replayability and can be completed in under two hours, which may not justify its price.
gameplay
12 mentions Positive Neutral NegativeThe gameplay is characterized by simplistic trial-and-error mechanics, where players manipulate objects to create humorous death animations through Rube Goldberg-style puzzles. While some find enjoyment in its cute and inventive puzzles, many reviewers note that the gameplay lacks depth and quickly becomes repetitive, making it feel overpriced for the limited content offered. Overall, it provides a brief experience, appealing mainly to those who appreciate its quirky style rather than robust gameplay.
“Weirdly enough, I was hooked on its simplistic death trap mechanics. Many smarter people could get it done maybe in thirty minutes, but I was able to find enjoyment here, no matter how small it was.”
“The gameplay is simple; you move objects between 2-3 set positions in order to create a Rube Goldberg reaction leading to a funny death animation.”
“When you start the game, objects have 2 positions to choose between. The added steps give extra gameplay with multiple positions, time delays, power switches, breakable objects, and speed decisions.”
“Gameplay is pure trial and error.”
“It's overpriced for what you get, and the gameplay becomes a bit shallow almost immediately, so the only real point is to watch how each death happens.”
“1 hour of gameplay, 2 hours for completionists, biggest win: great style, biggest loss: failure to advance the gameplay through new mechanics.”