- August 8, 2023
- deathbulge
Deathbulge: Battle of the Bands
Platforms
About
"Deathbulge: Battle of the Bands" is a turn-based rPG where you play as a 3-piece band, DEATHBULGE, who unknowingly enter a cursed battle of the bands contest. Customize your band with 9 musically-themed classes and unique attacks, while utilizing measure effects in combat for a more dynamic experience. Explore the real-time elements in the turn-based combat, avoid random encounters, and collect band logos to sew onto your battle jacket for extra perks.
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- The game features a unique and engaging combat system that combines turn-based mechanics with real-time elements, making battles dynamic and strategic.
- The humor and writing are top-notch, filled with clever jokes and charming characters that keep players entertained throughout the experience.
- The art style and soundtrack are both exceptional, contributing to the game's vibrant atmosphere and enhancing the overall enjoyment.
- Some players found the non-boss battles to be too long and repetitive, leading to a sense of grind during certain sections of the game.
- The game lacks a fast travel system for a significant portion of the gameplay, which can make backtracking tedious.
- A few players noted that the game could benefit from more variety in enemy types and a more robust system for acquiring skills from defeated foes.
music
280 mentions Positive Neutral NegativeThe music in "Deathbulge: Battle of the Bands" has received widespread acclaim, with many reviewers praising its catchy and energizing soundtrack that enhances the gameplay experience. The integration of music into the combat system adds a unique twist, making battles feel dynamic and engaging. Overall, the soundtrack is described as top-notch, filled with memorable tracks that players find themselves humming long after playing.
“The music was incredibly enjoyable, and I'd love to see more of this universe.”
“The music is amazing and super expressive!”
“The soundtrack is just banger after banger.”
“Music loops get repetitive, too, quickly.”
“I think the art and map/character/enemy designs were really well done, and the music was solid (although I wish there was more of it).”
“But like that weird song you hear for the first time and go 'eh', the more you hear it the more you warm up to it and unravel the really solid changes it has done.”