Skip to main content
DEATH STRANDING 2: ON THE BEACH Game Cover

About

DEATH STRANDING 2: ON THE BEACH is a single player open world shooter game with a science fiction theme. It was developed by KOJIMA PRODUCTIONS and was released on June 26, 2025. It received overwhelmingly positive reviews from players.

Death Stranding 2: On The Beach full game for PS5. 48h early access Machine Gun [MP] (Lv.1) early unlock Patch 70: Quokka Patch 71: Chiral Cat Patch 72: Why Me? Battle Skeleton: Gold (Lv.1)(Lv.2)(Lv.3) Boost Skeleton: Gold (Lv.1)(Lv.2)(Lv.3) Bokka Skeleton: Gold (Lv.1)(Lv.2)(Lv.3)

Skip User Reviews

95%
Audience ScoreBased on 5,808 reviews
story585 positive mentions
grinding43 negative mentions

  • Significant improvements over the first game in gameplay, traversal, combat, and quality of life features, making the experience smoother and more engaging.
  • Exceptional graphics and stunning environments, with breathtaking visual detail and cinematic presentation powered by the Decima engine.
  • Powerful, emotional storytelling with memorable characters and an outstanding soundtrack that enhances the immersive atmosphere.
  • The story is considered weaker, less coherent, and more predictable compared to the original, with pacing issues and some characters feeling underdeveloped.
  • The game can feel too easy, with vehicles and weapons making traversal and combat trivial, reducing the challenge and tension.
  • Repetitive delivery missions and some annoyances in gameplay loop, alongside occasional technical issues like stuttering and crashes on certain platforms.
  • story
    1,979 mentions Positive Neutral Negative

    Death Stranding 2’s story is a complex, emotional, and visually stunning continuation of the first game, praised for its cinematic presentation, rich characters, and powerful themes of connection, loss, and hope. While many find it deeply engaging and a masterpiece of storytelling, others feel it is less coherent, more repetitive, and laden with convoluted or predictable plot elements, sometimes feeling overshadowed by the gameplay loop. Fans of Kojima’s unique narrative style and those who appreciate story-driven games will likely be captivated, but newcomers or those expecting a more streamlined or accessible plot might find it confusing or uneven.

    • “Most importantly, the story build-up with gut-wrenching twists, betrayal, and revelations shape it into a masterpiece.”
    • “The story drags you from start, so you will be more invested in finishing each chapter, and each chapter ends with banger moments or plot twists, so you are engaged even more.”
    • “A must-play for fans of visionary storytelling, unforgettable world-building, and truly original game design — Death Stranding 2 is a masterpiece of atmosphere, emotion, and innovation.”
    • “The storytelling is just not good enough, everything feels random like in the first game. You can't find out things for yourselves, there is no environmental storytelling, things are overexplained to you and you are essentially treated like a child.”
    • “The story is laughable, with constant handholding and comments from every character possible that are tiring. The plot feels like a rehash of the first game but in a worse way, with obvious reveals, and the gameplay loop also becomes a slog with no challenge.”
    • “- story: I don’t even know what to say except that it cringed tf out of me and destroyed all the love I felt for the worldbuilding in the first one. Logic and coherence are gone, everything is just emotional for the sake of it or because 'Hideo Kojima said so'. Sam is a total emotionless delivery tool, Higgs's character development is butchered, everyone else is bland, and the plot twist is cliché. As a player who loved the first, I feel like I wasted dozens of hours on nonsense.”
  • gameplay
    1,014 mentions Positive Neutral Negative

    Death Stranding 2 retains the core gameplay loop of traversing terrain and delivering cargo from the first game but significantly refines and expands it with smoother mechanics, more variety in tools, combat, stealth, and quality-of-life improvements. While some find the gameplay more accessible and less challenging, others appreciate its addictive, meditative pace and the deeper, more rewarding experience offered by added mechanics and improved world interactions. Overall, the gameplay is widely regarded as a polished and substantial upgrade that enhances engagement while preserving the original's unique appeal.

    • “Loved the first game and so far Death Stranding 2 is just an advancement of DS1 mechanics which has been a blast so far.”
    • “Gameplay-wise, this game is a massive upgrade from the first title, with a much stronger emphasis on variety of the gameplay.”
    • “The combat reaches the heights of MGSV, and the deliveries are shaken up with so many new elements there is such an awesome balance of engagement with survival mechanics and the inexplicable zen fun that comes from delivering packages - and leaning more into that engaging side makes DS2 far more replayable than its predecessor and its post-game downright addictive (I have ~120 hours on PS5).”
    • “Gameplay stayed the same as in the first part, but frustrating moments increased two times, especially visible in combat.”
    • “Some examples of those are: hitting `nothing` and destroying 100% of cargo happens way too frequently, carrier sliding just doesn`t work sometimes making sam roll backwards up a slope then downhill to death because you have no clue which direction is which, tripping on flat ground, climbing animations and clipping looks worse than a school project, clunky movement and combat mechanics, character being locked to movement during ads, game ignoring input at times, meaning you have to double or triple press action button just to do something, starting to run when i`m holding the walk button, perpetually repeating climbing animation even if there is nothing to climb onto during sloped walks, the list goes on...”
    • “The problem is that overload harms pacing and gameplay.”
  • optimization
    636 mentions Positive Neutral Negative

    The game is widely praised for its exceptional optimization, delivering smooth, stable performance even on mid-range and older hardware, with support for advanced features like ray tracing, DLSS, and frame generation. While most users report excellent performance and polished PC ports, some have encountered occasional stutters, crashes, or frame drops—issues that developers have actively addressed through patches. Overall, it stands out as one of the best-optimized AAA titles in recent years, though a minority of users still experience inconsistent performance depending on their setups.

    • “I thought people were kidding when they said this game was a masterpiece and it's probably the most optimized game of the 21st century.”
    • “Also want to bring attention to the great optimization of the PC port, it ran almost perfectly without a single issue on medium-high on my almost 7-year-old machine.”
    • “Absolutely stunning game that is optimized better than anything I've played in years.”
    • “It's a shame it's so poorly optimized.”
    • “The game has very very annoying performance issues... exiting from menus causes stutter, the game crashes on me randomly, cutscenes lose their audio, cutscenes lag/freeze inexplicably, and scoping in with a sniper rifle causes massive frame drops to the point where the game becomes a slideshow.”
    • “After the newest patch (1.3), the stuttering and frame issues became so bad that the game is essentially unplayable.”
  • graphics
    619 mentions Positive Neutral Negative

    The graphics in Death Stranding 2 are widely praised for their stunning, near-photorealistic quality, supported by the powerful Decima engine and sophisticated performance capture, resulting in breathtaking environments and character models. Many reviewers highlight the exceptional optimization on PC, allowing smooth gameplay even at high settings with ray tracing, though some note occasional crashes or performance dips depending on hardware. Overall, visuals are considered a major leap from the first game, delivering immersive, cinematic experiences that significantly enhance the emotional and atmospheric depth of the title.

    • “The improvements are immediately noticeable - the graphics are stunning, the cinematography and art direction are not only as strong as before, but even more refined.”
    • “The graphics are stunning — thanks to the Decima engine, the game runs incredibly smoothly, and the character models, especially the facial details, look absolutely fantastic.”
    • “The graphics are absolutely stunning, and the performance and optimization are excellent — it runs super smooth without any issues.”
    • “The only reason I put a bad review is because the initial game launched with excellent performance, then patch after patch degraded the performance and game graphics (LODs).”
    • “They also downgraded the graphics and LOD in the newest update, which did nothing to help my crashes and just objectively makes the product worse than the one I originally bought.”
    • “It's just a shame that this game requires the most modern hardware when it's supposed to fly on 2015-2017 graphics cards in 2k - 4k.”
  • music
    474 mentions Positive Neutral Negative

    The music in this game is widely praised for its emotional impact, cinematic quality, and perfect integration with the atmosphere and storytelling, featuring standout contributions from artists like Woodkid and Low Roar. The addition of an in-game music player is highly appreciated, enhancing the immersive experience by allowing players to enjoy the soundtrack during exploration. While some note the soundtrack lacks the dark, cohesive tone of the first game and occasionally suffers from abrupt changes or overuse, overall the soundtrack is considered phenomenal and a vital part of the game's identity.

    • “As for the OST, Woodkid and Ludvig Forssell have created a soundtrack that doesn’t just accompany the story, but elevates your soul.”
    • “The music is phenomenal, the cast is amazing and surprising and the atmosphere is like no other game I've played.”
    • “The soundtrack composed by Ludvig Forssell is phenomenal paired with the breathtaking environments this game presents you with, and I'm very appreciative of the day-night cycle that the last game didn't have.”
    • “The sequel's music selection feels like someone browsed a licensing catalog and picked tracks that sounded vaguely similar, padding the gaps with reused songs from the first game.”
    • “Music is - it's there somewhere, but since there are no individual sliders, it dies under the environmental sounds.”
    • “Speaking of the music, all the orders are so easy in this game that you'll find it difficult to actually listen to a song in full since you'd have reached your destination about 30 seconds after the song starts 9 out of 10 times.”
  • emotional
    214 mentions Positive Neutral Negative

    Death Stranding 2 delivers a deeply emotional and often overwhelming experience, marked by heartfelt character moments, powerful music, and a poignant narrative that evokes tears and reflection. While some feel it lacks the unique emotional impact of the original and suffers from pacing or coherence issues, many praise its ability to build on and even surpass the first game's emotional depth through complex relationships and philosophical themes. Overall, it is a raw, immersive, and emotionally resonant journey that resonates strongly with players who appreciate Kojima's signature blend of strangeness and sentimentality.

    • “Death Stranding 2 somehow manages to do what I didn’t think was possible—it takes everything that made the first game unique and refines it into something deeper, more confident, and far more emotionally resonant. It leans harder into its characters this time, and the emotional payoff hits much stronger because of it.”
    • “The whole game builds up to a very emotional ending that hits hard and wraps everything up perfectly.”
    • “The story is deeply engaging, with emotional weight that keeps you hooked from start to finish and the cinematics are stunning.”
  • atmosphere
    106 mentions Positive Neutral Negative

    The atmosphere in Death Stranding 2 is widely praised for its stunning visuals, immersive sound design, and emotional depth, creating a haunting yet captivating world that draws players in. While some fans feel the sequel’s atmosphere is less dark and isolating than the original, it still offers a unique blend of serenity, awe, and tension enhanced by atmospheric music and meticulous environmental detail. Overall, it is regarded as a masterful continuation that amplifies the series' signature immersive and reflective ambiance.

    • “Paired with an absolute score and terrifying BT encounter sounds, it creates an incredible atmosphere throughout.”
    • “The environments are hauntingly beautiful, with an atmosphere that constantly walks the line between serenity and unease.”
    • “The narrative is dense, philosophical, and weird with high-concept cutscenes of incredible cinematic payoff displaying an atmosphere that has a genuine sense of awe and dread with every weather shift or massive, otherworldly entity on the horizon.”
    • “Regarding music, the tracks that play as you travel are all great for the most part, but overall I feel like they were better placed and gave a better atmosphere in the first game, aside from the obvious ones here playing at key points (Woodkid, Silent Poets, Low Roar).”
    • “Death Stranding 2 is absolutely great, but this game doesn't give an introduction to the world—it doesn't build the atmosphere like the first game does.”
    • “If you enjoyed the previous game for its harsh, desolate atmosphere and slow, progressive, rewarding traversal gameplay, you may not find it here without putting in a concentrated effort to make it feel that way.”
  • stability
    91 mentions Positive Neutral Negative

    The game's stability is mixed: many users report it running great with smooth performance even on modest hardware, but others experience frequent crashes, freezes, stuttering, and graphical glitches, especially on Linux or after certain patches. While optimizations and hotfixes have improved stability for some platforms like Steam Deck and Linux, ongoing issues remain that can disrupt gameplay and require troubleshooting.

    • “After a few hotfixes, runs great on Linux with no tweaks required!”
    • “Looks great, runs great on even somewhat older hardware, works flawlessly on Linux through Proton.”
    • “Runs great as well, all maxed out with ray tracing and using FSR4.1 quality at 1440p (21:9 for that film look) and getting ~100fps.”
    • “The PC port is pretty rough overall, especially on Linux, with frequent crashes, inconsistent performance issues, and occasional graphical glitches.”
    • “However, it is plagued by myriad lock-ups, freezes, crashes, and other bugs/glitches that have hounded me since I first booted it up.”
    • “Update 1: switching to pico upscaling and disabling frame gen along with the hotfix improved some issues, random freezes that result in full PC restarts are much rarer now but there is still a lot of frame spiking and dropped frames during movement; overall it's a lot more playable but still not ideal.”
  • humor
    56 mentions Positive Neutral Negative

    The humor in the game is distinctly "Kojima core," blending absurd, quirky, and often unexpected comedic moments with deep emotional storytelling. Players frequently laughed out loud at surreal scenes, clever references, and bizarre skits, though some felt the humor occasionally undercut heavier themes. Overall, the humor provides a unique balance of lightness and emotional weight, enriching the experience with its signature offbeat charm.

    • “Kojima-san remains the only auteur in this industry who can make me care deeply about the geopolitical ramifications of chiralium while simultaneously laughing at a holographic Conan O'Brien cameo wearing an otter hood.”
    • “I’ve never experienced such a unique style of storytelling before, and the humor, in true Kojima fashion, had me laughing out loud in several scenes.”
    • “What stands out most is the perfect balance between emotional weight and Kojima’s signature quirkiness, creating moments that are both heartfelt and uniquely strange and funny.”
    • “Dollman actively harms the experience, destroying any tension with eye-rolling handholding and unfunny comic relief.”
  • grinding
    47 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and time-consuming, especially when aiming for completion or progressing through side content. While some appreciate the addictive nature and smoother gameplay compared to the first installment, many find the repetition, slow travel, and resource gathering to detract from the experience. Improvements reduced some tedious elements, but the overall grind remains a significant, sometimes frustrating, aspect.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “It required some heavy grinding just to get started, usually resulting in slow and tedious travels in the first 10-25 hours of the game, which was incredibly daunting back then.”
    • “The grind is even more grindy in this one.”
    • “Some of the side content is completely filled with nonstop grinding of doing standard orders without using a single brain cell to increase the reputation level within those areas.”
  • replayability
    14 mentions Positive Neutral Negative

    Replayability for this game is mixed, with many appreciating the engaging story and addictive post-game content, especially if the gameplay loop resonates with them. While some find limited replay value beyond completing the story or reaching 100%, others praise its deep mechanics and extended playtime. However, ongoing performance issues and pacing may impact the experience for some players.

    • “Infinitely replayable.”
    • “The combat reaches the heights of MGSV, and the deliveries are shaken up with so many new elements. There is such an awesome balance of engagement with survival mechanics and the inexplicable zen fun that comes from delivering packages. Leaning more into that engaging side makes Death Stranding 2 far more replayable than its predecessor, and its post-game is downright addictive (I have ~120 hours on PS5).”
    • “Great game with replayability.”
    • “I don't think there's much replayability other than reaching 100% after you finish the story.”
    • “Both Death Stranding 1 Director's Cut and Death Stranding 2 don't have big replay value due to the loop, which limits motivation to replay the story.”
    • “Replay value depends on whether the loop clicks; the pace stays the same, affecting how engaging repeated playthroughs feel.”
  • character development
    13 mentions Positive Neutral Negative

    Character development in the game receives mixed feedback: while some praise the well-written new characters, strong artistic design, and emotional moments that enhance the story, others feel it falls short compared to the first installment, citing weaker character growth, less coherent storytelling, and less impactful emotional engagement. Overall, the sequel's character development is considered solid but not as deeply fleshed out or effective as its predecessor.

    • “Characters: All the new characters introduced in this game have been written really well, and by the end of the game, you'd be in love with their character development and their backstories.”
    • “Game is amazingly optimized, and while it is a niche game it executes its gameplay, music, creativity, worldbuilding, character development and storytelling so well albeit with some oddities here and there.”
    • “The story doesn’t hit as hard as it did in the first game, where everything was centered around Sam and his close circle, with a huge focus on character development, which made the narrative emotionally impactful and effective.”
    • “Story: I don’t even know what to say except that it cringed out of me and destroyed all the love I felt for this game’s worldbuilding in the first one. Logic and coherence of storytelling is just gone; everything is there either for the sake of being “emotional” or because “Hideo Kojima said so.” Sam as a main character is just a total emotionless delivery tool for everyone to boss around. Higgs’s character development is butchered to the guts, everybody else is as bland as a blank paper, plot twist is as cliché as you can imagine. As a player who played Death Stranding 1 and fell in love with its story, I really feel like I just wasted dozens of hours of my life on this sequel because why would I even try to force myself to make sense of this pile of nonsense? Emotional content without any logic is as useless as a gun without blood bullets in a BT fight.”
    • “It won't unlock any cutscenes or provide character development like in the first game.”
  • monetization
    2 mentions Positive Neutral Negative

    Users express frustration with intrusive monetization elements that disrupt gameplay, such as ads causing character movement locks and input delays. These interruptions, combined with frequent animation and control issues, negatively impact the overall experience.

Skip Game Offers

Buy DEATH STRANDING 2: ON THE BEACH

41h Median play time
49h Average play time
10-100h Spent by most gamers
*Based on 32 analyzed playthroughs
Skip Videos

Videos

Skip Games Like DEATH STRANDING 2: ON THE BEACH
Skip Game News
Skip FAQs

Frequently Asked Questions

DEATH STRANDING 2: ON THE BEACH is a open world shooter game with science fiction theme.

DEATH STRANDING 2: ON THE BEACH is available on PC, PlayStation 5, Windows and PlayStation.

On average players spend around 49 hours playing DEATH STRANDING 2: ON THE BEACH.

DEATH STRANDING 2: ON THE BEACH was released on June 26, 2025.

DEATH STRANDING 2: ON THE BEACH was developed by KOJIMA PRODUCTIONS.

DEATH STRANDING 2: ON THE BEACH has received overwhelmingly positive reviews from players. Most players liked DEATH STRANDING 2: ON THE BEACH for its story but disliked it for its grinding.

DEATH STRANDING 2: ON THE BEACH is a single player game.

Similar games include Marvel's Spider-Man Remastered, Returnal, WASTED Bloodline, Hiraeth, Death Stranding and others.