Death and Progress Game Cover

In "Death and Progress," a girl with no memories finds herself in a deadly facility, where death is the only way to solve puzzles and progress. The game features light horror and Japanese RPG-inspired traps, with frequent blood and gore. Player discretion is advised due to depictions of suicide in some puzzles.

  • PC
  • Web Browser
  • Windows

Reviews

68%
Audience ScoreBased on 25 reviews
story8 positive mentions
  • The game features an interesting story and engaging gameplay that encourages exploration and experimentation with different endings.
  • It offers a unique mechanic where dying is part of the progression, adding a creative twist to the RPG Maker format.
  • The character art and overall presentation are well done, making it a visually appealing experience.
  • Players can softlock themselves, requiring a restart from the beginning, which can be frustrating.
  • There are issues with controls in certain segments, such as the conveyor belt, which can lead to glitches.
  • The lack of manual save options during test areas can be inconvenient, especially for players trying to achieve all endings.
  • story14 mentions

    The game's story is generally well-received, described as interesting and touching, particularly regarding the development of psionic abilities. While some players note that the narrative isn't very deep and lacks combat, the presence of three different endings encourages exploration for a fuller understanding. Overall, the character art and gameplay mechanics enhance the storytelling experience, making it a recommendable aspect of the game.

    • “I love the story and character art.”
    • “There are 3 endings and I suggest you see all 3 to get the full picture of the story.”
    • “A touching story about developing psionic abilities that I will not spoil.”
    • “There's no combat and not much story.”
    • “There are 3 endings, and I suggest you see all 3 to get the full picture of the story.”
  • gameplay6 mentions

    The gameplay centers around navigating traps and utilizing meta knowledge to successfully complete three testing areas, which can be finished in under 15 minutes once mastered. While the inability to manually save during tests is frustrating, it aligns with the game's lore and mechanics, contributing to an overall enjoyable experience despite a shallow story. The incorporation of death mechanics adds an engaging layer to the fun gameplay.

    • “The core of the gameplay involves traps and using meta knowledge to avoid these traps and complete the three testing areas.”
    • “It sucks you can't manually save during the tests, but it makes sense lore-wise and gameplay-wise. Once you get the hang of it, you can beat all three in under 15 minutes.”
    • “Not too deep story-wise, but definitely fun gameplay, and I really liked the mechanics of how they incorporated the deaths.”
    • “It sucks you can't manually save during the tests, but it makes sense lore and gameplay-wise, and once you get the hang of it you can beat all 3 in under 15 minutes.”
    • “The core of the gameplay revolves around traps and using meta knowledge to avoid these traps and complete the 3 testing areas.”
  • emotional2 mentions

    The game features a deeply emotional narrative centered around the development of psionic abilities, resonating with players on a personal level. The story is described as touching, leaving a lasting impact without revealing specific plot details.

    • “A touching story about developing psionic abilities that I will not spoil.”
  • replayability2 mentions

    The game offers some replayability due to the presence of multiple endings, although many players have not yet attempted to replay it to explore these options.

    • “There is some replay value; apparently, there are different endings possible. I haven't tried playing it through again myself yet.”
    • “The game offers significant replayability with multiple endings to explore, making each playthrough feel fresh.”
    • “I love how the choices I make lead to different outcomes, encouraging me to replay the game to see all the possibilities.”
    • “Some replay value; apparently there are different endings possible, but I haven't tried playing it through again myself yet.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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