Death and Progress Game Cover

In "Death and Progress," a girl with no memories finds herself in a deadly facility, where death is the only way to solve puzzles and progress. The game features light horror and Japanese RPG-inspired traps, with frequent blood and gore. Player discretion is advised due to depictions of suicide in some puzzles.

  • PC
  • Web Browser
  • Windows

Reviews

57%
Audience ScoreBased on 16 reviews
story5 positive mentions
  • The game features an interesting and compelling story with multiple endings and solutions to puzzles, providing a fulfilling experience.
  • The gameplay is enjoyable with nice music, and the puzzles are challenging yet straightforward, making it accessible for players.
  • It pays homage to classic RPG Maker survival horror titles, offering a fun experience with a unique mechanic involving deaths and traps.
  • The controls can be janky, especially during chase sequences, which may lead to frustration.
  • Players can softlock themselves, requiring a restart from the beginning, which can be inconvenient.
  • There are instances where the game lacks tight controls, particularly in sections that require avoiding enemies or navigating obstacles.
  • story8 mentions

    The game's story is generally well-received, described as interesting and compelling, with a touching narrative about developing psionic abilities. While some players note that the story isn't very deep and lacks combat, the presence of multiple endings encourages exploration for a fuller understanding. Overall, the combination of engaging character art and enjoyable gameplay enhances the storytelling experience.

    • “Really nice little puzzle game that tells an interesting and compelling story.”
    • “I love the story and character art.”
    • “A touching story about developing psionic abilities that I will not spoil.”
    • “There's no combat and not much story.”
    • “There are 3 endings, and I suggest you see all 3 to get the full picture of the story.”
  • gameplay3 mentions

    The gameplay centers around navigating traps and utilizing meta knowledge to successfully complete three testing areas, which can be finished in under 15 minutes once mastered. While the inability to manually save during tests is frustrating, it aligns with the game's lore and mechanics, contributing to an overall enjoyable experience despite a shallow story. The incorporation of deaths into the gameplay adds an engaging layer to the mechanics.

    • “The core of the gameplay involves traps and using meta knowledge to avoid these traps and complete the three testing areas.”
    • “It sucks you can't manually save during the tests, but it makes sense lore-wise and gameplay-wise. Once you get the hang of it, you can beat all three in under 15 minutes.”
    • “Not too deep story-wise, but definitely fun gameplay, and I really liked the mechanics of how they incorporated the deaths.”
    • “The core of the gameplay revolves around traps and using meta knowledge to avoid them while completing the three testing areas.”
    • “It’s frustrating that you can’t manually save during the tests, but it makes sense in terms of lore and gameplay. Once you get the hang of it, you can complete all three in under 15 minutes.”
  • music1 mentions

    The music in the game is well-received, enhancing the overall experience and complementing the challenging puzzle gameplay.

    • “A nice and challenging puzzle game with great music!”
    • “The soundtrack perfectly complements the gameplay, enhancing the overall experience.”
    • “I love how the music sets the mood and keeps me engaged throughout the game.”
  • emotional1 mentions

    The emotional aspect of the game is highlighted by a touching narrative centered around the development of psionic abilities, which resonates deeply with players and leaves a lasting impact.

    • “A touching story about developing psionic abilities that I will not spoil.”
  • replayability1 mentions

    The game offers some replayability due to the presence of multiple endings, although some players have not yet explored this aspect through additional playthroughs.

    • “There is some replay value; apparently, there are different endings possible. I haven't tried playing it through again myself yet.”
    • “The game offers a lot of replayability with multiple paths and choices that lead to different outcomes.”
    • “I love how each playthrough can feel unique due to the various character interactions and story branches.”
    • “Some replay value; apparently, there are different endings possible, but I haven't tried playing it through again myself yet.”
    • “Once you've completed the game, there's little incentive to go back. The story doesn't change much on repeat playthroughs.”
    • “The gameplay feels repetitive after the first run, and the lack of significant changes in subsequent playthroughs makes it hard to stay engaged.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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