Dark Hill Museum of Death
- January 21, 2019
- Dan Ruscoe
Dark Hill Museum of Death is a puzzle-based game set in a virtual museum with six unique exhibits, all themed around death. Players will learn about the history of execution methods, explore an Aztec-themed pyramid, and sneak through a recreation of a Victorian-era cemetery, while solving puzzles and admiring death-themed artwork. The game is both educational and eerie, offering a unique perspective on the cultural significance of death.
Reviews
- The game offers a unique and educational experience, allowing players to explore a museum dedicated to death while solving engaging puzzles.
- The atmosphere is well-crafted, with thoughtful design and interesting historical facts that enhance the overall experience.
- Puzzles are generally enjoyable and intuitive, making the game accessible for younger players and those interested in history.
- The game is quite short, with some players finishing it in under an hour, leading to concerns about replayability.
- Graphics and sound design are basic, which may not meet the expectations of players looking for a more polished experience.
- Some puzzles can be overly simplistic, resulting in a lack of challenge for more experienced gamers.
- atmosphere5 mentions
- 60 % positive mentions
- 20 % neutral mentions
- 20 % negative mentions
The game's atmosphere is highly praised for its immersive museum setting, enhanced by a delightfully ghoulish tone and an atmospheric soundtrack that evokes nostalgia for classic titles like Sierra's "Shivers." Players appreciate the intuitive puzzles and the relaxing ambiance created by the grand background music and hanging exhibits, making it a captivating experience.
“The puzzles are simple and intuitive, the facts are interesting, and the atmosphere is delightfully ghoulish.”
“The game calls to mind memories of Sierra's 'Shivers' game from the 90s with its setting, atmospheric soundtrack, and puzzles that must be solved to advance.”
“The game simulates a museum atmosphere, with different grand background music for each area, and large hanging exhibits above you.”
“The game does simulate a museum atmosphere, with different grand background music for each area, and large hanging exhibits above you.”
- story3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
The story is thoughtfully designed, reflecting the creator's curatorial intent, particularly in the context of a museum dedicated to death. However, it lacks depth and lore, leading to a quick completion of the game, leaving some players uncertain about hidden secrets. Overall, while the narrative is coherent, it may not satisfy those seeking a more intricate storyline.
“I like that the creator put thought into the design of the museum and the story behind it, like an actual curator.”
“The story makes sense (for the most part) and it's a wonderful museum that's actually dedicated to death!”
“Sadly, it doesn't have much story and lore (I think because I'm not sure if it has a secret or not), so you can beat it really fast.”
“The story makes sense (for the most part), but it lacks depth and engagement.”
- graphics2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
The game's 3D graphics are basic and not particularly sophisticated, yet the graphic design effectively captures the essence of an adventure-themed museum, contributing to a well-executed layout.
“The graphic design is basic, but the layout is pretty perfect for recreating an adventure-themed museum.”
“This game is short, and the 3D graphics aren't the most sophisticated.”
“The graphic design is basic, but the layout is pretty perfect to recreate an adventure-themed museum.”
- replayability2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
Reviews on replayability are mixed; while some players appreciate the game's level design and progression, others express disappointment, noting a lack of replayability that raises concerns about its value for money.
“This game excels in replayability, offering a variety of paths and choices that make each playthrough feel unique.”
“The level design and puzzles are so well-crafted that I find myself wanting to replay the game just to experience them again.”
“With multiple endings and different character builds, the replayability factor is off the charts!”
“With almost no replayability, I'm not sure how I feel about the price point.”
“The game lacks the depth needed to encourage multiple playthroughs.”
“Once you've completed the game, there's little incentive to return.”
- music1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game's music is reminiscent of Sierra's classic "Shivers," featuring an atmospheric soundtrack that enhances the setting and complements the puzzle-solving experience.
“The game evokes memories of Sierra's 'Shivers' from the 90s with its atmospheric soundtrack, setting, and puzzles that must be solved to advance.”
“The music perfectly complements the game's eerie atmosphere, enhancing the overall experience and immersing players in its world.”
“Each track in the soundtrack is meticulously crafted, adding depth to the gameplay and making every moment feel more impactful.”
“The music feels repetitive and lacks variety, making it hard to stay engaged during long play sessions.”
“While the soundtrack aims for an atmospheric feel, it often falls flat and fails to enhance the gaming experience.”
“The audio design is disappointing; the music doesn't match the game's tone and can be quite jarring at times.”