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Daily Thread: The Sewing of Discontent

Daily Thread: The Sewing of Discontent Game Cover
78%Game Brain Score
gameplay, music
story, stability
89% User Score Based on 38 reviews

Platforms

PCWindows
Daily Thread: The Sewing of Discontent Game Cover

About

Daily Thread: The Sewing of Discontent is a single player strategy game. It was developed by The Workers Initiative and Democratization Base and was released on November 24, 2023. It received positive reviews from players.

"Daily Thread: The Sewing of Discontent" is a thought-provoking game that immerses players in the life of Henrietta, a 19th century Manchester seamstress fighting for workers' rights while balancing family needs and a 14-hour workday. The game switches between factory work and home life, challenging players to make ends meet and engage in socio-political issues. A unique aspect of this game is that half of its revenue is donated to Labour Behind the Label, an organization advocating for clothing industry workers' rights.

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89%
Audience ScoreBased on 38 reviews
gameplay4 positive mentions
story3 negative mentions

  • The game cleverly critiques unchecked capitalism and labor exploitation through its engaging gameplay and dark humor.
  • It features a unique sewing mechanic that, once mastered, adds depth to the experience and reflects the struggles of workers in a historical context.
  • Half of the game's profits are donated to a clothing labor charity, making it a socially conscious project worth supporting.
  • The controls for the sewing mechanic are often frustrating and buggy, leading to a challenging experience that can detract from enjoyment.
  • The game is relatively short, with many players completing it in about 20 minutes, which may not justify the price for some.
  • The budgeting aspect of the game is poorly balanced, often forcing players to make unrealistic and dark choices regarding family survival.
  • gameplay
    20 mentions Positive Neutral Negative

    The gameplay is noted for its clever mechanics, particularly in simulating the use of a sewing machine, and offers a unique experience reminiscent of games like "Papers, Please." However, some players find the gameplay loop repetitive and lacking in variety, suggesting it may appeal more to those seeking innovative or thematic experiences rather than traditional polished gameplay. Overall, it serves as both an engaging and thought-provoking exploration of historical themes.

    • “The gameplay is clever, coming up with a unique mechanic to recreate using a sewing machine.”
    • “Pretty interesting gameplay and a good lesson in Victorian-era history.”
    • “First of all, yes: the overarching gameplay with deciding who you're going to feed in your family is very reminiscent of 'Papers, Please' and similar games, so if you like those, you'll feel at home here.”
    • “However, in the time when there are super polished games which give infinite hours of gameplay for just a few bucks, I'd recommend it only to those looking for something daring and weird, or with this specific theme.”
    • “The sewing gameplay loop drove me crazy.”
    • “The actual gameplay could have a little more variety.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is generally well-received, with a nice soundtrack that complements the dark humor and gameplay flow. However, players express frustration over the inability to adjust the volume, as it can only be turned off completely. Suggestions for improvement include implementing dynamic audio middleware to enhance the soundtrack's progression throughout the game.

    • “It all seems well written; the flow properly frustrates the player (as it should in a game about making ends meet) and the music score is nice.”
    • “Nice dark humor and a great soundtrack.”
    • “By the start of the day, music should be calmer, getting more 'angrier' and 'aggressive' by the end.”
    • “My only complaint is that the music can only be turned off instead of lowered in volume, and that the difficulty is kind of RNG dependent. I got an easy day early on, and it just spiraled into me not struggling with money much.”
    • “The game could use an audio middleware like Wwise or FMOD to make the soundtrack more dynamic.”
    • “By the start of the day, the music should be calmer, getting more 'angrier' and 'aggressive' by the end.”
  • humor
    10 mentions Positive Neutral Negative

    The game is praised for its dark humor, which cleverly intertwines with its narrative and gameplay mechanics, creating moments that are both absurd and comically sociopathic. Players find the humor to be the standout feature, often eliciting laughter through the juxtaposition of mundane tasks and outrageous outcomes, such as prioritizing personal survival over family welfare. Overall, the humor is described as a significant and enjoyable aspect of the experience.

    • “Nice dark humor and a great soundtrack.”
    • “The best part of the game by far is the humor and story, and this actually combines with the problems of the first two points to create something really, really (accidentally?) funny.”
    • “Of course, to avoid a game over, you must personally eat, and so you end up going the humorously sociopathic route of feeding just yourself and your husband while casually allowing all six of your children to die.”
  • story
    10 mentions Positive Neutral Negative

    The story is highlighted as the standout feature of the game, combining humor with a unique narrative that unfolds through daily newspaper purchases. Players find themselves in absurd situations, such as prioritizing newspaper costs over basic family needs, which adds an unintentionally comedic layer to the experience. Overall, the narrative is engaging and cleverly intertwined with gameplay mechanics, making it a memorable aspect of the game.

    • “The best part of the game by far is the humor and story, and this actually combines with the problems of the first two points to create something really, really (accidentally?) funny.”
    • “This will create the hilarious scenario in which you are choosing to buy a newspaper with a little under half your personal salary to advance the plot instead of feeding your children.”
    • “The main plot is accessible by reading the newspapers each day.”
    • “This will create the laughable scenario in which you are choosing to buy a newspaper with a little under half your personal salary to advance the plot instead of feeding your children.”
    • “It gets progressively harder to set aside the cash for newspapers (to progress the story), but after 2-3 attempts one should reach the end.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by its ability to evoke intense feelings, described as both heart-wrenching and tension-inducing, leaving players deeply affected and engaged.

    • “Heart-wrenching and fist-clenching.”
    • “Heart-wrenching and fist-clenching.”
  • stability
    2 mentions Positive Neutral Negative

    The stability of the sewing game is criticized for its buggy controls, particularly regarding garment rotation, which negatively impacts the overall gameplay experience.

    • “The sewing game's controls are very buggy in terms of garment rotation.”
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Frequently Asked Questions

Daily Thread: The Sewing of Discontent is a strategy game.

Daily Thread: The Sewing of Discontent is available on PC and Windows.

Daily Thread: The Sewing of Discontent was released on November 24, 2023.

Daily Thread: The Sewing of Discontent was developed by The Workers Initiative and Democratization Base.

Daily Thread: The Sewing of Discontent has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Daily Thread: The Sewing of Discontent is a single player game.

Similar games include Empires of the Undergrowth, Frostpunk, CHANGE: A Homeless Survival Experience, Beat Cop, Bum Simulator and others.