Dadish 3D
- April 22, 2024
- Thomas K. Young
"Dadish 3D" is a challenging 3D platformer where you play as a radish dad on a mission to find his missing children, who were lured away by dubious advertising. Explore a vibrant world, battle fast-food themed foes, and unlock secrets across 50 levels. Experience the ups and downs of parenting through witty dialogue and challenging gameplay, complete with grumpy bosses and collectible stars. The game features a great soundtrack and impressive graphics.
Reviews
- The game features beautiful graphics and a charming art style that appeals to fans of stylized platformers.
- It's a fun and accessible introduction to 3D platforming, making it suitable for casual gamers and newcomers to the genre.
- The music is enjoyable, reminiscent of early 90s tunes, and complements the overall experience well.
- The final boss fight is clunky and lacks uniqueness compared to previous games in the series, making it less engaging.
- Some levels, particularly the burger and Daikon levels, are plagued by glitches and frustrating design choices that detract from the fun.
- The game feels overpriced for its length and simplicity, especially when compared to other platformers that offer more content and depth.
- graphics6 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The graphics are characterized by a charming low poly aesthetic that resonates well with the game's vibe, complemented by an appealing blend of pixel art. Many users appreciate the art style, noting its simplicity and visual appeal, which enhances the overall experience.
“The art style is nice to look at!”
“The dialog is great, the graphics are an inspired blend of pixel art and low poly, and the game is pretty fun.”
“The graphics and story are simple, yet they go with the vibe of the game.”
“The graphics really show that low poly aesthetic, and personally, I'm a fan.”
- music3 mentions
- 100 % positive mentions
- -67 % neutral mentions
- 67 % negative mentions
The music in the game is appreciated for its nostalgic early 90s vibe, enhancing the beautiful environments. However, some players find it repetitive and tedious, especially when encountering the same tracks across multiple stages. Overall, while the music has its charm, it may not leave a lasting impression for all players.
“I loved the music; it reminds me of early 90s era music, complementing the simple but sharp, beautiful environments.”
“The music perfectly enhances the atmosphere, making each moment feel more immersive and engaging.”
“The soundtrack is a delightful mix of nostalgia and innovation, creating a memorable experience that stays with you long after playing.”
“When you see the same background, the same objects, the same enemies, with the same music for the fourth time in a row, it gets tedious.”
“The music is okay, but nothing to write home about. I found it a little repetitive, even though the worlds are only a few stages each.”
- humor3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The game's humor is a mixed bag, with some players finding the dialogue amusing, particularly the exchanges between Dadish and the baby radishes, while others feel it falls short of being genuinely funny or resorting to typical dad jokes. However, the humor in the dialogue after saving each child is generally well-received.
“This game is really fun and hilarious.”
“The humor in the dialogue after saving each child is funny.”
“The dialogue, especially the conversations between Dadish and the baby radishes at the end of each stage, falls into an awkward space where it's neither funny nor truly a dad joke. I found most of the quips unamusing, with the exception of 'What is the soup of the day?'”
“The humor in the game feels forced and lacks genuine wit, making it hard to connect with the characters or find any of the jokes amusing.”
“While the game attempts to inject humor through its dialogue, it often misses the mark, leaving players feeling more confused than entertained.”
- gameplay3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The gameplay is noted for its inventive design and familiar mechanics that create a sense of comfort for returning players, but it falls short compared to other platformers in the same price range, lacking the depth and variety of mechanics and enemy interactions found in titles like Orbo's Odyssey and Cornkidz 64. While it maintains interest throughout, the $15 price tag is seen as unjustified given the competition.
“They push the mechanics to their very limit, which keeps it interesting to the end.”
“Inventive design, but bringing back familiar mechanics in every new game so people who have played before feel more at home.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, the game's stability is marked by some noticeable glitches and menu issues that require attention, but players still find it enjoyable and fun despite these problems.
“Very cool so far (world 1), but some glitches definitely need fixing, mostly menu jank.”
“Aside from some bugs and glitches, this game is incredibly fun!”
- story1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The story is characterized as simple but effectively complements the game's overall vibe, enhancing the player's experience.
“The graphics and story are simple, yet they perfectly match the vibe of the game.”
“The narrative is engaging and keeps you invested in the characters' journeys.”
“The storyline is rich and immersive, making every moment feel meaningful.”
“The story feels underdeveloped and lacks depth, making it hard to connect with the characters.”
“I found the plot to be predictable and uninspired, which really detracted from my overall experience.”
“The narrative is disjointed and fails to engage, leaving many plot points unresolved.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game tedious due to repetitive environments, enemies, and music, leading to a lack of engagement and variety in gameplay.
“When you see the same background, the same objects, the same enemies, with the same music for the fourth time in a row, it gets tedious.”
“The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
“After hours of grinding, I still feel like I'm not making any real progress, which is incredibly frustrating.”