Dadish 3D
- April 22, 2024
- Thomas K. Young
"Dadish 3D" is a free online game found on Poki, where players control the character Dadish in a 3D world. As a sentient radish, Dadish must navigate through various levels, avoiding obstacles and collecting items to progress. The game is user-friendly, with no downloads or logins required, making it accessible on mobile, tablet, or computer devices.
Reviews
- The transition to 3D is smooth and visually appealing, maintaining the charm of the original Dadish games.
- The game offers a fun and simple platforming experience, making it suitable for casual gamers and newcomers to the genre.
- The art style and music are delightful, creating an enjoyable atmosphere that complements the gameplay.
- The boss fights are considered lackluster and not as engaging as those in previous Dadish games, with some being clunky and poorly designed.
- There are no checkpoints, which can lead to frustration, especially in longer levels.
- The game is relatively short and may feel overpriced compared to other platformers that offer more content and depth.
- graphics6 mentions
- 50 % positive mentions
- 17 % neutral mentions
- 33 % negative mentions
The graphics are characterized by a charming low poly aesthetic that resonates well with the game's vibe, complemented by an appealing blend of pixel art. Players appreciate the simplicity and artistic style, which enhances the overall enjoyment of the game.
“The art style is nice to look at!”
“I love the art style.”
“The graphics are an inspired blend of pixel art and low poly, and the game is pretty fun.”
“The graphics really show that low poly aesthetic, and personally, I'm a fan.”
“The graphics and story are simple, yet they go with the vibe of the game.”
- music4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The music is generally appreciated for its nostalgic early 90s vibe and calming qualities, making it suitable for children and complementing the game's visuals. However, some players find it repetitive and tedious, especially after encountering the same tracks in multiple stages. Overall, while the music enhances the experience, it lacks variety and depth.
“I loved the music; it reminds me of early 90s era music, complementing the simple but sharp beautiful environments.”
“Very good for children with calming music, bright colors, and the like; I suppose that's the intended audience.”
“The music adds a nostalgic touch to the game, enhancing the overall experience.”
“When you see the same background, the same objects, the same enemies, with the same music for the fourth time in a row, it gets tedious.”
“The music is okay, but nothing to write home about. I found it a little repetitive, even though the worlds are only a few stages each.”
- humor3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The game's humor is a mixed bag, with some players finding the dialogue amusing, particularly the exchanges between Dadish and the baby radishes, while others feel it falls short of being genuinely funny or resorting to typical dad jokes. However, the humor in the dialogue after saving each child is generally well-received.
“This game is really fun and hilarious.”
“The humor in the dialogue after saving each child is funny.”
“The dialogue, especially the conversations between Dadish and the baby radishes at the end of each stage, hits an uneasy middle ground. It's definitely not funny, but it's also not quite in dad joke territory where the quips are worth an eye roll. I really wasn't a fan of any of them besides 'What is the soup of the day?'”
“The humor feels forced and lacks the charm that makes dad jokes enjoyable. Instead of eliciting laughter, it often leaves you cringing.”
“While the game tries to inject humor into its dialogue, most of the jokes fall flat and feel more awkward than amusing.”
- gameplay3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The gameplay is noted for its inventive design and familiar mechanics that create a sense of comfort for returning players, but it falls short compared to other platformers in the same price range, lacking the depth and variety of mechanics and enemy interactions found in titles like Orbo's Odyssey and Cornkidz 64. While it maintains interest throughout, the $15 price tag is seen as unjustified given the competition.
“They push the mechanics to their very limit, which keeps it interesting to the end.”
“Inventive design, but bringing back familiar mechanics in every new game so people who have played before feel more at home.”
“The gameplay feels repetitive and lacks innovation, making it hard to stay engaged.”
“The controls are clunky and unresponsive, which detracts from the overall experience.”
“There are too many bugs and glitches that disrupt the flow of the game.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, the game's stability is marked by some noticeable glitches and menu issues that require attention, but these do not significantly detract from the overall enjoyment of the experience.
“Very cool so far (world 1), but some glitches definitely need fixing, mostly menu jank.”
“Aside from some bugs and glitches, this game is incredibly fun!”
- story1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The story is characterized as simple but effectively complements the game's overall vibe, enhancing the player's experience.
“The graphics and story are simple, yet they perfectly match the vibe of the game.”
“The narrative is engaging and keeps you invested in the characters' journeys.”
“The storyline is rich and immersive, making every moment feel meaningful.”
“The graphics and story are simple, yet they fit the vibe of the game.”
“The plot feels disjointed and lacks depth, making it hard to stay engaged.”
“Character development is minimal, leaving the story feeling flat and uninteresting.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game tedious due to repetitive environments, enemies, and music, leading to a lack of engagement and variety in gameplay.
“When you see the same background, the same objects, the same enemies, with the same music for the fourth time in a row, it gets tedious.”
“The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
“After hours of grinding, I found myself questioning if the rewards were even worth the effort.”