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Cyberdimension Neptunia: 4 Goddesses Online

Cyberdimension Neptunia: 4 Goddesses Online isn’t bad, it just isn’t great. If the combat and multiplayer got an upgrade though? It would probably be pretty amazing.
Cyberdimension Neptunia: 4 Goddesses Online Game Cover
78%Game Brain Score
story, gameplay
grinding, stability
84% User Score Based on 1,454 reviews
Critic Score 75%Based on 8 reviews

Platforms

PCPlaystation 5Playstation 4Steam DeckWindowsPlayStation
Cyberdimension Neptunia: 4 Goddesses Online Game Cover

About

Cyberdimension Neptunia: 4 Goddesses Online is a single player and multiplayer role playing game with anime and science fiction themes. It was developed by IDEA FACTORY and was released on February 27, 2018. It received mostly positive reviews from critics and positive reviews from players.

The story starts out with the Neptune and friends playing "4 Goddesses Online" and they begin to notice the existence of new characters, and then proceed to fight enemies. Also, there will be an enemy who is similar to Arfoire.

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84%
Audience ScoreBased on 1,454 reviews
story169 positive mentions
grinding93 negative mentions

  • Charming and humorous story with engaging character interactions, especially for fans of the Neptunia series.
  • Improved and entertaining real-time combat system compared to previous spin-offs with smooth controls and diverse playable characters.
  • Visually appealing with upgraded graphics powered by Unreal Engine 4 and a catchy, fitting soundtrack.
  • Multiplayer mode is largely broken or unplayable due to lag, bugs, and poor netcode, limiting cooperative play.
  • The game suffers from many technical issues including long loading times, clunky AI behavior, camera problems, and occasional glitches.
  • Combat and gameplay can become repetitive and simplistic with limited enemy variety and grind-heavy endgame content.
  • story
    668 mentions Positive Neutral Negative

    The story in Cyberdimension Neptunia: 4 Goddesses Online is lighthearted, humorous, and true to the Neptunia series' style, featuring fun character interactions and self-aware MMO parody elements. While it is engaging for fans and delivers charm through witty dialogue and familiar characters, it is generally considered short, somewhat clichéd, and repetitive due to quest grind with limited plot depth or dramatic stakes. Overall, the story provides an enjoyable but basic narrative experience that complements the gameplay without standing out as particularly innovative or substantial.

    • “It’s not a deep, serious action RPG, but it’s charming in that familiar Neptunia way: lots of jokes, cute character moments, and a story that doesn’t take itself too seriously.”
    • “The story was funny, self-aware, and totally in the Neptunia spirit.”
    • “Cyberdimension is absolutely fantastic storywise, as usual for the Neptunia franchise and the dialogue is just as hilarious as ever.”
    • “The story is absolutely unbearable.”
    • “As i mentioned before, this game's story is atrocious.”
    • “Gameplay is repetitive and lame, the plot has no weight or consequence and goes nowhere, and characters feel oversimplified and hollow.”
  • gameplay
    382 mentions Positive Neutral Negative

    The gameplay of Cyberdimension Neptunia: 4 Goddesses Online is a fast-paced, hack-and-slash action RPG that offers a refreshing change from the main series' turn-based style, with accessible mechanics and a fun guard/parry system. While it's generally smooth and enjoyable for fans of the franchise, it can be repetitive, simplistic, and lacks deep strategic complexity, with some complaints about clunky controls, AI quirks, and uneven boss difficulty. Overall, the gameplay is pleasant but not groundbreaking, best appreciated by fans who value character interaction and style over intricate mechanics.

    • “It’s lighthearted, beautiful to look at, and a great entry point for people who find the turn-based mechanics of the main series a bit too slow.”
    • “While the mechanics are simple at first glance, they offer enough depth to keep things engaging throughout the journey.”
    • “Like any other hack and slash game you know there's gonna be a lot of button mashing, but to prevent the game from only having button mashing gameplay they have added a guarding (block/parry) system, skill set system, and the final enhanced damage system (awakening) and super move ability (exe drive), so the gameplay isn't very monotonous though button mashing cannot be completely avoided.”
    • “The game mechanics are just straight up bad. Dodging is useless because monsters will just 360 to where you land and attack you. Blocking is even worse—you cannot block while in attack animation, skill animation, or while falling after jumping. Even if you hold and mash the block button, there is either a delay or your character just doesn't block at all. The worst part is being stuck under bosses due to hitbox issues, unable to move or do anything but attack and block, while the boss spams attacks and kills you. Honestly, this game is horrible even though I looked forward to it. Audio is buggy and doesn't match cutscenes, booting takes too long, and there are frequent crashes.”
    • “The gameplay was really dumbed down. Most games use a two-button system, but this one is just one button, and you don't even get to make combos—it's just button smashing.”
    • “This game suffers from a lot of problems. First off, the story (like most Neptunia games) is very bad and has pacing issues. Gameplay is a chore and gets repetitive very quickly, which was always Neptunia's strong point for having fun gameplay and good combat, but this game just doesn't get that part right at all. Item management is a joke, and although the game runs at 60 fps, it feels off at times. The only thing I can really praise is its OST, which is very good.”
  • graphics
    236 mentions Positive Neutral Negative

    The game's graphics represent a significant improvement for the series, leveraging Unreal Engine 4 to deliver vibrant, colorful, and smooth anime-inspired visuals with charming character designs and detailed environments. While generally praised for aesthetics and presentation, some reviewers note occasional performance issues, limited graphics settings, and that the visuals are not fully pushing the engine's potential, resulting in a somewhat inconsistent graphical experience. Overall, it is regarded as one of the best-looking Neptunia titles to date, appealing especially to fans of the series' signature art style.

    • “The transition to Unreal Engine does wonders for the visuals.”
    • “The graphics are truly what makes this Neptunia game stand out.”
    • “The vibrant, anime-inspired visuals pop right off the screen.”
    • “I'm not really surprised that if released such a terrible game, the combat sucks, the graphics are terrible for its time, the enemies are lazy, the towns being 2D, the lack of anything that really makes RPG games good.”
    • “This game tries to make the graphics more modern, but it honestly ends up just looking like an early PS3 title.”
    • “The game is an obvious port, the graphics are mediocre at best and there are basically no graphics options.”
  • music
    135 mentions Positive Neutral Negative

    The music in this game is widely praised for its energetic, catchy, and fitting fantasy-MMO style soundtrack that enhances the overall charm and world-building. While the soundtrack is considered one of the best in the series with diverse and motivating tracks, some users note a lack of variety leading to repetition during extended play. Voice acting also complements the music well, though occasional audio mixing issues with volume balance have been reported.

    • “The soundtrack is energetic and perfectly complements the fantasy setting, while both English and Japanese voice tracks deliver solid performances that enhance the overall charm.”
    • “You get a decently stable game that isn't all too threatened with crashes and other weirdness like some of the other Neptunia games as well as fresh, good looking dungeons and a stellar soundtrack that could easily stand up to Megadimension Neptunia VII.”
    • “Varying from relaxing music you could doze off to, to getting up from your chair and literally vibing out (true story, that OP is way too good, seriously), there’s something in it for everyone!”
    • “There are multiple settings you can change like music volume (the characters are weirdly quiet, maybe kind of muffled or the music is way too loud).”
    • “Sadly... as good as these tracks can be, there’s very little variety in music.”
    • “The sound mixing is horrible even at 60 percent and the voice at 100 the music overpowered everything.”
  • humor
    108 mentions Positive Neutral Negative

    The humor in Cyberdimension Neptunia: 4 Goddesses Online is largely characterized by meta, self-aware, and chaotic comedy filled with gaming in-jokes, fourth-wall breaks, and playful character banter, which appeals strongly to fans familiar with the franchise. While many praise its witty, cute, and lewd-for-laughs style consistent with the Neptunia series, some find the humor hit-or-miss, occasionally repetitive or less effective compared to earlier titles. Overall, the game's comedic charm, especially through its vibrant characters and references, makes it a fun and lighthearted experience for its target audience.

    • “Watching the girls argue about "meta builds" and "loot drops" while standing in a medieval town square is the exact kind of meta-humor I’ve come to expect.”
    • “The 4th wall breaking humor during the exposition dumps is neptacular!”
    • “The plot is wonderfully absurd, filled with the kind of humor that makes you laugh out loud and wonder who came up with this wacky idea.”
  • grinding
    97 mentions Positive Neutral Negative

    Grinding in this game is generally described as moderate to heavy, with much of it concentrated in the post-game or for 100% completion, often involving repetitive farming for materials or gear upgrades. While some find the grinding satisfying and integrated well with quests or skill learning, others criticize it as tedious, especially for endgame content, and note occasional poor drop rates and repetitive boss fights. Overall, grinding is a core but divisive element, appealing to fans who enjoy hack-and-slash progression but potentially off-putting due to its frequency and grind-heavy multiplayer aspects.

    • “Gameplay is solid, now faster, not that grindy anymore.”
    • “To get the most experience in this game, I would recommend not grinding your levels because barely taking damage is no fun (I'm looking at you, Tetyu Temple). Just progress the story and you will have a good time.”
    • “The Neptunia series isn't as grindy or content-packed as other RPG titles, but this game offers satisfying action.”
    • “Item drop rates from bosses are terrible, so if you want to max out every piece of gear you obtain, it gets grindy; however, there are options to boost drop rates, and you can switch between characters, so it doesn't get too repetitive.”
    • “Gathering and upgrading equipment was fun at first but became really tedious towards the end because the best weapons required specific drops from certain bosses, which only drop one at a time, meaning grinding is necessary for the best gear.”
    • “The post-game content is bad, uninspired, tedious, generally not fun, and is hardly worth it; seriously, the post-game is grindy as heck, with only repeated boss fights having increased HP and different color schemes.”
  • optimization
    53 mentions Positive Neutral Negative

    The game's optimization is mixed, running on Unreal Engine 4 with generally stable performance and decent visuals, but plagued by long load times, occasional bugs, and notably poor multiplayer netcode causing lag and stuttering. While single-player can run smoothly even on lower-end systems, multiplayer performance is often unplayable unless on a LAN, and many users report suboptimal frame rates and technical hiccups. Overall, optimization remains a significant issue that affects the game's multiplayer experience and initial load stability.

    • “The port is good overall in terms of performance (UE4).”
    • “This game optimization is so damn great!”
    • “My PC isn't strong, but I didn't run into any performance issues, running the game at max resolution.”
    • “Poor optimization is evident, with long initial load times and unskippable logos, such as the 2-3 minutes wait on the 'welcome to 4GO' screen.”
    • “The netcode for this game is so poorly optimized that the multiplayer experience is unplayable and laggy, making it not worth trying.”
    • “Despite simple visuals, the game suffers from poor optimization, resulting in low frame rates and a performance burden even on older PCs.”
  • stability
    43 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent bugs, glitches, camera problems, and sound errors that disrupt gameplay. Multiplayer is particularly problematic, with frequent lag, crashes, disconnections, and limited revival options making co-op frustrating or unplayable. While some players report fewer issues or minor glitches, overall the game is marked by poor optimization and technical faults impacting both single-player and multiplayer experiences.

    • “The controller is really buggy, struggling to move the camera; settings kept changing every time I launched the game; blue screened sometimes; and there are no clear game directions, making it unclear about the current game objectives.”
    • “The game mechanics are just straight up bad. Dodging is useless because monsters will 360 to where you land and attack you. Blocking is poorly designed with delays or failures, especially during animations. I spent 90% of boss fights stuck under them due to hitbox issues, unable to move except to attack or block. The boss just spams attacks and kills you. Additionally, audio bugs, mismatched cutscenes, long boot times, and frequent crashes further degrade the experience.”
    • “The multiplayer is barely functional, riddled with glitches and material grinding. The lobby crashes if one person dies instead of allowing revives. Overall, the online mode is very buggy and broken unless you are the host. This makes co-op play frustrating and unstable.”
  • replayability
    19 mentions Positive Neutral Negative

    Replayability in the game is mixed, with limited variety due to a small roster of playable characters and absence of multiple endings or new game+ modes. While the customization allows for different party setups and extended playtime of 40-60 hours, the lack of post-game content and cooperative features, combined with technical issues, reduces motivation for repeated playthroughs. Grinding multiplayer quests offers some longevity, but overall, replay value is limited compared to previous series entries.

    • “This flexibility ensures that no two playthroughs have to feel the same, encouraging experimentation and replayability.”
    • “Each character (total of 12) feels rather different and unique, so despite the maps being kind of the same there's still quite a good amount of replayability in the game.”
    • “- The goddesses are playable separately from their normal forms (e.g., able to have Black Heart and Noire out at the same time in party).”
    • “There's no multiple endings or branching paths, so there's almost no replay value outside of New Game+, which is just playing again with your current stats and gear.”
    • “Finally, replayability is nonexistent.”
    • “Reused and outdated character and monster models remain, obtaining end game gear is laughably bad (almost requiring you to farm mats online) since the drop rate offline is garbage but leads to another issue: connecting to multiplayer is inexcusably broken with poor netcode (stutters and fps drops) for anyone who isn't the host and a few other hiccups (such as when a quest is completed or you fall in battle, the party instantly disbands), there's no New Game+ and therefore a lack of replayability once beaten and no post-game content besides grinding for gear/leveling with multiplayer exclusive quests that go up to level 200 but luckily aren't necessary to do (thankfully none of the achievements are locked behind multiplayer either if anyone was wondering).”
  • character development
    17 mentions Positive Neutral Negative

    The character development in the game is generally well-received, with many praising the interesting progression and fully voiced major dialogues. While the character designs are consistently praised for their quality and fit within the fantasy setting, some feel the story and development lack depth compared to other titles in the series. Overall, the development is seen as solid but occasionally overshadowed by stronger entries.

    • “It is an unusual trend that the turn-based Neptunia games get better stories with higher stakes and more character development, whereas the action spin-offs are more like throwaway intermediate fluff episodes where everyone is vibing yet nothing serious is happening.”
    • “Which I would say that the progression of story and character development kind of feels interactive and inclusive to the player.”
    • “The characters have interesting character development, and all of their major dialogue is fully voice acted.”
    • “It is an unusual trend that the turn-based Neptunia games have better stories with higher stakes and more character development, whereas the action spin-offs feel like throwaway, intermediate fluff episodes where everyone is vibing but nothing serious happens.”
    • “The character development is lacking; just Megadimension is better at this point.”
    • “Character development is fair but unremarkable.”
  • emotional
    10 mentions Positive Neutral Negative

    The emotional impact of the game is mixed, with some players appreciating moments of empowerment and a heartfelt narrative, especially in the "sisters versus sisters" storyline. However, the overall plot is seen as mediocre and less engaging compared to previous entries, lacking well-developed characters and emotional urgency. The story's moral elements are noted but fail to leave a strong emotional impression on most players.

    • “The ninja girl — yeah, I keep forgetting her name (forgive me), but that fuma shuriken made me feel like a total badass every single fight.”
    • “Sisters versus sisters was the only more action based Neptunia game I played where actual effort went into building a heartfelt canonical coming of age narrative for the younger CPUs.”
    • “It doesn't really go incredibly deep but I felt that the main purpose of this story was a moral against cheating, which was fun to see, but ultimately won't affect anyone emotionally.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game features a quirky and comedic atmosphere true to the Neptunia series, blending meta humor with charismatic characters. While the overall vibe is fun and engaging, some find the atmosphere darker at times due to NPCs' self-awareness. Despite simple visuals, the atmosphere is widely praised, though optimization issues slightly detract from the experience.

    • “Being able to play with your favorite characters in a real-time action combat game is simply amazing, and it doesn't lose the quirky atmosphere Neptunia games have.”
    • “The comedy is what you would expect from a Nep game: great humor with a fun atmosphere and a really meta vibe (I tell ya, Nep is the Deadpool of anime waifus and a lot less sweary).”
    • “A game with good atmosphere and charismatic characters.”
    • “Despite the game's simple atmosphere and looks, the optimization for the game is quite poor.”
    • “[*] NPCs are aware they are in a game and set a dark atmosphere for the beta players.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization is widely viewed as a cynical cash grab, lacking the personality and quality present in other Neptunia titles, leading to a perception of the game being rushed and profit-driven.

    • “It really does look like a bit of a cynical cash grab on behalf of the developers compared to their other Neptunia titles.”
    • “It's missing the personality that many Nep games come with and this just feels like a half-assed cash grab.”
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16h Median play time
14h Average play time
13-20h Spent by most gamers
*Based on 10 analyzed playthroughs
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Cyberdimension Neptunia: 4 Goddesses Online is a role playing game with anime and science fiction themes.

Cyberdimension Neptunia: 4 Goddesses Online is available on PC, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 14 hours playing Cyberdimension Neptunia: 4 Goddesses Online.

Cyberdimension Neptunia: 4 Goddesses Online was released on February 27, 2018.

Cyberdimension Neptunia: 4 Goddesses Online was developed by IDEA FACTORY.

Cyberdimension Neptunia: 4 Goddesses Online has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Cyberdimension Neptunia: 4 Goddesses Online is a single player game with multiplayer support.

Similar games include Hyperdimension Neptunia U: Action Unleashed, Megatagmension Blanc + Neptune VS Zombies, Megadimension Neptunia VII, Sword Art Online: Fatal Bullet, Dragon Quest Heroes 2 and others.