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About

CyberCorp is a single player and multiplayer role playing shooter game. It was developed by Megame LLC and was released on April 22, 2025. It received positive reviews from players.

"CyberCorp" is a top-down role-playing shooter game with diverse loot, encouraging an aggressive and customizable playstyle. Players can create their own builds focusing on close combat, skills or long-range sniping, as they take on the role of a CyberCorp fighter wielding unique and dangerous technology. The game offers both single and multiplayer options for up to 2 players, in a cooperative setting.

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82%
Audience ScoreBased on 96 reviews
story6 positive mentions
music3 negative mentions

  • Fast-paced combat with a variety of weapons and skills that feel distinct.
  • Tons of loot available, allowing for extensive customization and build options.
  • Good visuals and art style, creating an engaging atmosphere in a vibrant, dystopian setting.
  • The game suffers from bugs and technical issues, including a confusing UI and poor voice acting.
  • The reload system disrupts gameplay flow, and some mechanics feel clunky or unresponsive.
  • Multiplayer functionality is lacking, with few players online and connection issues reported.
  • story
    49 mentions Positive Neutral Negative

    The game's story is generally considered decent but lacks depth, with players noting that it feels somewhat generic and unremarkable in today's gaming landscape. While the plot presentation includes animated intros and in-game cutscenes, it primarily serves as a backdrop to the gameplay, which focuses on loot collection and mission repetition rather than narrative engagement. Overall, players appreciate the initial missions but suggest that the game's appeal lies more in its mechanics than its story.

    • “The story is pretty good so far, but I doubt people will play this for the story.”
    • “Did the first mission and I was shocked at how good it was!”
    • “The plot presentation is what you'd expect for a game in this price tier; apart from the animated intro, it is mostly in-game cutscenes or 2D art (but it is pretty nice to look at).”
    • “Same goes for mission structure - I commend it for actually having a story progression and not being a rogue-anything, but it's nevertheless as milquetoast as it can possibly get in this day and age.”
    • “There are no interesting mechanics: you run backwards, shoot, chop, dodge, complete the mission, change/improve equipment - and start over.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is generally solid, featuring fluid combat mechanics that allow for seamless transitions between melee and ranged attacks, as well as a unique health and currency pickup system. While the shooting mechanics are praised for their reliability and the absence of an ammo pickup system enhances the experience, the overall gameplay lacks innovative features, leading to a repetitive feel after a few hours. Additionally, minor issues such as hard-to-read subtitles and spelling errors detract from the overall polish of the game.

    • “Again: system and gameplay wise the release is rock solid.”
    • “Combat flows quite well, with a fluid switch between melee and your two weapons as well as the different skills; low HP enemies can be finished (keyboard 'F') which seems to net a higher chance of either currency loot or health pickups. There is a mild active reload (I'm old and I rarely miss a timing here, whereas I usually hate this mechanic in faster-paced games), as well as your standard dodge/dash and a 'combo' rating. Thankfully, there is no ammo pickup system; ammo is managed only via your reload and you can't run out of ammo.”
    • “Solid shooting mechanics, a ton of replayability, and good performance on the Steam Deck.”
    • “Dark purple subtitles can be hard to read during gameplay.”
    • “There are no interesting mechanics: you run backwards, shoot, chop, dodge, complete the mission, change/improve equipment - and start over.”
    • “Bugs and general gameplay issues I can totally understand and forgive from an EA title, but being lazy when it comes to what the characters say, and leaving in blatant spelling and grammar issues?”
  • music
    11 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising the original soundtrack as energetic and enjoyable, while others criticize it for being repetitive and uninspired, particularly the electronic tracks that feel dull and forgettable. Overall, the soundtrack seems to evoke strong opinions, ranging from enthusiasm to disappointment.

    • “The OST bangs.”
    • “Great music!”
    • “The music is the same 5 seconds on repeat.”
    • “Annoying and uninspired soundtrack.”
    • “Same goes for the prerequisite electronic music, which exists, and is 'was there even music?' kind of dull.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics of the game are praised for their good visuals and appealing art style, featuring impressive polygon graphics that enhance the overall aesthetic. However, some reviewers note that while the visuals are strong, they alone do not warrant a recommendation for the game.

    • “The visuals are impressive, and I love the art style.”
    • “The polygon graphics are awesome!”
    • “The game has the aesthetics down pretty well.”
    • “I can't recommend it just for the aesthetics.”
  • stability
    7 mentions Positive Neutral Negative

    Overall, the game's stability is characterized by minor graphical glitches and a somewhat buggy user interface, but players report that these issues are not game-breaking and do not significantly impact the overall experience.

    • “The user interface is buggy.”
    • “It's a little buggy, but the bugs aren't game-breaking.”
    • “Good, but buggy.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, particularly when it involves repetitive missions for farming loot upgrades. While the game is enjoyable overall, the necessity of grinding can detract from the experience.

    • “Sliding under obstacles is tedious.”
    • “The grind for loot upgrades feels repetitive and can become a chore.”
  • character development
    3 mentions Positive Neutral Negative

    Reviews indicate that the character design is perceived as underwhelming, suggesting a lack of depth or creativity in character development.

    • “The character design looks kind of mediocre.”
    • “Character development feels shallow and uninspired.”
    • “I found the characters to be one-dimensional and lacking depth.”
  • monetization
    2 mentions Positive Neutral Negative

    Reviewers express frustration with the game's monetization strategy, suggesting that developers should prioritize improving game quality over excessive advertising efforts on social media platforms like Twitter.

  • optimization
    2 mentions Positive Neutral Negative

    The game features solid shooting mechanics and high replayability, with users noting good performance on the Steam Deck, indicating effective optimization for portable gaming.

    • “Solid shooting mechanics, a ton of replayability, and good performance on the Steam Deck.”
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751h Median play time
502h Average play time
3-1000h Spent by most gamers
*Based on 4 analyzed playthroughs
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CyberCorp is a role playing shooter game.

CyberCorp is available on PC, Windows, Xbox Game Pass, Cloud and others.

On average players spend around 502 hours playing CyberCorp.

CyberCorp was released on April 22, 2025.

CyberCorp was developed by Megame LLC.

CyberCorp has received positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

CyberCorp is a single player game with multiplayer and local co-op support.

Similar games include Dungeons of Sundaria, Relic Hunters Legend, The Ascent, Alaloth: Champions of The Four Kingdoms, Black Ice and others.