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CyberCorp is a single player and multiplayer tactical role playing shooter game with a violence theme. It was developed by Megame LLC and was released on April 22, 2025. It received mostly positive reviews from players.

Brutal, fast-paced isometric co-op Loot Shooter in a Cyberpunk world. Master equipment-based combos. Discover exotic weapons and armor. Easy to start, hard to master. Play solo or team up with friends in multiplayer. Similar games can be counted on one hand, as action games typically fall into the first-person or third-person perspective genres. I tried to make something similar to The Division…

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77%Audience ScoreBased on 184 reviews
story10 positive mentions
stability13 negative mentions

  • Fast-paced and satisfying combat with smooth shooting mechanics and a good variety of weapons and skills.
  • Extensive customization options including gear, builds, and transmog, allowing players to tailor their playstyle.
  • Well-executed cyberpunk aesthetic with appealing visuals and an immersive soundtrack that enhances the atmosphere.
  • The game suffers from many bugs and glitches including crashes, soft-locks, collision issues, and multiplayer problems.
  • Combat feedback lacks impact and satisfying feel—gunshots, melee attacks, and finishers often feel weak or unpolished.
  • Endgame content is limited and grind-heavy with repetitive mission designs, poor loot progression, and an unengaging narrative.
  • story

    152 mentions Positive Neutral Negative

    The story in the game is generally considered bland, minimal, and repetitive, with a short main campaign of about 15 missions that ends on a cliffhanger. While some find the narrative serviceable for a loot shooter focused on action, many criticize the weak character development, uninspired plot, and numerous bugs impacting progression. Overall, the story offers basic context but lacks depth or compelling hooks, making the gameplay and loot progression the main draw rather than narrative engagement.

    • “The game currently offers 15 story missions with 3 major story boss fights, adding structure and purpose to your progress.”
    • “Of course you can also select your next mission, not only are there story missions to complete with an actual narrative, but there are also side missions with different objectives like surviving waves of enemies, defeating a mini boss or defending a specific point.”
    • “While I think the game has some issues especially at the end game and fall for the same traps almost every game in the genre, the positives overall outweigh the negatives and after finishing the story missions I wanted more, so that's a thumbs up from me.”
    • “It has a terrible progression system, where you will need to go back to grind old missions to continue the story by hour 2.”
    • “The story and dialogue are both also completely inept, uninteresting and full of typos which I assume are the result of a lazy translation.”
    • “The worst part is probably the narrative, the story beats are not very interesting and the characters are not great, at least so far.”
  • gameplay

    48 mentions Positive Neutral Negative

    Gameplay in this top-down twin-stick looter shooter offers solid, fast-paced combat with diverse weapons, skills, and mechanics like an active reload and style meter, providing a generally enjoyable and dynamic experience. However, some players note a lack of polish, issues with enemy behavior, inconsistent mechanics such as dodging and reload feedback, and that finisher animations disrupt flow. While combat is satisfying for cyberpunk and shooter fans, improvements in gameplay smoothness and unique features could enhance long-term engagement.

    • “The game excels in delivering fast-paced action, with a wide array of weapons and abilities that foster creative, dynamic gameplay.”
    • “Combat flows quite well, with a fluid switch between melee and your two weapons as well as different skills; low HP enemies can be finished (key "F"), which seems to increase currency loot or health pickups. There is a mild active reload mechanic and standard dodge/dash, a combo rating, and no ammo-pickup system; ammo is managed only via reloading.”
    • “Overall, it's a fun isometric twin-stick looter shooter with decent build depth, tons of weapons to collect, and a pretty fun gameplay loop.”
    • “Another issue entirely is that the gameplay seems way less polished or dynamic than in the videos; enemies just come at the player in a conga line and it lacks the polish one would expect from a relatively simple, released, 1-year-old game.”
    • “Enemies don't telegraph their attacks at all in some cases, and you have braindead mechanics like the invader, an enemy seemingly 20 levels above yours, who will come in every second mission and just one-shot you in some cases.”
    • “Shortly into early access, the slide was put on a problematic cooldown which basically killed that whole aspect of the combat feel, leaving the slide as another clunky mechanic that doesn't quite fit or work.”
  • graphics

    27 mentions Positive Neutral Negative

    The graphics receive mixed feedback, with praise for the fitting cyberpunk-inspired art style, color palette, and low-poly visuals that complement the game's aesthetic. However, criticisms focus on a lack of cohesive art direction, unimpressive physics or impact effects, and an overall underdeveloped or arcade-like graphical presentation. While visually appealing in concept, many feel the graphics fall short of their potential, especially given the game's early access state.

    • “- The visuals may not seem flashy and high-fidelity, but the color palette and art style fit the cyberpunk aesthetic.”
    • “Awesome top-down looter shooter with awesome low poly visuals and incredible sound effects and other visuals such as the effects.”
    • “+ Good visuals, love the art style.”
    • “No physics - all enemies are cardboard, no normal impact - all kinds of weapons feel like pneumatic toys, no own art style - they try to copy past the cyberpunk but they can't even do that.”
    • “Art style is not cohesive at all, and the low-poly look can work, but the overdone visual effects combined with this mismatched blurry environment is just an odd clash.”
    • “My only gripe with this game is the arcadey graphics - I would give an arm and a leg for an Unreal version of this.”
  • music

    23 mentions Positive Neutral Negative

    The music in the game receives mixed but generally positive feedback, with many praising its fitting cyberpunk theme, immersive dynamic changes during combat, and strong overall atmosphere. Some users find the soundtrack average or repetitive, while others highlight its quality as comparable to major titles like Cyberpunk 2077. However, a few criticize the sound design for being tinny or poorly mixed, affecting the impact of sound effects and overall cohesion.

    • “During fights, the music really comes into its own, and during shootouts, the tempo and volume of the music change, allowing you to fully immerse yourself in the world of cyberpunk.”
    • “The music truly transports you to the world of cyberpunk, which has a very positive effect on your overall mood and attitude towards the game.”
    • “Great soundtrack to go with the cyberpunk theme of the game.”
    • “Sound design is bad, it's not cohesive, very tinny overall, impacts and guns feel pathetic, music doesn't sound fitting and isn't mixed very well.”
    • “The music is average, nothing special about it.”
    • “Same goes for the prerequisite electronic music, which exists, and is 'was-there-even-music?' kind of dull.”
  • stability

    15 mentions Positive Neutral Negative

    Stability is a mixed experience: many players report frequent glitches, freezing, and bugs—especially during boss fights and co-op play—sometimes leading to soft locks or control issues. However, some users experience smooth performance without major problems, and the game includes features like an "unstuck" button to mitigate bugs. Overall, while the stability is often hindered by frustrating bugs, it isn't consistently game-breaking for everyone.

    • “I haven't experienced any bugs yet and the game runs great on my 5+ year old machine.”
    • “On the Steam Deck OLED, it runs great.”
    • “Considering I'm only about 4 hours into the game, and I've had to restart maps roughly 20% of the time due to extreme glitches, that's not exactly a good ratio.”
    • “Various glitches and even loading errors already in the first hour, and while the game has a perfectly working multiplayer mode, it feels like it actively hates us for playing together.”
    • “Honestly, this whole review could just say, 'frequently reverses player controls during movement-critical fights, even bosses.' That's trying to really earn that thumbs down, even without counting the buggy and unobtainable achievements or three-mission endgame.”
  • grinding

    12 mentions Positive Neutral Negative

    Grinding is a significant aspect of the game, with players frequently needing to farm resources, gear, and skill card upgrades, especially in the end-game and boss encounters. While some find the loot farming rewarding and the replay value decent, many criticize the grind as tedious, slow, and repetitive due to low drop rates and demanding boss farming requirements. The grind can feel necessary but often replaces more varied or interesting content.

    • “The end-game is grindy because higher level skill card upgrades require a lot of resources, and you'll want to be chasing specific gear and skill card drops to round out your build.”
    • “Drop rates for uniques for super grindy bullet sponge bosses are absolutely pathetic.”
    • “This leaves a lot of grinding and general sameness in place of content or interesting things to actually do.”
  • optimization

    7 mentions Positive Neutral Negative

    The game's optimization is generally decent with good performance on platforms like the Steam Deck, especially compared to many recent releases. However, occasional frame drops and performance issues persist, particularly in co-op missions, reflecting its early (1.0) stage with some bugs. Overall, while not perfect, the optimization allows for smooth and enjoyable gameplay.

    • “The game has decent visuals and is optimized compared to many other games currently being released.”
    • “Solid shooting mechanics, tons of replayability, good performance on the Steam Deck.”
    • “Optimization is fine for the most part, with only some minor frame drops here and there.”
    • “Some missions are not well-optimized for co-op.”
    • “Performance issues also persist, reminding players that the game is still in its early stages.”
    • “Optimization is fine for the most part, but there are some frame drops here and there.”
  • atmosphere

    2 mentions Positive Neutral Negative

    The game's sounds and music effectively enhance the overall atmosphere, creating an immersive and enjoyable experience praised by users.

    • “Sounds and music fit the atmosphere of the game.”
    • “I like the music and atmosphere.”
  • monetization

    2 mentions Positive Neutral Negative

    The game offers fair monetization by providing free-to-play elements like daily rewards and missions without any microtransactions, avoiding common pay-to-win issues. However, some users suggest the developer should focus more on improving game quality than on advertising.

    • “The game has elements of free-to-play with daily rewards and daily missions, but it does not have any microtransactions, offering the benefits of free-to-play without the drawbacks.”
  • emotional

    1 mentions Positive Neutral Negative

    The emotional aspect is largely negative, with users finding the story bland, repetitive, and unengaging. Technical issues, such as bugs preventing cooperative play, further detract from the overall emotional experience.

    • “Very bland, repetitive, with a boring story, and so buggy we couldn't play co-op.”
  • replayability

    1 mentions Positive Neutral Negative

    The game offers good replayability, especially for fans of top-down, old-school arcade styles, with enjoyable loot farming that adds to its long-term appeal.

    • “Fun game if you like top-down, more old-school arcade type games. Decent loot farming as well, so the game has good replay value.”
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5h Median play time
336h Average play time
3-1000h Spent by most gamers
*Based on 3 analyzed playthroughs
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CyberCorp is a tactical role playing shooter game with violence theme.

CyberCorp is available on PC, Windows, Xbox Game Pass, Cloud and others.

On average players spend around 336 hours playing CyberCorp.

CyberCorp was released on April 22, 2025.

CyberCorp was developed by Megame LLC.

CyberCorp has received mostly positive reviews from players. Most players liked CyberCorp for its story but disliked it for its stability.

CyberCorp is a single player game with multiplayer and local co-op support.

Similar games include The Ascent, Black Ice, Relic Hunters Legend, Killsquad, Warhammer 40,000: Inquisitor - Martyr and others.