CyberCorp
- August 19, 2024
- Megame LLC
- 751h median play time
"CyberCorp" is a top-down role-playing shooter game with diverse loot, encouraging an aggressive and customizable playstyle. Players can create their own builds focusing on close combat, skills or long-range sniping, as they take on the role of a CyberCorp fighter wielding unique and dangerous technology. The game offers both single and multiplayer options for up to 2 players, in a cooperative setting.
Reviews
- CyberCorp offers fast-paced, engaging combat with a variety of weapons and abilities, making it a fun experience for fans of the looter shooter genre.
- The game features a solid loot system with diverse customization options, allowing players to create unique builds and strategies.
- Despite being in early access, the game shows great potential with frequent updates and active developer engagement, promising improvements and new content.
- The game suffers from various bugs and performance issues, which can disrupt gameplay and lead to frustrating experiences.
- The loot system can feel broken, as players often find better items than their equipped gear, diminishing the sense of progression.
- Combat mechanics, including movement and hit feedback, feel janky and lack the impact expected from a game set in a high-tech environment.
- story43 mentions
- 9 % positive mentions
- 84 % neutral mentions
- 7 % negative mentions
The game's story revolves around players acting as contractors for a global megacorporation, engaging in covert missions with customizable cybernetic beings. While there is a structured progression with 15 main missions and side quests, the narrative is often described as lackluster and unoriginal, lacking compelling characters and depth. Despite the engaging gameplay and loot mechanics, many players feel that the story does not provide enough incentive for long-term interest.
“The game currently offers 15 story missions with 3 major story boss fights, adding structure and purpose to your progress.”
“In this cyberpunk world, the company CyberCorp has developed a new technology that allows agents to control mechs through a neurolink in order to perform dangerous missions. You’re one of these agents, so it’s your job to manipulate everyone from the comfort of your own home.”
“Of course you can also select your next mission; not only are there story missions to complete with an actual narrative, but there are also side missions with different objectives like surviving waves of enemies, defeating a mini boss, or defending a specific point.”
“Same goes for mission structure - I commend it for actually having a story progression and not being a rogue-anything, but it's nevertheless as milquetoast as it can possibly get in this day and age.”
“The worst part is probably the narrative; the story beats are not very interesting and the characters are not great, at least so far.”
“The plot presentation is what you'd expect for a game in this price tier; apart from the animated intro, it is mostly in-game cutscenes or 2D art (but it is pretty nice to look at).”
- gameplay16 mentions
- 19 % positive mentions
- 63 % neutral mentions
- 19 % negative mentions
The gameplay of Cybercorp is characterized by fast-paced action and solid shooting mechanics, offering a mix of melee and ranged combat with a variety of weapons and abilities. While the game shows potential with its engaging mechanics and replayability, some players feel it lacks unique features to sustain long-term interest. Overall, it provides an enjoyable experience in a well-crafted cyberpunk setting, though it is still a work in progress with room for improvement.
“If you enjoy cyberpunk settings, loot shooters, and co-op gameplay, Cybercorp is shaping up to be an exciting title to watch.”
“The game excels in delivering fast-paced action, with a wide array of weapons and abilities that foster creative, dynamic gameplay.”
“Combat flows quite well, with a fluid switch between melee and your two weapons, as well as different skills; low HP enemies can be finished for a higher chance of currency loot or health pickups.”
“The game has a lot of potential but needs to iron out the early game and smooth out the animations for melee and gunplay. On the positive side, the exotics actually feel unique and they're not just stat sticks. I also recommend having a loot table and an in-game wiki that shows all item locations and mechanics.”
“There are no interesting mechanics: you run backwards, shoot, chop, dodge, complete the mission, change/improve equipment - and start over.”
“The gameplay is what you would expect from a top-down twin-stick shooter; you have a set goal per mission and you use a variety of ranged and melee weapons as well as some skills to kill a bunch of innocent people and complete whatever goal you have.”
- music9 mentions
- 44 % positive mentions
- 22 % neutral mentions
- 33 % negative mentions
The music in the game receives mixed reviews; while some players find it immersive and comparable to high-quality soundtracks like that of Cyberpunk 2077, others criticize it for being repetitive and dull. Overall, many appreciate the energetic blend of music that enhances the chaotic action of the gameplay.
“Awesome game, was not expecting it to be this fun but it has the right blend of music, chaos, action, and looter/shooter.”
“Pros: good action, good music, good immersion, has multiplayer (not sure about matchmaking), you find different levels of the same weapons/gear so that keeps things fresh and changing your gear is good.”
“The music is very good, almost as good as Cyberpunk 2077's music.”
“The music is the same 5 seconds on repeat.”
“Same goes for the prerequisite electronic music, which exists, and is 'was-there-even-music?' kind of dull.”
“The OST bangs.”
- graphics8 mentions
- 63 % positive mentions
- 13 % neutral mentions
- 25 % negative mentions
The graphics of the game are generally well-received, showcasing a striking cyberpunk aesthetic and appealing art style. However, reviewers note that the visuals could be enhanced with more detail and improved enemy visibility, and some technical limitations may detract from the overall experience. As the game is still in early access, there is hope for further improvements in this area.
“Cybercorp steps into the top-down looter-shooter genre as an early access title, bringing with it a striking cyberpunk aesthetic and adrenaline-pumping combat.”
“Good visuals, love the art style.”
“And awesome polygon graphics!”
“The visuals, while promising, could benefit from more detailed art and better enemy visibility, but this is likely to improve as development progresses.”
“I can't recommend it just for the aesthetics.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, the game's stability is generally good, with most players not encountering significant technical issues. However, some users report minor bugs and graphical glitches, though these do not detract from the overall experience.
“Good, but buggy.”
“Buggy UI.”
“It's a little buggy, but the bugs aren't game-breaking.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players appreciate the grinding aspect of the game, noting that missions serve as both story progression and opportunities for loot farming. However, some criticize the experience as potentially slow or grindy if players are equipped with subpar gear, and mention that the game's simplicity at the start may lead to a less engaging experience until it becomes more complex.
“If you are using bad gear, the game will feel slow or grindy.”
“The game is a bit simple in the beginning but gets more complex after a few hours.”
- optimization3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The game features solid shooting mechanics and good performance on the Steam Deck, offering significant replayability. However, players have noted persistent performance issues, indicating that the game is still in its early stages of optimization.
“Solid shooting mechanics, a ton of replayability, and good performance on the Steam Deck.”
“After you complete your mission and gather your sweet loot, you’re given a score based on your flawless performance as well as some money.”
“Performance issues also persist, reminding players that the game is still in its early stages.”
“The game frequently stutters and lags, making it difficult to enjoy the experience.”
“Optimization feels lacking, as frame rates drop significantly in busy areas.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviewers express frustration with the game's monetization strategy, suggesting that the developers should focus more on improving game quality rather than prioritizing advertising efforts on social media.
“The monetization strategy feels overly aggressive and detracts from the overall experience.”
“It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully without spending extra money.”
“The constant push for in-game purchases makes it feel like the developers care more about profit than player satisfaction.”