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CUSTOM MECH WARS Game Cover

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"Custom Mech Wars Ultimate Edition is a mech battle game with customizable parts, including collaborations from Earth Defense Forces, Samurai Maiden, Bullet Girls, and Omega Labyrinth. This edition features the base game, collaboration mech and accessory parts, additional missions, and custom voices. Join the Discord for a community experience."

CUSTOM MECH WARS screenshot
CUSTOM MECH WARS screenshot
CUSTOM MECH WARS screenshot
CUSTOM MECH WARS screenshot
CUSTOM MECH WARS screenshot
CUSTOM MECH WARS screenshot
CUSTOM MECH WARS screenshot
CUSTOM MECH WARS screenshot
CUSTOM MECH WARS screenshot
CUSTOM MECH WARS screenshot
CUSTOM MECH WARS screenshot
+1

52%
Audience ScoreBased on 339 reviews
story14 positive mentions
graphics10 negative mentions

  • The mech customization system is extensive and allows for a wide variety of creative designs.
  • The game captures a fun, chaotic experience reminiscent of EDF, providing enjoyable gameplay for fans of the genre.
  • The ability to create absurd and unique mechs adds a layer of entertainment and creativity.
  • The mouse and keyboard controls are poorly implemented, with issues like dead zones and inconsistent aiming.
  • The game lacks content variety, with repetitive missions and limited enemy AI, leading to a dull gameplay experience.
  • The price point is considered too high for the quality and content offered, making it feel like a low-effort release.
  • story
    212 mentions Positive Neutral Negative

    The story in the game is generally considered weak and unengaging, with many players finding it difficult to connect with the characters or follow the plot due to repetitive dialogue and unskippable cutscenes. The missions often feel monotonous, primarily revolving around defeating waves of enemies with little variety, and the overall narrative lacks depth and surprises, leading to a sense of disinterest among players. While some appreciate the lighthearted nature of the story, it is largely viewed as a mere backdrop to the gameplay rather than a compelling element of the experience.

    • “Story is enjoyable enough so far, but not funny like the ad campaign was.”
    • “The story isn't anything new, at least at the beginning; I don't know, maybe it evolves later on, but I wouldn't bet on it.”
    • “The worst part of my brief experience was that each mission consisted entirely of running up to practically stationary enemies and shooting them, waiting two minutes for trite dialogue to play out, waiting two more minutes for an unskippable cutscene, and then one more round of shooting.”
    • “Firstly, the campaign is... awful, I got to around mission 5 and was already disinterested in it; it's difficult to connect to any of these characters throughout the game.”
    • “The story is rather strange and seems to throw itself off the tracks around mission 30 in some weird twist.”
  • gameplay
    100 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players enjoying the robust mech customization options but finding the core gameplay loop repetitive and shallow. Critics note that the AI is simplistic, missions lack variety, and the overall mechanics can feel janky and poorly explained, leading to a frustrating experience. While some appreciate the nostalgic elements reminiscent of older titles like EDF, others feel the game does not justify its price tag given its limited gameplay depth and lack of engaging content.

    • “I'm well aware the game is not for everyone, but if you grew up loving things like build your own mech on Roblox, it'll be a lovely bit of nostalgia mixed with relatively okay gameplay and one of the best mech customization systems on the market.”
    • “It's EDF with mechs - the customization offers a ton of freedom, the gameplay loop is addictive, and grinding for new parts is rewarding.”
    • “Apart from those two issues, it's a charming little game with a fun core gameplay loop where you go on missions to gather more parts to build better robots to go on tougher missions with.”
    • “However, that's basically the only real main draw to the game as its gameplay is really shallow. While the game was made by the people who made EDF, which already felt like it was on a budget, this game feels like EDF but less than half its budget.”
    • “Braindead gameplay, no point in customizing since all you do is shoot at the most basic enemies you can imagine in boring and ugly environments.”
    • “Besides that, the gameplay is an absolute slog with unskippable cutscenes and essentially the same mission 15 times in a row in the same areas to start with.”
  • graphics
    34 mentions Positive Neutral Negative

    The graphics of the game have been widely criticized for being outdated, often compared to PS2 and PS3 era visuals, with many reviewers noting that the environments appear empty and lifeless. While some acknowledge that the graphics may serve gameplay purposes, such as accommodating numerous on-screen enemies, the overall visual quality is considered a significant step down from previous titles in the series. Additionally, the lack of graphical options and support for modern display formats further detracts from the experience.

    • “As for graphics, this uses the same engine as EDF 5, which deliberately had reduced graphics as there were quite literally hundreds of insects with their own corpse physics to simulate; however, there are not hundreds of enemies on this (at least so far as of level 12).”
    • “Options to place more trees, cars, and terrain such as longer grass for the forest areas on the maps using the graphical menu.”
    • “Graphic quality.”
    • “The outdated PS3 era graphics look terrible; the maps are empty and lifeless.”
    • “The graphics are a step down from Sandlot's EDF games, often in barren landscapes and cities that feel made out of cardboard boxes.”
    • “Visuals look worse than EDF 4.1, and the gameplay is very boring by comparison.”
  • humor
    14 mentions Positive Neutral Negative

    The humor in the game is primarily derived from its amusing customization options, allowing players to create comically designed mechs quickly. However, some players noted a lack of the expected hilarious ragdoll physics and found the story less funny than advertised. Additionally, the game's controls have been described as "hilariously disgusting," adding to the overall comedic experience despite some frustrations.

    • “Haven't played a game yet where you can crank out a hilarious looking mech in 5 minutes and then immediately show it off to your friends in-game.”
    • “The hilarious EDF ragdoll physics are missing and the voices aren't in English, but I don't really care.”
    • “The mouse controls are also hilariously disgusting.”
    • “The story is enjoyable enough so far, but it's not funny like the ad campaign suggested.”
    • “The humor falls flat compared to what was promised in the advertisements.”
    • “I expected more laughs based on the marketing, but the jokes just don't land.”
  • grinding
    14 mentions Positive Neutral Negative

    Reviews highlight a mixed experience with grinding in the game. While some players find the grinding for parts rewarding and the gameplay loop addictive, others criticize it for being tedious and frustrating, often feeling like a chore due to scarce resources and lack of engaging combat. Overall, the necessity for extensive grinding can detract from the enjoyment, as it often feels more like a requirement than a fun aspect of the game.

    • “Combat here gets stale and tedious rather quickly; there is no challenge or intensity during fights.”
    • “Another complaint is that like EDF, the game expects you to spend an absurd amount of time grinding missions. Instead of playing because the missions are fun, you're playing because resources are extremely scarce and you want the money to build the parts you need.”
    • “Super heavy grinding.”
  • stability
    10 mentions Positive Neutral Negative

    The game's stability is significantly hampered by numerous bugs, including issues with leg pieces and glitches affecting movement on uneven terrain. Players also report frequent game freezes when alt-tabbing and a problematic multiplayer lobby system that lacks a proper invite feature. Overall, these stability concerns detract from the gameplay experience.

    • “I did actually get to try out some interesting configurations, but it turns out a lot of the leg pieces are buggy or broken.”
    • “Some occasional booster glitches when using tank treads on uneven terrain cause you to be unable to lift off, which usually happens on medium or large-sized mechs in mountain stages.”
    • “The multiplayer lobby system is a buggy mess; there is no invite system, but don't worry, the game will automatically send an invite to your entire friends list if you set it to friends only.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as a cash grab, with players feeling that it prioritizes profit over quality, particularly in the context of customization options. While the customization system is robust, the overall experience is marred by a lack of meaningful content and excessive reliance on ads, especially in the early stages of gameplay.

    • “Ah, Custom Mech Wars is the new low-effort quick cash grab from D3Publisher to milk mech game enthusiasts...”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is generally considered serviceable, featuring a few standout tracks, though some users find it underwhelming overall. While the sound design is decent, there are concerns about a bug affecting audio playback during busy moments.

    • “The music is serviceable with a couple of standouts.”
    • “The story is there for flavoring during missions; the music and sounds are pretty good (hopefully the bug where sound didn't play if there's too much happening is fixed).”
    • “The music is serviceable with a couple of standouts, but the overall experience is lacking.”
    • “Music is just okay.”
  • optimization
    6 mentions Positive Neutral Negative

    The game is well-optimized, running smoothly without any performance issues, and supports both controller and mouse+keyboard inputs effectively. Players report no delays, allowing for enjoyable gameplay even with numerous enemies on screen.

    • “The game runs smoothly, and it's fun!”
    • “I don't have any delays, no performance issues; the controller and mouse+keyboard work great, allowing me to aim without trouble.”
    • “I could ignore that if the gained performance was going towards something else like having massive amounts of enemies on screen.”
    • “I don't have any delays, no performance issues, controller or mouse+keyboard works great, can aim without trouble, etc.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is characterized by a lack of emotional depth and intensity, contrasting with the dynamic feelings found in EDF and the calculated tone of Armored Core 6. Overall, it feels somewhat neutral and unengaging.

    • “The atmosphere is not filled with different emotions like EDF, nor is it full of cold calculation like Armored Core 6.”
  • replayability
    2 mentions Positive Neutral Negative

    The game's replayability is limited, featuring only 40 main missions and 10 DLC missions, which is significantly fewer than previous titles in the series. However, players can unlock additional difficulties that provide larger parts, potentially enhancing the replay experience. Overall, the value may vary based on regional pricing and the amount of content available.

    • “The game currently features 40 missions and 10 DLC missions, which is fewer than EDF's usual 100 missions, but the replay value is enhanced by unlocking two additional difficulties that provide bigger-sized parts after completing the campaign.”
    • “The replayability is solid, especially with the added challenges and unlockable content that keeps you coming back for more.”
    • “Even with a limited number of missions, the game offers enough variety and difficulty levels to ensure that players will want to replay it multiple times.”
    • “The game currently has only 40 missions and 10 DLC missions, which is significantly less than EDF's usual 100 missions. This raises concerns about its replay value, especially considering the price range depending on your region.”
    • “With only 40 missions and 10 DLC missions available, the replayability feels lacking compared to previous EDF titles that offered a much larger mission count.”
    • “The limited number of missions and DLC content makes it hard to justify replaying the game, especially when previous entries had a much richer experience.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is perceived as lacking depth, with players noting that the pilot character resembles designs from EDF but fails to offer meaningful growth or engagement. The focus on combat against hordes of enemies further detracts from character progression, making it feel repetitive and less impactful. Overall, the character development is seen as underwhelming compared to other titles in the genre.

65%Critics’ scoreBased on 1 critic reviews

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