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Tales of Wild

Tales of Wild Game Cover
65%Game Brain Score
gameplay, graphics
story, grinding
65% User Score Based on 406 reviews

Platforms

PCWindows
Tales of Wild Game Cover

About

Tales of Wild is a single player and multiplayer open world role playing game. It was developed by Ac Games and was released on April 17, 2024. It received mostly positive reviews from players.

"Tales of Wild" is a farming simulation and management game where players build and manage their own farm while interacting with a vibrant community of anthropomorphic characters. Players can cultivate and harvest crops, raise animals, and process resources to expand and upgrade their farm. With an emphasis on player choice and interaction, "Tales of Wild" offers a unique and immersive rural life simulation experience.

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65%
Audience ScoreBased on 406 reviews
gameplay12 positive mentions
story6 negative mentions

  • The game has a unique concept that combines survival crafting with Wuxia elements, appealing to fans of the genre.
  • Despite initial server issues, the developers are actively working to improve the game and have shown a commitment to addressing player concerns.
  • The gameplay is enjoyable, with a good balance of crafting, combat, and exploration, making it fun to play with friends.
  • The game suffers from significant server instability, leading to long wait times and frequent disconnections, especially for players outside of China.
  • Many parts of the game are poorly translated, making it difficult for non-Chinese speakers to understand gameplay mechanics and objectives.
  • The combat system is clunky and has issues with collision detection, which detracts from the overall experience.
  • gameplay
    46 mentions Positive Neutral Negative

    The gameplay is characterized by a familiar loop of gathering, crafting, and upgrading, akin to open-world sandbox games, but with unique mechanics that differentiate it from titles like Ark and Valheim. While the leveling system and abilities are praised for their depth and enjoyment, players express frustration with certain mechanics, such as the cultivation system and the need for specific artifacts, which can lead to accidental progress loss. Overall, the game offers an addictive experience with potential for improvement, particularly in addressing server issues and refining gameplay mechanics.

    • “The gameplay follows a loop similar to open world sandbox/crafting games, you gather materials, craft new stuff, use the new stuff to gather better materials and use those materials to make better stuff. However, this is broken up by certain areas of the map requiring specific 'artefacts' with specific upgrade levels. The artefacts themselves drop from specific elite enemies, and the upgrade materials are dropped from instanced challenge dungeons, which require a lot of prep to raid and usually require multiple runs to get enough materials to move on to the next area.”
    • “Overall, the gameplay follows a similar formula but is different enough to set itself apart from similar games such as Ark and Valheim.”
    • “The gameplay-wise, this title is a masterpiece; it is addictive and unique.”
    • “The gameplay follows a loop similar to open world sandbox/crafting games, you gather materials, craft new stuff, use the new stuff to gather better materials and use those materials to make better stuff. However, this is broken up by certain areas of the map requiring specific 'artefacts' with specific upgrade levels. The artefacts themselves drop from specific elite enemies, and the upgrade materials are dropped from instanced challenge dungeons. These require a lot of prep to raid and usually require multiple runs to get enough materials to move on to the next area.”
    • “Concept is good but the gameplay experience is too bad.”
    • “It looks interesting at first, but it is really strange; the gameplay feels junky.”
  • graphics
    22 mentions Positive Neutral Negative

    The graphics of the game have received mixed to positive feedback, with many users praising the visual quality and unique art style, describing them as "awesome" and "nice." Some reviews noted that initial impressions from demonstrations were misleading, as the final graphics turned out to be satisfactory, earning a score of 7/10 from some players. Overall, while there are calls for improvements, the graphics are generally considered acceptable and contribute positively to the gameplay experience.

    • “The graphics are awesome.”
    • “Graphics: the graphics are nice.”
    • “Different graphic/art style, different structures, different era, different lore, but it is still a survival crafting base building everyone likes to play.”
    • “Graphics looked very bad from the demonstrations but actually very okay.”
    • “Graphics is okay.”
    • “Different graphic/art style, different structures, different era, different lore, but it is still a survival crafting base building that everyone likes to play.”
  • story
    22 mentions Positive Neutral Negative

    The game lacks a defined story, with players expressing a desire for narrative content to enhance the experience. While the main focus is on cultivation and building mechanics, many feel that a foundational story would provide a more engaging context for gameplay. Overall, the quest progression and tutorials are well-received, but the absence of a compelling narrative is noted as a significant drawback.

    • “But other than that, the main quest progression, kingdom connection, and PvE have been great.”
    • “There is no story in this game but I hope there will be one, whether as a starter or involving story-rich content.”
    • “I think a game has to start from a certain story where players can move on from.”
    • “This game's main point is said cultivation, and it is easy to think out a story around it for your character.”
  • grinding
    14 mentions Positive Neutral Negative

    The game is widely regarded as very grindy, requiring significant time investment to progress, with players noting that it can take upwards of 18 hours to reach certain milestones. However, the inclusion of a helpful "atlas" feature aids in item location, enhancing the experience for some. Overall, while the grinding aspect may be daunting, it is balanced by enjoyable farming and building mechanics.

    • “You'll need a second life for grinding.”
    • “This game does require a decent bit of grinding, but they have a super useful menu option called 'atlas' that helps you find any item in the game. 8/10 and will probably soon be a 9 or even 10/10 for me.”
    • “You'll need a second (and possibly third) life for grinding.”
    • “I'm at the level before breaking through the second great realm (yes, after 18 hours that's how grindy this game is). We built a huge base and upgraded the tree to level 4, which took us basically all day.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is characterized by a mix of hilarious and grating sound effects, with some moments, like killing a deer, eliciting genuine laughter. Players find the experience even funnier when playing with friends, and the poorly executed translations add an extra layer of comedic value. Overall, the humor is a standout feature, though it can be uneven at times.

    • “Kill a deer and you may fall down laughing.”
    • “The translation is probably the best part since it is so awful and funny.”
    • “This game is more funny if you play with your friends.”
  • monetization
    8 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn significant criticism, with players noting a heavy focus on microtransactions and in-game purchases, particularly for a season pass and costly cosmetic items. Additionally, the removal of English support and servers outside of China has further fueled perceptions of the game as a cash grab, prioritizing profit over player experience and content development.

    • “The latest update from the developers aimed to reduce queue times and address their 24/7 server issues, introducing an in-game purchase season pass (per season) to access the official server or create your own kingdom. What a brilliant solution, especially since the game has no unofficial servers.”
    • “The in-game purchase pricing for costumes is unacceptable.”
    • “The developers seem more focused on PvP than on the game's content, trying to create more opportunities for microtransactions and in-game purchases.”
    • “Since that review, the devs have abandoned English support, removed all servers outside of China, and added a cash grab scheme.”
    • “The latest update from the devs, intended to reduce queue times and fix their 24/7 server downtime issue, introduced an in-game purchase season pass (per season) to enter the official server or create your own kingdom. What a brilliant solution, especially since the game has no unofficial servers.”
    • “Unacceptable in-game purchase pricing for costumes.”
  • stability
    6 mentions Positive Neutral Negative

    The game currently experiences some stability issues, particularly with frame rate drops during intensive gameplay, reflecting its early access status. While it is considered buggy and still in development, many users see potential for improvement.

    • “The frame rate will get slightly buggy sometimes if I'm doing too much at once.”
    • “It's a bit buggy and still in development, but it has a lot of potential to be a very good game.”
    • “Also, yeah, of course it's buggy, that's what early access is for.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization has been criticized for causing significant lag during certain events, particularly with world boss skills, and for visual glitches like floating trees. Additionally, fire effects from torches are not well-optimized, leading to increased resource usage on players' computers. In response to these performance issues, the developers have offered refunds to all players who purchased the game before May 3rd.

    • “Some parts of the game, especially certain world boss skills, cause lag. Additionally, some in-game objects need adjustment, such as floating trees, and overall optimization could improve FPS.”
    • “Certain world boss skills lead to lag, and there are issues with in-game objects like floating trees. Optimization efforts could significantly enhance the overall FPS.”
    • “Parts of the game, especially some of the world boss skills, cause lag, and some of the objects in-game need to be adjusted as trees are floating in the air. There may be a need for optimization for better FPS.”
    • “There is reason to be careful with torches, as the fire effects are not perfectly optimized and can cause your computer to use quite a bit of calculating power.”
    • “In case new players don't know, the game developers guaranteed a refund for all players, no matter how many hours you played or when you bought the game, before 5/3, due to their terrible server issues and game performance.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game has received mixed feedback; while some players appreciate the good soundtrack, others have noted that the music slider is non-functional. Overall, the audio experience seems to be overshadowed by issues with the game's interface and visual coherence.

    • “Played for 3 hours, game looks really good, good soundtrack, u.i.”
    • “The music slider doesn't work, and the game world doesn't feel real. It needs a lot of work.”
    • “The music is underwhelming and fails to enhance the overall experience of the game.”
    • “The audio quality is poor, and the soundtrack feels disconnected from the gameplay.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game effectively captures the atmosphere and environment that appeals to fans of the wuxia genre, creating an immersive experience. However, some players note that they haven't had enough time to fully explore this aspect yet.

    • “I haven't played the game much yet, so I can't speak too much to it, but it definitely has the environment and atmosphere down for us wuxia nerds.”
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12h Median play time
11h Average play time
3-17h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Tales of Wild is a open world role playing game.

Tales of Wild is available on PC and Windows.

On average players spend around 11 hours playing Tales of Wild.

Tales of Wild was released on April 17, 2024.

Tales of Wild was developed by Ac Games.

Tales of Wild has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Tales of Wild is a single player game with multiplayer and local co-op support.

Similar games include Conan Exiles, Dark and Light, Myth of Empires, Valnir Rok, No One Survived and others.