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ANGST: A TALE OF SURVIVAL (free demo)

ANGST: A TALE OF SURVIVAL (free demo) Game Cover
89%Game Brain Score
story, gameplay
grinding
89% User Score Based on 57 reviews

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ANGST: A TALE OF SURVIVAL (free demo) Game Cover

About

ANGST: A TALE OF SURVIVAL (free demo) is a single player survival survival game. It was developed by Mickey_Scorez and was released on October 14, 2024. It received positive reviews from players.

WISHLIST ON STEAM! In ANGST, you awaken alone in a vast, frozen wilderness, where survival is your only goal. The icy winds howl, wolves prowl the dark forests, and every resource must be fought for. Chop down trees to build fires that stave off the biting cold, craft weapons from scavenged materials, and struggle to stay alive. The world of ANGST is unforgiving, but beneath the snow and ice l…

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89%
Audience ScoreBased on 57 reviews
story4 positive mentions
grinding4 negative mentions

  • Immersive and atmospheric environment with a strong psychological and emotional survival experience.
  • Intuitive crafting and resource management system with meaningful progression that rewards patience.
  • Charming art style, smooth performance including on Steam Deck, and engaging narrative with mystery and exploration.
  • Gameplay can be grindy and repetitive, with frequent crafting of low durability tools becoming frustrating.
  • Combat system is simplistic and sometimes unsatisfying, with issues like blocking damage and dodging mechanics needing improvement.
  • Limited content variety and map size that may reduce replayability and lead to a feeling of repetitiveness over time.
  • story
    14 mentions Positive Neutral Negative

    The story is generally seen as intriguing yet understated, relying on environmental storytelling and subtle hints rather than direct exposition. While some find the plot engaging and immersive, drawing them in quickly with a mysterious tone, others criticize it as forced or nonsensical with dull quests. Overall, the narrative offers a balanced mix of simplicity and psychological depth, appealing to those who enjoy exploration and gradual story discovery.

    • “I love how quickly I was drawn into this game and how easy it was to grasp the story and what I needed to do next.”
    • “I was just itching to know more and see how many paths the story would take me.”
    • “The tone is immediately oppressive in a quiet, psychological way: the environment seems to carry a story that it refuses to reveal all at once, turning each step into an attempt not only to survive, but to understand.”
    • “There is also no easy way to heal, there is no voice acting, dialogue text is uninteresting, everywhere in this game looks the same, and quests are dull with mostly having to repair places on the map with gathered and crafted resources.”
    • “Think 'Deadwood' in terms of storytelling but less 'dark'.”
    • “It has a story and I think it could take around 4 - 6 hours but your first time will be closer to 8 - 12 depending on how much side content you want to do.”
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay offers an immersive, harsh survival experience that balances unforgiving realism with a steady progression system, keeping players engaged without overwhelming frustration. It effectively integrates emotional elements like loneliness and fear alongside traditional survival challenges, though newcomers may find the early game punishing. Overall, the mechanics are simple, enjoyable, and supported by responsive developer updates.

    • “The environment feels harsh yet immersive, and the steady sense of vulnerability keeps the gameplay engaging without becoming frustrating.”
    • “While the mechanics lean into unforgiving realism, Angst attempts to soften the blow with a steady progression system that retains growth between runs.”
    • “While the mechanics lean into unforgiving realism, the game attempts to soften the blow with a steady progression system that retains growth between runs.”
    • “For players unfamiliar with high-stakes survival mechanics, the harshness of the early game may feel punishing.”
    • “It treats loneliness, fear, and desperation as gameplay elements just as significant as hunger or cold.”
  • graphics
    9 mentions Positive Neutral Negative

    The graphics feature a charming, low-resolution isometric art style that is both visually appealing and easy on the eyes. The style creates a relaxing yet engaging atmosphere, blending simplicity with a unique, creepy ambiance that complements the gameplay well.

    • “A fun mix of Don't Starve and The Long Dark, simple yet engaging game with a charming art style.”
    • “This game offers a great balance between simple graphics and crafting, creepy story and environment, and somewhat challenging combat.”
    • “Great atmosphere and unique art style.”
    • “It's an isometric version of The Long Dark with low-resolution graphics.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its unique, haunting style that effectively blends a quaint yet creepy vibe, creating a compelling and psychologically intense survival thriller. Its slow-burning, atmospheric design stands out as a key strength, offering a distinct and immersive experience.

    • “The game is well crafted and the unique style adds a lot to the atmosphere of a quaint, creepy survival thriller.”
    • “For those who appreciate atmospheric, slow-burning survival titles with a strong psychological dimension, angst: a tale of survival offers a distinct, haunting experience worth exploring as it continues to grow.”
    • “Great atmosphere and unique art style.”
  • grinding
    4 mentions Positive Neutral Negative

    Users find the game heavily grindy and formulaic, with repetitive tasks like collecting materials and battling enemies, leading to a monotonous experience despite the game's small scale.

    • “It's bland, formulaic, and intensely grindy for such a small game.”
    • “For one thing, it's grindy.”
    • “Real grindy.”
  • emotional
    3 mentions Positive Neutral Negative

    The game "Angst: a tale of survival" stands out for its strong emotional immersion, emphasizing endurance and emotional struggle alongside physical survival. Hopeward Hollow evokes a deliberately empty yet emotionally charged atmosphere, contributing to the game's impactful emotional experience despite some flaws.

    • “Angst: A Tale of Survival, developed by Cherrypick Games and published by Games Operators and Cherrypick Games, is a survival experience built as much around emotional endurance as it is around physical struggle.”
    • “Hopeward Hollow feels intentionally empty yet emotionally charged.”
    • “Despite these shortcomings, Angst succeeds in crafting a survival experience grounded not in spectacle, but in emotional immersion.”
  • replayability
    1 mentions Positive Neutral Negative

    Users find the game replayable due to different progression paths and choices, encouraging multiple runs beyond just obtaining alternate endings.

    • “Maybe it was the way I progressed through the game or the choices I made, which is why I started a new run and why I think it is replayable, not only to get the other ending.”
  • stability
    1 mentions Positive Neutral Negative

    The game runs smoothly and maintains a stable 60 FPS on the Steam Deck, ensuring a consistent and reliable performance.

    • “Runs great on the Steam Deck hitting 60 FPS.”
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Frequently Asked Questions

ANGST: A TALE OF SURVIVAL (free demo) is a survival survival game.

ANGST: A TALE OF SURVIVAL (free demo) is available on Windows, Xbox and PlayStation.

ANGST: A TALE OF SURVIVAL (free demo) was released on October 14, 2024.

ANGST: A TALE OF SURVIVAL (free demo) was developed by Mickey_Scorez.

ANGST: A TALE OF SURVIVAL (free demo) has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

ANGST: A TALE OF SURVIVAL (free demo) is a single player game.

Similar games include The Long Dark, Winter Burrow, Winter Survival, The Flame in the Flood, ICARUS and others.