Cube Mission
- October 1, 2019
- Nannings
Cube mission is a fun isometric action platforming puzzler. Travel through a floating world with all kinds of different obstacles and precarious puzzles. This journey can be enjoyed by anyone looking for an amusing, challenging and rewarding adventure. Move the cube and find the best path to your destination. Solve tricky puzzles and escape malicious traps. The difficulty is between challenging an…
Reviews
- The game features engaging and moderately challenging puzzles that provide a relaxing experience.
- The level design is well-crafted, with interesting mechanics such as companion cubes that add depth to the gameplay.
- Controls are smooth and responsive, making it accessible for casual gamers and those with disabilities.
- The game is relatively short, with only 36 levels that can be completed in about 30 minutes, leading to concerns about value for money.
- Graphics are minimalistic and lack customization options, which may disappoint players expecting higher visual quality on PC.
- Some gameplay mechanics can feel frustrating, such as the lack of quick save options and inconsistent hitboxes, which can hinder the overall experience.
- graphics7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The graphics of the game have received mixed reviews, with some users criticizing the lack of resolution and customization options, leading to a perception of low quality for a PC title. However, others appreciate the smooth controls and minimalist aesthetic, noting that the graphics represent an improvement over previous titles from the developer. Overall, while the visuals may not meet the high standards expected by PC gamers, they offer a relaxing experience suitable for a puzzle game.
“Smooth control and relaxing graphics.”
“The graphics in this one were an upgrade from all of NanningsGames' other games they produce.”
“Good quiet puzzle game with a minimalist aesthetic.”
“There's no options to change the resolution for the game or customize the graphics settings.”
“There's no way for gamers to try to improve the low-quality graphics.”
“Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.”
- story6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The story of "Cube Mission" revolves around guiding a cube through various obstacles to reach a glowing goal marker, embodying a classic puzzle platformer narrative. While it shares similarities with other titles in the genre, it offers enough unique elements to maintain player interest. Overall, the narrative is straightforward, focusing on the challenge of navigation rather than a complex storyline.
“The primary objective of each mission comprises of reaching a specified glowing goal marker, though a multitude of obstructions hinder the player’s progress.”
“Comprehensively, [i]Cube Mission[/i] is a fairly common example of puzzle platforming with enough identity to provoke intrigue.”
“[i]Cube Mission[/i] is a puzzle platformer designed around navigating the titular object through a multitude of obstacles both static and dynamic in function.”
“Cube Mission is another generic game that fails to offer a compelling story.”
“The narrative in Cube Mission is lackluster and does not engage the player.”
“Overall, the story in Cube Mission feels uninspired and fails to add depth to the gameplay.”
- gameplay6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The gameplay is characterized by its charming and engaging level designs, featuring simple execution and minimalistic aesthetics that emphasize core gameplay elements. Each level introduces new mechanics, which are well-executed and contribute to a unique gameplay experience that balances challenge with accessibility.
“Though elementary, the game communicates charm in its gameplay and level compositions that are engaging and moderately challenging.”
“This title utilizes simple execution and minimalistic design rather than extraneous detail for designed properties, bringing into focus gameplay elements rather than unnecessary effects.”
“Gameplay - this title utilizes simple execution and minimalistic design rather than extraneous detail for designed properties, bringing into focus gameplay elements rather than unnecessary effects.”
“As with the previous games, each new level might add a new mechanic.”
“Mechanics are well done and gameplay is unusual.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game features 36 well-designed levels and is generally considered reasonably polished, with users reporting no significant glitches, aside from a minor issue with the "thanks for playing" screen.
“The game crashes frequently, making it nearly impossible to progress without losing progress.”
“I experienced multiple freezes during gameplay, which ruined the overall experience.”
“There are constant connectivity issues that disrupt the flow of the game.”
- music1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
The music is characterized by a nostalgic 1970s Atari/Intellivision aesthetic, featuring a catchy soundtrack that, while repetitive, remains enjoyable and does not become tiresome.
“It actually looks nice in that pleasing, 1970s Atari/Intellivision type way, with a catchy little soundtrack that, despite looping repeatedly, doesn't really overstay its welcome.”
“The music is repetitive and lacks variety, making it feel monotonous after a short while.”
“While the soundtrack has a nostalgic vibe, it quickly becomes tiresome due to its limited range.”
“The audio quality is subpar, and the music feels like an afterthought rather than an integral part of the game.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is not explicitly highlighted in the provided text, as it focuses more on gameplay mechanics rather than emotional engagement. However, the concept of consuming smaller orbs could evoke feelings of power or dominance, depending on the player's perspective. Overall, the emotional depth appears limited based on this description.