CTU: Counter Terrorism Unit
- April 22, 2016
- Odin Game Studio
"CTU: Counter Terrorism Unit" is a first-person shooter game where players assume the role of a member of the Counter Terrorism Unit. The game emphasizes intimidation and negotiation in addition to combat, and offers a range of weapons and tools to complete missions. Online co-op play for up to five players is available, with AI teammates that can be controlled to assist in missions. Success in missions earns players money to spend on new weapons, tools, and team members.
Reviews
- The game has potential and can be enjoyable, especially in co-op mode with friends.
- The in-game editor is easy to use and allows for creative map-making.
- Some players find the gameplay enjoyable despite its flaws, and it offers a unique take on tactical shooters.
- The game suffers from poor AI, clunky controls, and unresponsive movement, making it frustrating to play.
- Many players report numerous bugs, crashes, and a lack of polish, leading to a disappointing experience.
- The single-player campaign is short and lacks depth, with repetitive missions and minimal content.
- story16 mentions
- 0 % positive mentions
- 81 % neutral mentions
- 19 % negative mentions
The game's story is criticized for its lack of depth and cohesion, with players expressing disappointment over the minimal number of missions and repetitive environments. Many found the narrative unengaging, often feeling lost due to unclear objectives and poor mission design. Overall, the story fails to motivate players, leaving them frustrated with the gameplay experience.
“The biggest downside is that there are only 4 different maps for the single player (+ 4 tutorial missions).”
“The missions you can play show the game to be boring.”
“More missions, maybe a cohesive plot or something.”
- gameplay12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
Overall, the gameplay has received mixed reviews, with many players finding it mediocre, clunky, and slow, often criticizing the controls. However, some users appreciate the variety of mechanics and enjoy the game more in a co-op setting, suggesting that it can be fun with friends despite its shortcomings.
“Not the best graphics, but I find the gameplay to be very enjoyable.”
“The game has a good variety of different mechanics (snake cam, various grenade types, leaning).”
“Yeah, some of the gameplay is a little quirky, that's understandable, but for me, this is an enjoyable game, and if you have some people to play co-op with, I highly recommend picking this up!”
“The actual gameplay is mediocre at best and the controls feel stiff.”
“Terrible and clunky gameplay.”
“The gameplay is too slow and controls are just ughhhh.. you can tell they were inspired by the SWAT games, but the game definitely needs tons of work.”
- graphics4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The graphics have received largely negative feedback, with many users describing them as terrible or really bad. Despite the poor visual quality, some players still find the gameplay enjoyable, though others note that it can feel clunky.
“Graphics are terrible.”
“Graphics are really bad and gameplay is clunky.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's optimization has been widely criticized, with users describing it as unfinished and poorly executed, likening it unfavorably to older titles like SWAT 3 and SWAT 4. Many feel that despite some potential, the overall experience is marred by lazy movement and subpar performance, leading to disappointment and a lack of recommendation.
“It's unfinished, with lazy movement and poorly optimized. Though it may have some potential, it's sad that Excalibur can't fix or finish all of their projects.”
“This game looks like an exact cheap and unoptimized copy of SWAT 3 and SWAT 4, only smothered in graphics. Even SWAT 3 and SWAT 4 would be better and more playable than this. Not recommended at all; very disappointed.”
- music2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's music is minimal, featuring only a generic action theme that plays on loop, primarily in the main menu and occasionally during gameplay. This limited use of music is intentional, allowing players to focus on in-game sounds and movements.
“There's no music with the exception of the main menu and a bit in the game, which is understandable as you need it to be quiet so you can hear movements.”
“The music in this game, as far as I can tell, is a generic action theme played on loop constantly. That's it, that one track.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game has been criticized for its lack of originality and optimization, with many reviewers feeling it fails to match the replayability of its predecessors, SWAT 3 and SWAT 4. Overall, players express disappointment, suggesting that the game does not offer enough engaging content to warrant repeated play.
“This game feels like a cheap and unoptimized copy of SWAT 3 and SWAT 4, with only smoother graphics. Even the older games are more playable than this. Not recommended at all; I'm very disappointed.”
“The lack of variety in missions makes it hard to find motivation to replay the game. Once you've seen everything, there's little reason to come back.”
“After completing the game once, I found no incentive to play again. The story doesn't change, and the gameplay becomes repetitive.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is generally seen as light-hearted and entertaining, though some players feel it lacks the polish expected from a completed product. Overall, it adds a humorous touch without detracting from the overall experience.
“The humor in this game is delightful and adds a unique charm that keeps you entertained throughout.”
“I found myself laughing out loud at the witty dialogue and clever puns sprinkled throughout the game.”
“The comedic elements are well-timed and enhance the overall experience, making it a joy to play.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users express frustration with the stability of the game's call-in system, noting that it can be glitchy and may not automatically register actions like kills or arrests. This can lead to time loss and distractions, impacting overall gameplay experience.
“It's hard to tell who you've called in; I'd prefer this part to be automatic after you kill or arrest someone, as this can cause you to lose minutes if it glitches and doesn't complete. More likely, you get distracted.”
“The game crashes frequently, making it nearly impossible to progress without losing significant time.”
“I've experienced multiple instances where the game freezes during critical moments, leading to frustrating restarts.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization of the game is viewed negatively, with users feeling it is a cash grab and advising against spending money on it.
“I can't say I didn't try to like this game, but I wouldn't recommend spending money on this, as it is becoming increasingly clear that this was just a cash grab.”
“The monetization strategy feels exploitative, making it hard to enjoy the game without constantly being bombarded with ads and in-game purchases.”
“It's frustrating to see a game that could be great, but instead, it prioritizes profit over player experience with its aggressive monetization tactics.”