- October 30, 2020
- Sinclair Strange
Crypt Stalker
Platforms
About
"Crypt Stalker" is a nostalgic throwback to classic action games, emphasizing tough-as-nails challenges and pixelated graphics. Fight through nine stages of demons using a cyber whip or side arm, while navigating environmental hazards. Once you defeat the demon overlord, test your skills in monochromatic handheld mode for an added difficulty boost. Get ready for a high-stress, rewarding gaming experience.






- Crypt Stalker captures the nostalgic NES Castlevania look and feel while offering a more forgiving difficulty curve, making it accessible to a wider audience.
- The game features a variety of content, including a unique Game Boy mode and multiple challenges, providing good replay value for its low price.
- Players appreciate the fast-paced gameplay and solid level design, with many noting the enjoyable pixel art and soundtrack that enhance the retro experience.
- Many players report issues with controls, including stiffness and input lag, which can lead to frustrating gameplay experiences.
- The level design has been criticized for being repetitive and relying on trial-and-error mechanics, which some find outdated and unenjoyable.
- Bugs and glitches, such as character movement issues and menu problems, detract from the overall experience, leading to complaints about optimization.
- gameplay38 mentions Positive Neutral Negative
Crypt Stalker offers a nostalgic throwback to classic 2D platformers, blending elements from games like Castlevania and Vice: Project Doom with fast-paced, responsive controls. While the gameplay features clever platforming puzzles and solid level design, players may need time to adjust to some mechanics and avoid traps. Overall, the game is praised for its engaging gameplay and fun retro references, making it a worthwhile experience for fans of the genre.
“It's a faster-paced classicvania-inspired indie with not only many references to many retro games but also great gameplay and solid level design.”
“The major way it sets itself apart is the proliferation of platforming puzzles: each stage introduces some new mechanic (blocks that raise when you stand on them; lights that go out unless you hit a switch; lava that periodically raises to engulf the lower half of the screen; and so on) and explores it to a degree that Castlevania never did.”
“Gameplay wise it's very speedy and responsive, although sometimes it feels a little extra slick in spots but you can get used to it.”
“Again with the cheap traps, I don't know the whip chain mechanics, I know they work, so I use them and then I'm flung into a trap and I don't know what to do, do I jump?”
“There was never a place to practice any fancy maneuvering with this mechanic.”
“But it does take a bit of getting used to the controls and mechanics.”