- December 31, 2014
- David Teruel
Crunch Time!
Platforms
About
"Crunch Time!" is a humorous card game based on video game development, where you manage your own company and compete to complete the best projects. Use cards representing developers, positive cards to speed up work, and negative cards to hinder opponents. The game features over 100 unique cards and 28 available projects to complete, providing insight into the video game development process. A physical version of the game can be obtained through the developer's website.




- The game has a fun and humorous theme centered around game development, which can be enjoyable for those familiar with the industry.
- It's a simple and easy-to-understand card game that can provide a few hours of casual entertainment.
- The production quality is decent, with nice art and a polished presentation for its low price point.
- The gameplay is heavily reliant on luck, with no deck-building or strategic depth, leading to repetitive and unengaging matches.
- There is no option to discard cards, which can result in players being stuck with unplayable cards, further diminishing the strategic element.
- The lack of multiplayer options and a main menu, along with balance issues, makes the game feel incomplete and limits its replayability.
- gameplay30 mentions Positive Neutral Negative
The gameplay is criticized for being overly simplistic and heavily reliant on luck, with many players noting that the draw mechanic leads to frustrating situations where players are left with useless cards while opponents execute combos. Despite its polished appearance and unique concept, the game lacks depth, strategy, and meaningful mechanics, resulting in an experience that feels shallow and underdeveloped. Overall, the gameplay is seen as unpleasant and in need of significant reworking to enhance player engagement.
“The mechanics of the game are relatively simple and not a whole lot of explanation is required to understand what you must do, which is a good thing, because card-battling games at times can get very complex.”
“The gameplay is pretty simple; you have 5 cards, and you can play as many as you want per turn as soon as they have a valid target.”
“Shallow, underdeveloped card game with tons of rule pitfalls and 90% pure luck gameplay.”
“Polished and relatively unique, but the actual gameplay boils down mostly to pure chance, with no deckbuilding and little strategy involved.”
“The biggest drawback is the mechanics (you always get up to 5 cards max), which means you'll be sitting around with unnecessary cards in your hand while your opponent pulls combo after combo.”