- January 20, 2016
- Whiskey Jack Games
Crudelis
Platforms
About
"Crudelis" is a single-player Role Playing game set in 1896, where you play as Henry Shackelton with just 60 minutes left to live. The game features a non-linear plot, 12 possible endings, and a steampunk atmosphere based on historical events during The Industrial Revolution. With an emotional soundtrack by Richard Wurth and handmade graphics, every decision you make has irreversible consequences.
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- The game features a unique and interesting setting with a steampunk atmosphere, providing a captivating backdrop for the story.
- High replayability with multiple endings and choices that significantly affect the outcome, encouraging players to explore different paths.
- The music and atmosphere are well-received, enhancing the overall experience of the game.
- The game suffers from poor visual quality and inconsistent art styles, detracting from the overall presentation.
- Lack of a save function leads to frustration, as players must rely solely on autosaves, which can result in losing progress after making wrong choices.
- Gameplay can feel repetitive and underbaked, with limited options for exploration and a tendency to get stuck without clear guidance.
story
17 mentions Positive Neutral NegativeThe game's story is praised for its captivating nature and non-linear structure, offering multiple outcomes that encourage replayability. However, this complexity can lead to confusion depending on the chosen route, and players may find themselves stuck or wasting time before reaching an ending. Overall, the narrative is engaging but requires players to navigate it without much guidance.
“Last but not least, a very good and captivating story.”
“Gameplay mainly consists of various investigations, and the pacing of the storyline as you decide to follow it.”
“The one-hour deadline doesn't matter; you will get an ending or get stuck and waste time trying to push the plot well before you reach it.”
“Because it’s non-linear, the plot can be a bit confusing depending on what route you’re on.”
“Well, before describing anything concerning the plot or gameplay, I must say that the game doesn't hold your hand at all.”