Critical Chess

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This game was created over a few days in July of 2022 for the Portland Indie Game Squad (PIGSquad) July Summer Slow Jam. The technical theme was "stealth" and the creative theme was "critters"; I implemented the stealth prompt by allowing player pieces to color-shift and hide within their own color squares, and I implemented critters by reconsidering the word as a portmanteau of "critical hitters"…

  • Windows

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