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Crisis VRigade 2

Crisis VRigade 2 Game Cover
81%Game Brain Score
story, graphics
optimization, grinding
81% User Score Based on 215 reviews

Platforms

PCPlayStation VRPlaystation 4Virtual RealityWindowsPlayStation
Crisis VRigade 2 Game Cover

About

Crisis VRigade 2 is a single player and multiplayer casual shooter game with a violence theme. It was developed by Sumalab and was released on November 11, 2021. It received positive reviews from players.

Crisis VRigade 2 is a virtual reality action filled first person shooter that lets players take on the role of a SWAT trooper. If you liked Crisis VRigade, you'll love Crisis VRigade 2.

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81%
Audience ScoreBased on 215 reviews
story4 positive mentions
grinding5 negative mentions

  • Great arcade-style VR shooter reminiscent of Time Crisis, with immersive physical cover mechanics that require ducking, crouching, and moving your body for realistic gameplay.
  • Improved graphics and sound over the original, with diverse weapons, levels, boss fights, and unlockable content that encourages replayability and grinding.
  • Co-op multiplayer added, cross-platform support, and a solid workout experience; highly recommended for fans of classic rail shooters and VR newcomers alike.
  • High difficulty with punishing enemy accuracy and spacing, often causing cheap or unfair deaths without clear visual indicators for incoming hits.
  • Lack of locomotion and limited cover sometimes require uncomfortable physical postures (e.g., crouching on knees or lying down), which can be tiring and inaccessible to some players.
  • Technical issues including inconsistent gun handling and reload mechanics, occasional bugs, poor voice acting, and need for more content, customization options, and quality-of-life improvements such as easier difficulty modes and better controller support.
  • story
    44 mentions Positive Neutral Negative

    The game's story is minimal and disjointed, featuring only three missions with weak narrative cohesion and lackluster voice acting. The missions are challenging but lack meaningful design or enemy variety, relying mostly on repetitive combat scenarios without significant plot development. Despite its minimal storytelling, some players find replay value and enjoy the VR gameplay experience.

    • “Having completed the game, I can 100% recommend this and am excited for more missions and multiplayer support.”
    • “After 4 hours of playing, I beat all 3 missions.”
    • “Completed the first mission on veteran; it was a challenge.”
    • “The game has no story.”
    • “One mission follows your character into Chinatown to take down some "gang members" (Yakuza stand-ins that don't have any similarities to anything but modern-day hoodlums), which becomes incredibly confusing when you fight a large Japanese man wielding a minigun at the end of the level.”
    • “You play all of these missions, all the while being talked to by a voice on the radio with terrible line delivery.”
  • graphics
    43 mentions Positive Neutral Negative

    The game's graphics show a significant upgrade from its predecessor, delivering a polished, arcade-style 90s aesthetic with lifelike visuals and detailed weapon designs. While some find the retro-inspired look nostalgic and immersive, others feel the visuals are inconsistent or outdated, though overall performance remains smooth. The graphical improvements enhance the gameplay experience, making it more engaging despite minor criticisms regarding polish and visual cohesion.

    • “Huge graphical update over the first iteration, great 90's arcade feel to the game and really gives you a workout, sending you back to the start of the level every time you die makes you get better quickly!”
    • “The first one I was very hesitant to play because of the cartoony graphics, but it was such an immersive game I forgot I was looking at cartoons and couldn't believe how immersive it was to give you the feeling of being an arcade style SWAT officer. This game however takes it to another level of realism with the lifelike graphics, I mean wow!”
    • “Definite improvement in the graphics quality, enemy movement is fluid and the gun designs are significantly better (including much more useful iron sights).”
    • “While the graphics seem outdated for a PS2, it helps to draw in the allure the game tries to sell; problem is, the visuals of everything around it don't match up (especially when the buildings and other objects on stage don't share the same cell-based look), placing a yellowed filter or maybe scanlines would help with selling the nostalgia.”
    • “Graphics look like an early 3D game without even vertex lighting.”
    • “Crvr2 has a long way to go - it needs way more polish with the visuals and audio --- please hire a native English copywriter/editor.”
  • gameplay
    25 mentions Positive Neutral Negative

    The gameplay offers a fast-paced, intense shoot-and-cover experience with satisfying weapon handling and solid core mechanics, appealing to fans of VR shooters like Pavlov and Superhot. However, it suffers from some rough VR mechanics, lack of feedback, repetitive design, and missing features like a crouch option or damage indicators, which can diminish immersion and strategic depth. While entertaining, these issues may cause the gameplay to feel off or stale over time, especially in early areas with heavy enemy pressure.

    • “Yes, I could set it to automatic reloads, but I love the mechanic of doing the manual reload so much I refuse to swap.”
    • “The gameplay and weapon handling are quite good and satisfying.”
    • “Overall, the game mechanics are solid.”
    • “Had there been a simple crouch mechanic or crouch button as an option if you didn't want to physically crouch, this would be a no-brainer because it plays very well but you will spend most of the game crouched on your floor.”
    • “Damage indicators are absolutely necessary if you don't want to just blind fire from cover all the time, which is not fun gameplay.”
    • “While some of the environments and scripted mission beats are nice, the gameplay itself feels like it lacks meaningful design, and since the core mechanics are the same in every level, it's really holding the experience of the entire game back.”
  • humor
    7 mentions Positive Neutral Negative

    The game features a strong, consistent sense of humor with funny commentary, humorous boss battles, and playful references like the Scarface tribute and witty radio dialogue. The humor is well-integrated, providing lighthearted moments despite the challenging gameplay. Overall, it adds an enjoyable and entertaining layer to the experience.

    • “The developer has a pretty good sense of humor, and if you beat the game it's pretty funny, specifically the Scarface tribute.”
    • “The 2nd boss battle is funny with a hard hint referencing 'say hello to my little friend.'”
    • “This game has some funny dialogue, like when you get a headshot at long range and the voice over the radio says 'Jesus, 100 points to Gryffindor,' which gave me a chuckle.”
  • optimization
    5 mentions Positive Neutral Negative

    The game demonstrates generally solid optimization with good performance across different hardware, though some users note challenges when recording or using older GPUs. However, VR support appears to be tailored to specific headsets, indicating room for improvement in broader Oculus compatibility.

    • “Graphics were decent in an arcadey way, the AI is challenging, and I didn't experience any performance issues on any of the maps.”
    • “Performance is great as well.”
    • “Performance was alright with my 1080.”
    • “Performance is pretty hard to maintain, even when recording with a 3080.”
    • “Needs better Oculus support - it seems obvious that the developers optimized this for a very specific VR set.”
    • “And performance was alright with my 1080.”
  • grinding
    5 mentions Positive Neutral Negative

    Grinding in the game is frequent and can feel tedious, requiring repeated level playthroughs and stockpiling lives to progress. While in-game currency earned through grinding offers some relief by unlocking extra lives, the overall experience may feel frustrating due to frequent deaths and slow pacing.

    • “Yes, learning the levels, replaying them, and stocking extra lives will get you further - but it's a lot of grinding where I feel the game deserves to be immediately fun.”
    • “3 lives and you are dead and have to restart, or, as they added in-game currency (not real money) where you can unlock new lives and continue from where you die, that you earn from grinding the levels, that you keep unfairly dying on, to then last a little bit longer before you unfairly die again.”
    • “The multiple dips to black after you clear an area feel long and tedious.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is generally unremarkable and repetitive, often recycling tracks across zones, which leads to noticeable silence and breaks immersion. Adding more emotive vocals and ambient background music could enhance the atmosphere and provide better context for players.

    • “It takes you back to a 90's game called Time Crisis, with an amazing soundtrack and cool intro.”
    • “Adding more emotion in the vocals and line delivery can help players gain more info about the situation, even adding a background ambient or musical track could help.”
    • “The overall music is nothing to write home about as it also reuses tracks when you finish a zone.”
    • “Becomes very obvious when the music stops and there's significant periods of silence waiting.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers strong replayability, especially when played cooperatively, with multiple mission paths and unlockables encouraging repeated playthroughs despite its short overall length. Its arcade-style gameplay and branching directions add variety that keeps players engaged beyond the initial completion.

    • “My hours played show its replayability, and that's mostly been with a friend on Quest 2.”
    • “Though it only took me an hour to progress through the 3 missions (I have finished the original many times), there is heaps of replay value.”
    • “If you have not played Vrigade 1, then this is a Time Crisis-style shooter. It's very arcadey and short, but with added replayability due to different directions you can choose and the unlocks added in this version.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional impact is weakened by a bland and emotionally flat voice in the first level, which disrupts the atmosphere during intense moments like the firefight.

  • monetization
    1 mentions Positive Neutral Negative

    The game's monetization is generating high expectations, with users anticipating it to be a major success in the VR market. However, specific details about pricing or in-game purchases are not highlighted.

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6h Median play time
6h Average play time
4-7h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Crisis VRigade 2 is a casual shooter game with violence theme.

Crisis VRigade 2 is available on PC, PlayStation 4, Virtual Reality, Windows and others.

On average players spend around 6 hours playing Crisis VRigade 2.

Crisis VRigade 2 was released on November 11, 2021.

Crisis VRigade 2 was developed by Sumalab.

Crisis VRigade 2 has received positive reviews from players. Most players liked Crisis VRigade 2 for its story but disliked it for its optimization.

Crisis VRigade 2 is a single player game with multiplayer and local co-op support.

Similar games include Crisis VRigade, Zero Caliber VR, Overkill VR, After the Fall, John Wick Chronicles and others.