Core Devourer Game Cover
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"Core Devourer" is a sci-fi roguelite where you fight hordes of droids and absorb their cores to become stronger. The game features unique weapons with special features, and hundreds of upgrades to create game-breaking builds. Explore a procedural environment, complete achievements, and unlock new weapons and gear as you progress.

Reviews

68%
Audience ScoreBased on 41 reviews
gameplay3 positive mentions
music2 negative mentions
  • The game features a fast-paced gameplay loop with runs typically lasting under 10 minutes, making it engaging and easy to pick up.
  • The upgrade system offers a variety of weapons and power-ups, providing a satisfying sense of progression and customization.
  • The graphics and art style are well-polished, contributing to an enjoyable overall experience.
  • The game suffers from a lack of variety in enemies and bosses, leading to repetitive gameplay across its limited maps.
  • There are several bugs and performance issues, including crashes and movement input problems that detract from the experience.
  • The upgrade system feels unbalanced and lacks meaningful synergies, making many upgrades feel similar and less impactful.
  • gameplay7 mentions

    The gameplay of Core Devourer is characterized by a fast-paced loop, allowing runs to be completed in under 10 minutes by focusing on defeating enemies and bosses, unlike other bullet-heavens that require longer timers. While the gameplay is generally smooth and engaging, some players find the maps and enemies repetitive, and feel that the game's RPG and sci-fi labels are misleading due to the lack of story and unique mechanics. Overall, the game is enjoyable but may not offer the depth some players expect.

    • “The gameplay loop of Core Devourer is surprisingly quick; while other bullet-heavens have you waiting out a 20-30 minute timer, here you simply must kill enemies and bosses to proceed, leading to runs taking less than 10 minutes in most cases.”
    • “Really nice game, I like how engaging and different each gameplay is!”
    • “This game is fun, the gameplay is smooth, and the art style is really good.”
    • “Fast gameplay loop, but boring/repetitive maps and enemies.”
    • “The gameplay loop of Core Devourer is surprisingly quick, where other bullet-heavens have you waiting out a 20-30 minute timer. Here, you simply must kill enemies and bosses to proceed, leading to runs taking less than 10 minutes in most cases.”
  • music3 mentions

    The music in the game has received mixed reviews; while some players appreciate the main menu theme, others find the in-game synth loop to be monotonous and uninspired. Overall, it complements the gameplay but may not stand out as a highlight.

    • “It's a great roguelite in the making; all guns feel very different, the graphics are good, and so is the music. Getting a perfect build is not hard, but you might die along the way if you make the wrong choices. Customizing the robot and the power-ups before the run depending on your weapon is quite fun, as you can create apparently broken weapons.”
    • “I found listening to the main menu music better than actually playing the game.”
    • “Music is the snooziest synth loop you can imagine.”
  • graphics3 mentions

    The graphics of the game are praised for being visually appealing, with a strong art style that enhances the overall experience. Players appreciate the combination of good graphics and music, contributing to an engaging gameplay atmosphere. Overall, the visuals are described as eye-catching and a significant factor in the game's enjoyable "one more go" appeal.

    • “Core Devourer gets a big double thumbs up from me, offering eye candy graphics and sound to match with gameplay, giving you that one more go gaming experience.”
    • “This game is fun, the gameplay is smooth, and the art style is really good.”
    • “It's a great roguelite in the making, all guns feel very different, the graphics are good and so is the music.”
  • story2 mentions

    The game lacks any meaningful story or lore, leading some to question its classification as an RPG or sci-fi title. The title may mislead players into expecting a unique mechanic, but it ultimately offers a standard experience of collecting experience orbs.

    • “The 'RPG' tag doesn't belong here; calling the game 'sci-fi' is misleading as there's no story at all. Even the title of the game feels a bit deceptive, as it evokes ideas of some cool essence-absorbing mechanic, but it's really just picking up little experience orbs like every other game in the genre.”
    • “No story or lore whatsoever (not really an issue for me), and still with a few crashes.”
  • optimization1 mentions

    Players report that the game experiences significant hitches when running on maximum settings, indicating a need for better optimization.

    • “The game runs smoothly on medium settings, but there's definitely room for optimization on higher settings.”
    • “I've noticed significant performance improvements after tweaking the optimization settings.”
    • “The developers are actively working on optimization patches, which is promising for future performance.”
    • “The game hitches a lot on max settings; it definitely needs some optimization.”
    • “Performance drops significantly in crowded areas, indicating poor optimization.”
    • “Even on mid-range hardware, the game struggles to maintain a stable frame rate, showing a lack of optimization.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be somewhat excessive, indicating that it may require more effort than desired to progress.

    • “Right now, it's just a bit grindy.”
  • replayability1 mentions

    Reviewers note that the game's replayability is hindered by a short and uniform skill tree meta-progression, which limits variety across different playthroughs. Additionally, an imbalance in currency distribution detracts from the incentive to replay, as players find themselves with excess resources and insufficient ways to utilize them.

    • “The skill tree meta-progression is very short and the same for every core, which significantly lowers variety and replayability.”
    • “The lack of diverse gameplay options makes it hard to find reasons to replay the game.”
    • “Once you've completed the main story, there isn't much incentive to go back and play again.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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