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Cooking Trip Game Cover

About Cooking Trip

Cooking Trip is a single player casual management game with a anime theme. It was developed by GameOn Production and was released on May 1, 2019. It received mostly positive reviews from players.

Cooking Trip – walk the path to perfection. Fulfill your dream and become a great chef!

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Reviews

68%Audience ScoreBased on 22 reviews
optimization3 positive mentions
story3 negative mentions

  • Accessible time management gameplay with an engaging pace and steady difficulty increase.
  • Bright, colorful graphics with clear visuals that support quick decision-making.
  • Satisfying progression system including kitchen upgrades that enhance gameplay efficiency.
  • Repetitive and monotonous gameplay with little variation across 60 nearly identical levels.
  • Lack of challenge and strategic depth, leading to periods of waiting and boredom for experienced players.
  • Technical issues such as poor fullscreen scaling, occasional bugs, and controls feeling like a shallow mobile port on PC.
  • gameplay

    14 mentions Positive Neutral Negative
    21% positive mentions, 58% neutral mentions, 21% negative mentions

    The gameplay offers an accessible, fast-paced time management experience focused on multitasking and efficiency, with smooth progression through practical upgrades. While initially fun and polished, it relies on a consistent core formula with increasing customer volume rather than introducing new mechanics, leading to repetitive and less engaging long-term play for some users.

    • “Designed around accessible time management gameplay, the title delivers an experience centered on multitasking, efficiency, and constant movement rather than deep restaurant simulation systems.”
    • “Early levels provide a comfortable introduction to the mechanics, but the difficulty gradually rises as larger volumes of customers arrive and order complexity increases.”
    • “The upgrade system reinforces progression in meaningful ways by giving players practical improvements that directly affect gameplay performance rather than cosmetic rewards alone.”
    • “The core gameplay formula remains largely consistent throughout progression, which may create repetition for players looking for major gameplay changes or deeper restaurant management systems.”
    • “As featured in hundreds of mobile apps, gameplay here is a woeful routine of platespinning... that is to say, you need to tap on your iPhone screen to satisfy various customers as they come in and take care of other little busywork jobs.”
    • “Well... I can now certainly say that I've encountered a certain game mechanic where the stream of customers never gets faster or harder.”
  • graphics

    12 mentions Positive Neutral Negative
    25% positive mentions, 50% neutral mentions, 25% negative mentions

    The game's graphics are simple and cartoony, prioritizing clarity and readability over realism, which appeals to some players but lacks detailed variety and customization options. While visually cute and functional, the graphics feel basic and somewhat repetitive, especially for a PC game, and may not meet the expectations of those seeking high-quality, immersive visuals.

    • “The visuals prioritize readability over realism, ensuring players can quickly identify important information during busier moments.”
    • “This game is so fun and the graphics are so cute!”
    • “Great graphics good story.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “The mobile app features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps.”
    • “Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.”
  • story

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    The game's story is minimal and primarily serves as filler, with progression and gameplay acting as the main motivators. Some find the storyline unengaging or poorly presented through cutscenes, while others appreciate its simplicity and focus on gameplay over narrative. Overall, the story is considered secondary to the game's core mechanics.

    • “I'm not really one for storylines, I usually just want to get in there and play rather than view another cutscene; but this game took the same old formula and made it more interesting to play.”
    • “Great graphics, good story.”
    • “The story is just a filler.”
    • “The cutscene is also very boring; the story is good but too many words squeeze into one picture. It also looks very weird in full screen, as it stays at 1:1 ratio instead of 16:9.”
    • “Rather than telling an elaborate story, Cooking Trip uses progression as motivation, encouraging players to continue advancing toward bigger goals and greater achievements.”
  • optimization

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The optimization aspect emphasizes meaningful progression through practical gameplay improvements rather than cosmetic changes, rewarding players focused on performance and efficiency. It caters well to those who enjoy mastering and refining mechanics, though it may appeal less to players seeking deep simulation complexity.

    • “The upgrade system reinforces progression in meaningful ways by giving players practical improvements that directly affect gameplay performance rather than cosmetic rewards alone.”
    • “Much of the long-term satisfaction comes from improving performance and refining efficiency rather than discovering entirely new mechanics.”
    • “Players who enjoy optimization and mastery will likely appreciate this structure more than those searching for extensive simulation depth.”
  • music

    2 mentions Positive Neutral Negative
    0% positive mentions, 50% neutral mentions, 50% negative mentions

    Users find the music repetitive but recommend upgrading the gramophone early (around levels 20-40) to enhance the audio experience.

    • “The music is repetitive.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game appears to be divisive, with some players finding certain elements unintentionally funny while others feel uncomfortable or offended by the jokes. Overall, the humor may not resonate well with all audiences and can be perceived as insensitive.

  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is characterized by colorful kitchens, cheerful environments, and appealing food presentation, creating a warm and inviting experience for players.

    • “Colorful kitchens, cheerful environments, and appealing food presentation contribute to a welcoming atmosphere.”
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Play Times

16h Median play time
16h Average play time
16-16h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Cooking Trip is a casual management game with anime theme. Common tags for Cooking Trip include 2d, family friendly, logic, cooking, cartoony and others.

Cooking Trip is available on PC, Phone, iPad, iPhone and others.

On average players spend around 16 hours playing Cooking Trip.

Cooking Trip was released on May 1, 2019.

Cooking Trip was developed by GameOn Production.

Cooking Trip has received mostly positive reviews from players. Most players liked Cooking Trip for its optimization but disliked it for its gameplay.

Cooking Trip is a single player game.

Similar games include Cooking Trip: Back on the road, Cooking Trip New Challenge, Travel Cuisine Collector's Edition, Katy & Bob: Cake Café, Katy and Bob: Safari Cafe and others.