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CometStriker

100%Game Brain Score
music, gameplay
story
100% User Score Based on 90 reviews

Platforms

Mac OSMac OSPCPCPhonePhoneWindowsWindowsLinuxLinuxTabletTablet

About

"CometStriker DX" is a local multi-player , action-packed shooter with co-op and single-player options. Navigate through 5 levels of branching paths, battling various enemies, mini-bosses, and bosses. Unlock 4 difficulty levels, and 5 additional characters with unique equipment and playstyles. The game features easy-to-learn combat controls, a labyrinth mode, and a compelling soundtrack.

CometStriker screenshot
CometStriker screenshot
CometStriker screenshot
CometStriker screenshot
CometStriker screenshot
CometStriker screenshot
CometStriker screenshot
CometStriker screenshot
CometStriker screenshot
CometStriker screenshot
CometStriker screenshot
+2

100%
Audience ScoreBased on 90 reviews
music30 positive mentions
story3 negative mentions

  • CometStriker DX offers a charming arcade shooter experience with tight controls, varied character options, and multiple game modes that enhance replayability.
  • The game features well-designed levels and a unique mechanic that allows players to dash through bullets, making it accessible for newcomers while still providing a challenge for veterans.
  • With a catchy soundtrack, beautiful pixel art, and a fair difficulty curve, CometStriker is highly recommended for fans of retro-style shooters and bullet hell games.
  • The game lacks a save feature, requiring players to complete it in one sitting, which can be frustrating for those who prefer to play in shorter sessions.
  • Some players feel that the game relies too heavily on the dash mechanic, which may detract from the overall shooting experience.
  • While the game is enjoyable, its relatively short campaign length may leave some players wanting more content after completing it.
  • music
    38 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its catchy, retro-inspired soundtrack that enhances the overall experience. While the soundtrack complements the game's colorful art style and varied gameplay, some players noted that the boss themes could be more intense. Overall, the music is described as enjoyable, non-intrusive, and fitting for the game's atmosphere, contributing to its replayability and charm.

    • “The artwork and the soundtrack are simply gorgeous.”
    • “The art style is wonderfully colorful and the soundtrack perfectly complements the different areas.”
    • “The sounds are all nice, but the music is what really shines here—a very catchy and well-done retro style soundtrack that adds to the good feel of the game.”
    • “I think that the soundtrack is a little off when it comes to the main boss fights.”
    • “The music is upbeat, and while not an earworm you'll be humming, it provides a nice and non-intrusive experience.”
    • “The music is full of an eerie vibe that generates a feeling of terror at times.”
  • gameplay
    24 mentions Positive Neutral Negative

    The gameplay is praised for its impeccable retro style, tight controls, and unique mechanics, such as the slow shooting/fast neutral movement system and boost dodging, which enhance the bullet hell experience. Players appreciate the gradual difficulty ramp-up and the engaging enemy design, making for a challenging yet intuitive experience with high replayability. While the campaign is noted to be short, it compensates with excellent visuals, music, and boss design, ensuring that the gameplay remains fun and rewarding.

    • “The retro style and gameplay are impeccable.”
    • “Controls are tight and have a unique mechanic of slow while shooting/fast while neutral movement system that reminds me of some of the best shooters like Dodonpachi and Crimson Clover.”
    • “Gameplay is well designed to make you try to perform the best under the restriction of only being able to fire in horizontal directions.”
    • “The difficulty ramped up slowly enough to get a feel for how the mechanics work, and then still let the last few levels destroy me a few times.”
    • “There are a few simple mechanics that, when paired with the varied enemy design, ramp up nicely into a tricky bullet hell.”
    • “The boost dodging mechanic takes a little getting used to, but definitely helps open up gameplay and lets major enemies unleash bigger attacks.”
  • replayability
    22 mentions Positive Neutral Negative

    Cometstriker offers high replayability due to its multiple difficulty settings, unlockable characters, and various game modes, encouraging players to complete challenges and achieve high scores. The game's branching paths and extensive achievement system further enhance its replay value, making it appealing for those who enjoy arcade-style gameplay and competition. Overall, players can expect a fun and engaging experience that invites repeated playthroughs.

    • “The game has a really good replayability value attached to it with the different modes and characters to pick from.”
    • “Replayability is super high for many reasons: the 4 difficulty settings, all the characters you unlock, the different modes that are available for you, or simply just bettering your time/score for the entire run or individual planets.”
    • “The base game is not really long (5 levels, pretty short, standard length for a shmup) but there is a lot of replayability with higher difficulties, unlockable characters, unlockable game modes, and a huge set of achievements ranging from slaying bosses with specific characters to finishing the game without getting hurt once on max difficulty, so you can really try hard and complete everything if you want to.”
    • “There are a few other perks in the options and modifiers (skip cutscenes, show game timer) for those later playthroughs to keep moving faster, and a single level high score mode, so there's definitely replay value here.”
    • “Cometstriker has a ton of replay value, with a huge amount of achievements, multiple playable characters, and an in-game leaderboard to compare and compete against other players.”
  • graphics
    18 mentions Positive Neutral Negative

    The graphics in the game are highly praised for their gorgeous pixel art, vibrant colors, and crisp animations, creating a visually appealing experience reminiscent of the NES 8-bit era while incorporating modern elements. Players appreciate the clear distinction between enemies and projectiles, ensuring smooth gameplay without confusion. Overall, the art style and soundtrack significantly enhance the game's atmosphere, despite some criticism regarding the campaign's short length.

    • “The art style is wonderfully colorful and the soundtrack perfectly complements the different areas.”
    • “Graphics are very well done; 2D sprites are neat and well animated.”
    • “With a nice curve of ramping difficulty, interesting level designs that are fair and challenging, and gorgeous pixel graphics, this game is enjoyable from start to finish.”
    • “Graphics are very well done, 2D sprites are neat and well animated.”
    • “The graphics are crisp and you can easily see what's the enemy/projectile and there's no confusion with hitboxes.”
  • story
    4 mentions Positive Neutral Negative

    The game features a detailed story mode with branching paths and a variety of characters, alongside a rogue-like mode and unique bosses across multiple difficulty levels. However, some players found the action more engaging than the lore, leading to mixed attention on the story itself.

    • “Turns out it has a rogue-like mode, a detailed story mode with branching paths, fun and unique bosses with 5 different difficulties, and a wide variety of characters to choose from (once you unlock them).”
    • “The story feels underdeveloped and fails to engage the player.”
    • “The narrative lacks depth and fails to provide a compelling experience.”
    • “While there is a story, it doesn't capture my interest compared to the action.”

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