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CometStriker

94%Game Brain Score
music, gameplay
story
100% User Score Based on 45 reviews

Platforms

Mac OSPCPhoneWindowsLinuxTablet

About

"CometStriker DX" is a local multi-player , action-packed shooter with co-op and single-player options. Navigate through 5 levels of branching paths, battling various enemies, mini-bosses, and bosses. Unlock 4 difficulty levels, and 5 additional characters with unique equipment and playstyles. The game features easy-to-learn combat controls, a labyrinth mode, and a compelling soundtrack.

CometStriker screenshot
CometStriker screenshot
CometStriker screenshot
CometStriker screenshot
CometStriker screenshot
CometStriker screenshot
CometStriker screenshot
CometStriker screenshot
CometStriker screenshot
CometStriker screenshot
CometStriker screenshot
+2

100%
Audience ScoreBased on 45 reviews
music15 positive mentions
story3 negative mentions

  • CometStriker DX offers a charming arcade shooter experience with a variety of characters, modes, and finely crafted levels that enhance replayability.
  • The game features smooth controls, a catchy soundtrack, and a unique shooting mechanic that adds depth to the gameplay, making it accessible for newcomers while still challenging for veterans.
  • With multiple difficulty levels and a plethora of achievements, players are encouraged to improve their skills and explore different strategies, ensuring a rewarding experience.
  • The game lacks a save feature, requiring players to complete it in one sitting, which can be frustrating for those who prefer to play in shorter sessions.
  • Some players may find the reliance on the dash mechanic to be excessive, potentially detracting from the overall gameplay experience.
  • While the game is enjoyable, its relatively short length (five levels) may leave some players wanting more content.
  • music
    19 mentions Positive Neutral Negative

    The music in the game is widely praised for its quality, with many reviewers highlighting its catchy, retro style that complements the gameplay and visuals beautifully. While some express a desire for more intense boss themes, the overall soundtrack is described as enjoyable, fitting well with the game's atmosphere and enhancing the experience. The combination of upbeat tracks and eerie vibes contributes to a memorable audio experience that supports the game's engaging mechanics and art style.

    • “The artwork and the soundtrack are simply gorgeous.”
    • “The art style is wonderfully colorful and the soundtrack perfectly complements the different areas.”
    • “The sounds are all nice, but the music is what really shines here—a very catchy and well-done retro style soundtrack that adds to the good feel of the game.”
    • “I think that the soundtrack is a little off when it comes to the main boss fights.”
    • “The music is upbeat, and while not an earworm you'll be humming, it provides a nice and non-intrusive experience.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is praised for its impeccable retro style, tight controls, and unique mechanics that enhance the shooting experience, reminiscent of classic shooters. Players appreciate the well-designed difficulty curve, which allows for a gradual learning process while still providing challenging bullet hell encounters. Although the campaign is short, the engaging mechanics, varied enemy designs, and quick death-to-retry loop contribute to a fun and replayable experience.

    • “The retro style and gameplay are impeccable.”
    • “Controls are tight and have a unique mechanic of slow while shooting/fast while neutral movement system that reminds me of some of the best shooters like Dodonpachi and Crimson Clover.”
    • “Gameplay is well designed to make you try to perform the best under the restriction of only being able to fire in horizontal directions.”
    • “There are a few simple mechanics that, when paired with the varied enemy design, ramp up nicely into a tricky bullet hell.”
    • “The difficulty ramped up slowly enough to get a feel for how the mechanics work, and then still let the last few levels destroy me a few times.”
    • “The boost dodging mechanic takes a little getting used to, but definitely helps open up gameplay and lets major enemies unleash bigger attacks.”
  • replayability
    11 mentions Positive Neutral Negative

    The game offers high replayability due to its multiple difficulty settings, unlockable characters and game modes, and a variety of achievements that encourage players to improve their skills and scores. With branching paths in each level and options for faster playthroughs, players can enjoy numerous challenges and experiences, making it a worthwhile investment for fans of arcade-style games. Overall, the replay value is significantly enhanced by the game's polished design and engaging mechanics.

    • “Replayability is super high for many reasons: the 4 difficulty settings, all the characters you unlock, the different modes that are available for you, or simply just bettering your time/score for the entire run or individual planets.”
    • “Cometstriker has a ton of replay value, with a huge amount of achievements, multiple playable characters, and an in-game leaderboard to compare and compete against other players.”
    • “There are a few other perks in the options and modifiers (skip cutscenes, show game timer) for those later playthroughs to keep moving faster, and a single level high score mode, so there's definitely replay value here.”
    • “The base game is not really long (5 levels, pretty short, standard length for a shmup) but there is a lot of replayability with higher difficulties, unlockable characters, unlockable game modes, and a huge set of achievements ranging from slaying bosses with specific characters to finishing the game without getting hurt once on max difficulty, so you can really try hard and complete everything if you want to.”
  • graphics
    9 mentions Positive Neutral Negative

    The graphics in the game are highly praised for their vibrant and polished 2D pixel art, which combines a retro aesthetic reminiscent of the NES era with modern design elements. Players appreciate the crisp visuals, well-animated sprites, and clear hitboxes, all of which enhance the overall gameplay experience. The soundtrack complements the visuals beautifully, creating an immersive atmosphere despite some critiques about the campaign's length.

    • “The art style is wonderfully colorful and the soundtrack perfectly complements the different areas.”
    • “Graphics are very well done; 2D sprites are neat and well animated.”
    • “With a nice curve of ramping difficulty, interesting level designs that are fair and challenging, and gorgeous pixel graphics, this game is enjoyable from start to finish.”
    • “The graphics are crisp and you can easily see what's the enemy/projectile, and there's no confusion with hitboxes.”
  • story
    2 mentions Positive Neutral Negative

    The game features a detailed story mode with branching paths and a variety of characters, alongside a rogue-like mode. While some players find the lore engaging, others are more focused on the action and gameplay rather than the narrative itself.

    • “Turns out it has a rogue-like mode, a detailed story mode with branching paths, fun and unique bosses with 5 different difficulties, and a wide variety of characters to choose from (once you unlock them).”
    • “The story feels disjointed and fails to engage the player, making it easy to lose interest.”
    • “The narrative lacks depth and fails to provide a compelling reason to care about the characters.”
    • “While there is a story, it feels like an afterthought compared to the gameplay, leaving much to be desired.”

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