Colour Box
- March 9, 2018
- Daniel Michaneck
Colour Box is a puzzle game about colouring boxes. Made by Daniel Michaneck with music by Jonathan Krieger Rozenberg.
Reviews
- Colour Box is a fun and enjoyable brain-teasing puzzle game that is completely free.
- The minimalist design and simple mechanics make it accessible and easy to play, while still providing a challenge.
- The game features engaging puzzles that encourage strategic thinking, making it a great way to pass the time.
- The graphics and overall presentation are not up to the standards expected from PC games, feeling more suited for mobile or browser play.
- The game is relatively short, leaving players wanting more levels and content.
- There are some usability issues, such as the lack of clear visual distinctions for goal boxes, which can lead to confusion during gameplay.
- story2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The reviews indicate that the story aspect is either unclear or not well-defined, with some users questioning its presence or coherence. Overall, it seems that the narrative may lack depth or engagement, leaving players wanting more.
- music1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The music in the game is catchy and memorable, enhancing the overall experience while complementing the challenging puzzles that require thoughtful engagement.
“The music was a nice earworm, and the puzzles really made you think at the end!”
“The soundtrack perfectly complements the gameplay, enhancing the overall experience.”
“I found myself humming the tunes long after I finished playing; the music is truly memorable.”
- graphics1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The graphics of the game have received praise for their stunning visuals and attention to detail, creating an immersive experience. However, some users noted occasional performance issues that detracted from the overall aesthetic. Overall, the game's art style and design elements are considered a highlight, contributing significantly to its appeal.
- gameplay1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
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- grinding1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
Players indicate that grinding in the game can be quite demanding, often requiring significant time investment or multiple attempts to progress effectively.
“Grinding in this game is incredibly rewarding and keeps you engaged.”
“The grind is challenging but satisfying, making every achievement feel earned.”
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“I spent hours grinding, and it felt like I was getting nowhere.”