Skip to main content
Codex Lost Game Cover

About Codex Lost

Codex Lost is a single player open world role playing game with fantasy, medieval, historical and dark fantasy themes. It was developed by Freemana and was released on November 14, 2024. It received mostly positive reviews from players.

The new open world, spellcasting action-RPG. The grimoires have been stolen, civilisation is in ruins. Rise, Curator! Craft ancient elemental magics and challenge the great lords who threaten to fracture reality itself.

Skip Games Like Codex Lost

Games Like Codex Lost

Looking for games like Codex Lost? Here are top open world role playing recommendations with a fantasy, medieval, historical and dark fantasy focus, selected from player-similarity data — start with Asterigos Curse of the Stars, Enotria: The Last Song or Sands of Aura.

Skip User Reviews

Reviews

72%Audience ScoreBased on 65 reviews
gameplay6 positive mentions
grinding5 negative mentions

  • Impressive achievement for a solo developer delivering a large, well-crafted game with a unique focus on magic-based Soulslike combat.
  • Deep, rewarding spellcrafting system encourages experimentation and diverse playstyles, complemented by an atmospheric, interconnected world rich in exploration and secrets.
  • Challenging but fair combat and boss encounters with satisfying parry mechanics and elemental weaknesses, creating a distinct and refreshing experience for Soulslike fans.
  • Controls lack key rebinding and can feel clunky or unintuitive, combined with UI and menu design issues that hamper usability, especially with controllers.
  • Combat suffers from poor hit detection, minimal visual and audio feedback on damage, and awkward timing mechanics such as lack of input buffering for parrying and no invincibility frames during certain states.
  • Level design and progression include excessive backtracking, confusing navigation due to lack of map or sufficient checkpoints, and late-game areas featuring frustrating puzzles and platforming segments.
  • gameplay

    20 mentions Positive Neutral Negative
    30% positive mentions, 70% neutral mentions, 0% negative mentions

    The gameplay is praised for its strong emphasis on magical customization, challenging yet rewarding combat, and engaging exploration that keeps each playthrough fresh. While it captures the deliberate, methodical style of soulslike games with satisfying variety in spells and enemies, some players note rough edges and interface issues that can detract from the overall experience. Overall, it offers a distinctive and compelling gameplay loop that appeals especially to fans of challenging RPG mechanics and experimentation.

    • “This emphasis on magical customization gives the gameplay a distinct identity and allows for a remarkable amount of experimentation.”
    • “This system creates a satisfying gameplay loop where exploration leads to stronger tools, stronger tools enable survival against tougher enemies, and new victories unlock additional opportunities for growth.”
    • “Players who enjoy mastering mechanics and learning through failure will likely find the challenge rewarding rather than frustrating.”
  • graphics

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The graphics present a distinctive and appealing art style with fantastic lighting and well-designed characters and monsters, though some UI elements suffer from inconsistent sizing and hard-to-read text. While the visuals combine elaborate and functional elements effectively, post-processing effects sometimes mask underlying graphical issues. Overall, the art style and atmosphere are strong points despite some technical shortcomings.

    • “The game’s art style and lighting design are fantastic.”
    • “Graphics: 9/10 - great character and monster designs, with impressive lighting.”
    • “The art style feels almost vintage in a way and works well.”
    • “Many UI elements have inconsistent sizes, often pairing overly large visual graphics (e.g. equipment icons) with text that is too small and hard to read due to a stylish font.”
    • “You get typical Unreal Engine post-processing effects that try to mask the poor visuals, forcing you to spend time adjusting settings.”
    • “The art style feels almost vintage and outdated, which might not appeal to everyone.”
  • atmosphere

    9 mentions Positive Neutral Negative
    33% positive mentions, 67% neutral mentions, 0% negative mentions

    The atmosphere of Codex Lost is highly praised for its distinctive, immersive, and hauntingly dark mood, enhanced by effective use of shadows and lighting. Despite lacking AAA production values, its artistic direction creates a moody, exploration-focused experience that deeply engages players and is especially recommended for fans of dark, atmospheric soulslike games.

    • “Although the game does not possess the production values of major AAA releases, its artistic direction compensates by creating a distinctive and immersive atmosphere.”
    • “Unlike many games that flood every area with light, Codex Lost has a hauntingly dark atmosphere where shadows and lighting play a big role.”
    • “Dark areas actually feel dark, and the need for light adds to the immersion, creating a moody, atmospheric experience that keeps you on edge.”
  • story

    7 mentions Positive Neutral Negative
    43% positive mentions, 28% neutral mentions, 29% negative mentions

    The story is set in a richly detailed world marked by the loss of powerful magical tomes, creating an immersive atmosphere through environmental storytelling rather than heavy exposition. While the lore is intriguing and engaging, the narrative often takes a backseat to exploration and combat, which might not fully satisfy players seeking a strong story focus. Overall, the story is well-received and considered compelling enough to maintain player interest.

    • “The game's story unfolds in a world that has fallen into ruin following the disappearance of powerful magical tomes that once maintained order throughout the realm.”
    • “This environmental storytelling helps create a believable setting without relying heavily on lengthy exposition.”
    • “The story is good; using the lore tablets more around the world to reveal more details about the story would have added to the already great exploration.”
    • “Additionally, while the lore is intriguing, the narrative often takes a secondary role to exploration and combat, which may leave story-focused players wanting more.”
    • “I kind of don't care about the story but I also kind of don't care about a lot of stories that aren't in books, so maybe ignore this.”
  • music

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The game's music is a point of mixed feedback, with some noting it is minimal or nearly absent, contributing to a silent atmosphere, while others appreciate the ambient soundtrack and find the boss battle music engaging and energizing. Overall, the music enhances the mood for some players but may feel lacking for those expecting more traditional or prominent scores.

    • “The music is a huge plus, and I personally liked the voice acting.”
    • “All of the bosses are very different to fight with unique mechanics, and soundtracks that get your blood pumping.”
    • “People who complain about music as an element that seems non-existent do not understand the usefulness of ambient music.”
    • “Finally, as it was a small project, you have to go knowing that there are things lacking, such as music (the game is pretty silent).”
    • “2) People who complain about music, as an element that seems non-existent, do not understand the usefulness of ambient music.”
    • “Unfortunately the most enjoyable part of most souls games is where this game fails the most - combat: the accuracy/reliability of hit boxes, the varying move-sets and weapon types, etc. Instead you take a basic melee spell that doesn't cost mana (so you can still cast it if you're out of mana) and you just kind of spam it all the time as your would-be "light combo" which is really disappointing, but the game delivers to a reasonable degree almost everywhere else (price, graphics, music, voice acting, shortcuts, challenging areas/enemies and so on).”
  • grinding

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users find the grinding aspect of the game tedious and unrewarding due to frequent run backs caused by a lack of checkpoints. This repetitive traversal and constant enemy clearing diminish the sense of exploration and make the overall experience frustrating.

    • “The lack of checkpoints leads to a lot of run backs, making the game somewhat tedious and killing that sense of exploration.”
    • “I don't want to have to slowly trudge through an area killing every single enemy in sight every time I die; it's just tedious.”
    • “It makes everything way more tedious than it needs to be.”
  • stability

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is poor, with frequent lag, freezes, and buggy controls. Additionally, issues like unreliable hitbox registration and a subpar UI further impact the overall performance.

    • “Extremely janky, laggy, freezes constantly.”
    • “Unfortunately, you will need to turn a blind eye to the buggy performance, poor hitbox registration, and subpar UI.”
    • “The controls are also quite buggy.”
  • character development

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Character development is praised for offering players significant freedom and encouraging strategic thinking, curiosity, and perseverance. The system integrates well with gameplay and design, enhancing the overall immersive experience.

    • “The result is an experience that rewards curiosity, strategic thinking, and perseverance while offering players considerable freedom in how they approach both combat and character development.”
    • “The gameplay, character design, and atmosphere make it my new favorite game, and I can’t wait to keep exploring its world.”
  • optimization

    2 mentions Positive Neutral Negative
    0% positive mentions, 50% neutral mentions, 50% negative mentions

    The optimization is reportedly addressed in the first update, but users still experience buggy performance, poor hitbox registration, and a subpar UI, indicating that significant issues remain unresolved.

    • “Unfortunately, you will need to turn a blind eye to the buggy performance, poor hitbox registration, and subpar UI.”
Skip Game Offers

Buy Codex Lost

Play Times

3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Codex Lost is a open world role playing game with fantasy, medieval, historical and dark fantasy themes. Common tags for Codex Lost include 3D, magic, exploration, third person, story rich and others.

Codex Lost is available on PC, PlayStation 5, Windows and PlayStation.

On average players spend around 3 hours playing Codex Lost.

Codex Lost was released on November 14, 2024.

Codex Lost was developed by Freemana.

Codex Lost has received mostly positive reviews from players. Most players liked Codex Lost for its gameplay but disliked it for its graphics.

Codex Lost is a single player game.

Similar games include Asterigos Curse of the Stars, Enotria: The Last Song, Sands of Aura, Bleak Faith: Forsaken, Void Sols and others.