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///CODA is an avant-garde exploration game with four diverse exhibits that each tell unique stories connected by a dynamic museum-esque overworld with a unique 1-bit graphical style. Drawing influence from various game genres such as adventure, psychological-horror, point and click, and experimental ///CODA is unlike any other experience either in the physical or digital world. Take a peak th…

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Reviews

48%
Audience ScoreBased on 13 reviews
graphics3 positive mentions
story3 negative mentions
  • The game offers a surreal and pleasant experience, acting more like an interactive art piece than a traditional game.
  • Visually stunning with a unique interface and interesting stories that provide introspection on various facets of humanity.
  • The concept of exploring worlds inside paintings is intriguing and has the potential for a fantastic experience.
  • Gameplay can feel repetitive and pointless, with some stories left unexplained and a lack of clear objectives.
  • The game lacks essential quality of life features, such as an inventory or clear markers for objectives, making navigation tedious.
  • While visually appealing, the overall experience may not justify the cost, especially in its current state.
  • graphics2 mentions

    The graphics are described as visually appealing but ultimately repetitive and lacking depth, with some segments feeling abstract and confusing. While the visuals have potential, many users feel that the overall experience does not justify the cost, especially due to the lack of replayability and unexplained story elements.

    • “The visuals are rather nice, showcasing a vibrant and immersive world that enhances the overall experience.”
    • “The graphics create a stunning atmosphere that draws you into the game, making every moment visually captivating.”
    • “The art style is unique and beautifully crafted, adding depth and character to the game's environment.”
  • story1 mentions

    The story is characterized as a lucid, fever-dream experience that, despite its visually appealing elements, often feels repetitive and lacks clarity, leaving several plot points unexplained. The abstract nature of certain segments, particularly the paintings, contributes to a sense of confusion and disconnection from the narrative.

    • “A lucid dream-like story that feels more like a fever dream. While the visuals look cool, it feels repetitive and pointless. Some of the storylines go unexplained, and the whole painting segment is just an abstract mess.”
    • “The narrative is disjointed and lacks coherence, making it difficult to engage with the characters or care about their fates.”
    • “The story tries to be profound but ends up feeling pretentious and convoluted, leaving players confused rather than enlightened.”
  • replayability1 mentions

    Reviewers feel that the game's current state lacks sufficient replayability, suggesting that improvements in length and clarity could enhance overall satisfaction and encourage players to revisit the experience.

    • “While the visuals are rather nice, it's not really worth my money in the state it is as of now. If it had some semblance of replayability and was longer or had some things explained, then I would have been more satisfied.”
    • “The game lacks meaningful choices that would encourage me to play through it again. Once you've seen everything, there's little incentive to return.”
    • “After completing the game, I felt no urge to replay it. The story doesn't change, and the gameplay becomes repetitive quickly.”
  • gameplay1 mentions

    The gameplay is criticized for feeling amateurish, resembling a basic project from a novice developer using Unity.

    • “The gameplay feels like a poorly executed prototype, reminiscent of someone's first Unity project.”
    • “The mechanics are clunky and unrefined, making the overall experience frustrating.”
    • “The controls are unresponsive, leading to a lack of immersion and enjoyment.”
  • atmosphere1 mentions

    The atmosphere of the experience is visually stunning and immersive, creating a captivating environment; however, it is marred by elements that can be unnecessarily painful for players.

  • grinding1 mentions

    Players find the grinding aspect of the game tedious, particularly due to the trial-and-error nature of figuring out which paintings to visit, which can hinder progress and enjoyment.

    • “Interesting game, cool vibes, but I couldn't beat it because I couldn't figure out which paintings I still needed to visit to talk to the coffee man. The trial and error became tedious.”
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