Clunky Hero
- January 25, 2023
- Chaosmonger Studio
"Clunky Hero" is a physics-based action-adventure game where you play as a clumsy hero on a quest to save the world. Use your unique abilities, like body slamming and throwing, to solve puzzles and defeat enemies. Navigate through various environments, from caves to castles, and upgrade your hero's abilities to become less clumsy and more powerful. With hilarious commentary and challenging gameplay, "Clunky Hero" offers a light-hearted and entertaining experience.
Reviews
- The game features a funny story with humorous dialogue and quirky characters, making for an entertaining experience.
- The art style is visually appealing, with well-designed environments and a variety of enemies that add charm to the game.
- Exploration is rewarding, with numerous side quests and secrets to discover, enhancing the overall gameplay experience.
- Combat mechanics are clunky and repetitive, with a lack of depth that can make battles feel boring and unchallenging.
- The level design is often frustrating, with poor enemy placement and a camera that can obscure visibility, leading to cheap hits.
- Backtracking is excessive due to limited fast travel options and the need to collect mini maps, which can detract from the overall enjoyment.
- humor23 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is generally well-received, featuring a mix of dark humor, witty dialogue, and amusing NPC interactions that many players find entertaining. While some appreciate the lighthearted and visually appealing aspects of the humor, others feel that it can be hit or miss, with a few finding it grating or not to their taste. Overall, the game is noted for its fun story and humorous writing, though some players wish for a more consistent comedic tone throughout.
“The story is hilarious, especially most of the NPC dialogue.”
“Fun game and hilarious writing!”
“The art was amazing, the story was fun, and the dialogue was hilarious.”
- story19 mentions
- 26 % positive mentions
- 58 % neutral mentions
- 16 % negative mentions
The game's story is characterized by its humor and engaging dialogue, with players appreciating the quirky character and location designs that, while seemingly disjointed, create a cohesive experience. The narrative is complemented by a well-structured quest system that tracks progress and secrets, although some players found the post-boss questing tedious and felt a lack of direction at times. Overall, the story is entertaining and keeps players invested in the unfolding events.
“The story is legit fun, there is some funny dialogue, the character and location design feel all over the place but somehow cohesive all the same, and there's even some cards with flavor text that again is funny.”
“The story is hilarious, especially most of the NPC dialogue.”
“The art was amazing, the story was fun, and the dialogue was hilarious.”
“And lastly, having a tedious quest after beating the final boss felt like a slap in the face.”
“Contagion of the artist by the devs. The story writer influenced with his/her mediocrity.”
“After defeating the final boss, I remembered that I still had one side quest left undone, but when I clicked 'continue', it brought me back to my last save before fighting the boss. It was as if I hadn't fought him or accomplished the main mission of the game.”
- graphics10 mentions
- 80 % positive mentions
- 0 % neutral mentions
- 20 % negative mentions
The graphics of the game receive mixed reviews, with some players praising the awesome art style and overall nice visuals, while others find them bland or reminiscent of simpler game-making tools. Despite the varied opinions, many appreciate the game's polish and the engaging visual elements that contribute to the overall enjoyment.
“Awesome art style.”
“The game has globally nice visuals.”
“Great visuals, one of the best polish I've seen in a while.”
“The visuals are really bland and ugly.”
“The visuals are okay but weird and look like they are from a game maker.”
- gameplay9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
Gameplay is described as rewarding, particularly due to enjoyable dialogues and a well-crafted world with diverse mechanics and NPCs. However, players note that core mechanics are poorly explained, and issues with field of view and level design can lead to frustration, especially for beginners. Overall, the visuals are praised, and while humor may not resonate with everyone, the gameplay remains fun.
“The patient approach of gameplay can be very rewarding, and lots of dialogues were enjoyable to read.”
“Awesome visual art and fun gameplay.”
“The world feels very well put together, with a lot of variety, NPCs, and different mechanics.”
“My main complaint would be the field of view that, together with level design, makes gameplay often very frustrating.”
“Also, the mechanics are not really explained well.”
“It happened at least 10 times throughout the entire gameplay.”
- music6 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The music in the game is generally described as decent to good, with some players expressing enjoyment of its quality and variety. While opinions vary, many appreciate the music's contribution to the overall experience, alongside the graphics and sound effects.
“I liked the music, graphics, and the variety of enemies with their individual sound effects.”
“I only had 20% of the whole game, but I had a lot of fun with this game; the music is good and the graphics are also good.”
“The music is decent.”
“I love the character idea, and the music is great.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding in the game to be excessive and tedious, with some expressing frustration over having to engage in repetitive tasks, such as backtracking, even after completing major milestones like defeating the final boss.
“This is way too excessive and tedious.”
“Having a tedious quest after beating the final boss felt like a slap in the face.”
“Lots of grinding and backtracking.”