"Cloudborn" is a VR game set in a stunning yet melancholic otherworld, exploring the consequences of unchecked greed. Traverse the ruins of a broken civilization using a revolutionary momentum-based movement system, allowing for fast-paced climbing and swinging. The game serves as a thought-provoking immersive experience on the potential fate of humanity.
The climbing mechanics are enjoyable and provide a unique experience with new gameplay elements like stamina management and fall damage.
The game features beautiful graphics and a vibrant, immersive world that enhances the exploration aspect.
It offers a relaxing atmosphere and is suitable for fans of climbing games, especially when purchased at a discounted price.
The game is very short, often completable in under 90 minutes, and lacks a substantial storyline or variety in gameplay.
There are significant technical issues, including frequent crashes, poor headset compatibility, and glitches that disrupt the experience.
The controls can be unreliable, making movement and climbing frustrating at times, which detracts from the overall enjoyment.
gameplay
30 mentions Positive Neutral Negative
27%
63%
10%
The gameplay is characterized by innovative climbing mechanics that enhance the experience, making it feel novel and engaging, particularly in its exploratory platformer style. Players appreciate the satisfaction of reaching for new handholds and the risk/reward dynamics, although some mechanics, like the unexpected shifts in viewpoint, can be disorienting. Despite its fun elements, the game suffers from bugs and some poorly executed mechanics, which may detract from the overall experience.
“The gameplay (aka climbing) is very novel.”
“Gameplay-wise, it definitely falls in the exploratory platformer category, with most of the movement done by free climbing and hanging to vines.”
“The climbing mechanic of reaching for a new handhold while still holding onto the old one is really satisfying.”
“I would not claim that it is a game because it is simply lacking some gameplay features.”
“I enjoy the game and do recommend it, but be warned there's a lot of bugs and the gameplay mechanics aren't executed very well.”
“It is a fairly standard climbing-type game, but with a more fantasy-type setting. The climbing mechanics are pretty straightforward, but I don't understand why, when grabbing some vines, the game shifts my point of view without any input from me.”
story
26 mentions Positive Neutral Negative
12%
73%
15%
The game's story is largely criticized for being minimal and lacking depth, with many players noting it consists of just two sentences. While the world itself is described as interesting, the linear and short narrative fails to engage, leading some to suggest that the game would have been better off without any story at all. Overall, the consensus is that the climbing mechanics are enjoyable, but the storytelling aspect is virtually nonexistent.
“Don't expect much of a storyline, but there is a very interesting world here nonetheless.”
“I've seen some reviews talking about how it's like other climbing games but with a story.”
“Its too bad because I think there could have been a lot more depth if some simple puzzle elements were added and more glimpses into the story.”
“This is fun for what it is--which is a VR-typical climbing sim, but it's short in length (and very linear) and short on story (basically none).”
“Sadly, I was hoping for more story.”
“The story consists of basically 2 sentences.”
graphics
22 mentions Positive Neutral Negative
36%
50%
14%
The graphics in the game are generally well-received, featuring a clean and appealing cartoonish art style that enhances the overall experience, especially in VR. While some users noted occasional glitches and issues with certain visual options affecting gameplay, the optimization and aesthetic quality are praised, making it enjoyable for players who appreciate vibrant visuals. Overall, the graphics contribute positively to the game's immersive exploration and smooth controls.
“The graphics are really well done and look really good in the current VR headset generation.”
“The game is well optimized and looks nice (if you like the cartoonish art style).”
“It has a 'cage' option that helps but for some reason it doesn't turn off or fade when you stop moving, so it's quite unplayable because you can't appreciate the aesthetics, and that's basically the entire game.”
“Cloudborn is a climbing VR game, but while most other climbing sims involve low-end graphics, the cartoonish style of Cloudborn is really appealing.”
“The graphics are clean and the exploration is interesting.”
atmosphere
6 mentions Positive Neutral Negative
100%
The atmosphere of the game is consistently praised for being nice, relaxing, and immersive, providing a pleasant backdrop for the gameplay. While some users note that there isn't much action, the overall experience is described as lovely and atmospheric, enhancing the enjoyment of the climbing and puzzle elements.
“The atmosphere is really nice and relaxing.”
“Took a chance on this one and it paid off - a lovely, relaxed, atmospheric experience with a climbing (or, if you get bold, flinging) based puzzle.”
stability
4 mentions Positive Neutral Negative
100%
The game experiences notable stability issues, including glitches that cause players to lag when attempting to catch nonexistent holds and a buggy stamina recovery system. These problems can disrupt gameplay and affect the overall experience.
“There are quite a few glitches where you kind of lag back when trying to catch a non-existent hold.”
“The stamina recovery system is a bit buggy.”
optimization
2 mentions Positive Neutral Negative
100%
The game is praised for its solid optimization, delivering a visually appealing experience, particularly for fans of its cartoonish art style.
“The game is well optimized and looks nice (if you like the cartoonish art style).”
music
2 mentions Positive Neutral Negative
50%
50%
The game features no music, which contributes to a somewhat monotonous experience, as players navigate a visually similar world with climbing elements reminiscent of a slow-paced Prince of Persia. The absence of a musical score leaves the atmosphere feeling empty, detracting from the overall immersion.
“It's like a slow-walking Prince of Persia but with no jumps or combat and only climbing elements... and a world that, while pretty, is visually similar throughout... and no music.”