Clothing Game Cover

Clothing is a clicker Game, in which you click a Clothing! In Clothing you click the Clothing to gain even more Clothings! Every 1 and 18 hours, you get dropped a clothing. Each clothings is also made by the community in discord. Come hang out with us and let's grow into something awesome !

  • PC
  • Windows

Reviews

24%
Audience ScoreBased on 20 reviews
monetization3 negative mentions
  • The game reliably drops items, providing a consistent experience for players.
  • It offers a free-to-play model, allowing players to engage without any upfront cost.
  • The mechanics combine elements from popular games, appealing to fans of clicker and inventory systems.
  • The game is criticized for being a low-effort clone of existing titles, lacking originality.
  • Players report that the drop rates are misleading, with longer wait times than advertised.
  • Many view it as a market scam, where developers profit at the expense of players with minimal rewards.
  • gameplay1 mentions

    The gameplay combines elements of cookie clicker mechanics with a skin system reminiscent of CS:GO, creating a unique blend of incremental progression and cosmetic customization that appeals to fans of both genres.

    • “The combination of cookie clicker mechanics with CS:GO's skin system creates a unique and engaging gameplay experience.”
    • “I love how the gameplay seamlessly blends different genres, making it both addictive and fun.”
    • “The mechanics are intuitive and rewarding, keeping me hooked for hours on end.”
    • “The gameplay feels like a confusing mix of cookie clicker mechanics and CS:GO's skin system, which just doesn't work.”
    • “The mechanics are clunky and unrefined, making it frustrating to enjoy the game.”
    • “I found the gameplay repetitive and lacking depth, which made it hard to stay engaged.”
  • monetization1 mentions

    The monetization strategy of the game is perceived as a cash grab, suggesting that it prioritizes profit over player experience.

    • “Yes, Banana is probably just a cash grab and nothing more.”
    • “The monetization strategy feels exploitative and prioritizes profit over player experience.”
    • “I feel pressured to spend money to enjoy the game fully, which ruins the experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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