Clothing
- July 17, 2024
- cem99
Clothing is a clicker Game, in which you click a Clothing! In Clothing you click the Clothing to gain even more Clothings! Every 1 and 18 hours, you get dropped a clothing. Each clothings is also made by the community in discord. Come hang out with us and let's grow into something awesome !
Reviews
Audience ScoreBased on 20 reviews
monetization3 negative mentions
- The game reliably drops items, providing a consistent experience for players.
- It offers a free-to-play model, allowing players to engage without any upfront cost.
- The mechanics combine elements from popular games, appealing to fans of clicker and inventory systems.
- The game is criticized for being a low-effort clone of existing titles, lacking originality.
- Players report that the drop rates are misleading, with longer wait times than advertised.
- Many view it as a market scam, where developers profit at the expense of players with minimal rewards.
- gameplay1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The gameplay combines elements of cookie clicker mechanics with a skin system reminiscent of CS:GO, creating a unique blend of incremental progression and cosmetic customization that appeals to fans of both genres.
“The combination of cookie clicker mechanics with CS:GO's skin system creates a unique and engaging gameplay experience.”
“I love how the gameplay seamlessly blends different genres, making it both addictive and fun.”
“The mechanics are intuitive and rewarding, keeping me hooked for hours on end.”
“The gameplay feels like a confusing mix of cookie clicker mechanics and CS:GO's skin system, which just doesn't work.”
“The mechanics are clunky and unrefined, making it frustrating to enjoy the game.”
“I found the gameplay repetitive and lacking depth, which made it hard to stay engaged.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy of the game is perceived as a cash grab, suggesting that it prioritizes profit over player experience.
“Yes, Banana is probably just a cash grab and nothing more.”
“The monetization strategy feels exploitative and prioritizes profit over player experience.”
“I feel pressured to spend money to enjoy the game fully, which ruins the experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative