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Apple Clicker

28%Game Brain Score
graphics, gameplay
29% User Score Based on 48 reviews

Platforms

PCPCWindowsWindowsLinuxLinux

About

In Apple Clicker, build and manage your very own apple farm by clicking to earn apples, purchasing upgrades, and opening cases for unique skins and perks. This easy-on-CPU clicker game offers cloud saves and free cases to enhance your apple-earning experience. Ideal for casual players seeking a simple, yet engaging time-killer.

Genres & Tags
Play Modes
Apple Clicker screenshot

29%
Audience ScoreBased on 48 reviews
graphics1 negative mentions

  • Easy achievements for players looking to boost their achievement count.
  • Simple gameplay mechanics that can be appealing for casual gamers.
  • The presence of a cat feature adds a light-hearted element to the game.
  • Low-effort design and artwork, making it feel unoriginal and boring.
  • Gameplay is repetitive and lacks depth, leading to a short and unsatisfying experience.
  • Concerns about the game's potential to exploit players and its connection to a cash grab model.
  • graphics
    2 mentions Positive Neutral Negative

    The graphics of the game are characterized as simplistic and low-quality, with users noting that the artwork appears cheap and unrefined.

    • “Simple clicker with cheap artwork.”
  • gameplay
    2 mentions Positive Neutral Negative

    The gameplay combines elements from cookie clicker mechanics with the skin system from CS:GO, creating a unique blend of incremental progression and cosmetic customization. This fusion has garnered mixed reactions, with players appreciating the innovative approach while others question its execution.

    • “The combination of cookie clicker mechanics with CS:GO's skin system feels disjointed and confusing.”
    • “The gameplay suffers from an awkward blend of idle mechanics and competitive elements that don't mesh well.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game is widely perceived as a cash grab, suggesting that it prioritizes profit over player experience.

    • “Yes, the game feels like a cash grab, and nothing more.”
    • “Yes, the game feels like a cash grab, and nothing more.”

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