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Clarent Saga: Chronicles

Clarent Saga: Chronicles Game Cover
66%Game Brain Score
story, gameplay
atmosphere, replayability
83% User Score Based on 30 reviews

Platforms

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Clarent Saga: Chronicles Game Cover

About

Clarent Saga: Chronicles is a single player tactical role playing game with a anime theme. It was developed by Faenon and was released on January 23, 2023. It received positive reviews from players.

A novel with great RPG turn based battles. A great entry point for newcomers!

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83%
Audience ScoreBased on 30 reviews
story6 positive mentions
atmosphere2 negative mentions

  • Unique concept combining a linear novel with turn-based JRPG battles, providing an engaging break from reading.
  • Well-designed and strategic turn-based combat system with mechanics like break (stun), character swapping, and boost points.
  • Nostalgic and vibrant 16-bit pixel art character sprites and a fitting fantasy/adventure soundtrack reminiscent of classic JRPGs.
  • Story suffers from repetitive deus ex machina plot devices and underdeveloped characters, limiting narrative impact.
  • Gameplay balance issues, including overpowered boost mechanic and lack of meaningful equipment variety leading to homogenized characters.
  • Currently lacks exploration, map interaction, and a fully developed story, making it feel incomplete and less rewarding outside of combat.
  • story
    35 mentions Positive Neutral Negative

    The game's story is currently either absent or criticized for being clichéd and overly reliant on deus ex machina plot devices, resulting in underdeveloped characters and a lack of meaningful progression. While some players appreciate the promise of future story additions, the lack of a compelling narrative in its present state diminishes overall engagement and motivation to play. Fans of simple JRPG storytelling may find some enjoyment, but many recommend waiting for further story development before fully investing.

    • “As of full release, it is a complete story, however it is also clearly a first draft.”
    • “The story is a banal tale of good versus evil that is told from the perspective of one character but is atrociously crafted due to the complete overreliance on deus ex machina moments that provide conveniently apropos solutions to the party's predicaments at every major impasse.”
    • “Overall, I don't recommend it because the combat system falls prey to the age-old pitfall of the genre where battles require very little strategy and can be won by simply dealing as much damage as quickly as possible. The story is prosaic, ill-conceived, and relies far too heavily on deus ex machina moments to advance the plot, and many of the characters feel pointless because they have very little relevance outside of their one chapter in the limelight where they are used as a medium for a deus ex machina moment.”
    • “Overall, I don't recommend it because it is a very rough amateur production which is severely lacking in the story and gameplay departments and has a copious amount of incomprehensible design choices.”
    • “Perhaps the characters could have been split into separate parties and the story was told from different perspectives, eventually culminating in the merging of these stories, or the story could have focused solely on the four starting characters and their growth and development rather than inundating you with needless characters who feel more like a showcase for their class and most of whom get very few lines anyways.”
  • gameplay
    21 mentions Positive Neutral Negative

    The gameplay features a classic JRPG structure with added mechanics like a "break" system for stunning enemies, character swapping, and boost points to enhance actions, creating a tactical combat experience. However, some design choices—such as allowing all equipment purchases from the start, limited gold, and an overpowered boost mechanic—undermine strategic depth and progression. While the combat is easy to learn and engaging with potential for polish, bugs and conflicting design decisions hold it back from fully succeeding.

    • “The gameplay is based on the 8 and 16-bit JRPGs of old but adds a few neat mechanics in an attempt to modernize the combat system and add some layers of strategy to it, such as being able to 'break' (stun) enemies if you hit their weaknesses enough times, swap characters mid-battle, or use 'boost points' to multiply the power of your next action.”
    • “It focuses around a break mechanic which is a novel way of incorporating weakness exploitation into an RPG. This makes combat feel quite tactical, choosing which monster to focus on stunning as a core mechanic.”
    • “The game-play mechanics are nice and easy to learn and there is also a great tutorial that really helps out a lot, especially for players that are new to playing these types of games.”
    • “Lamentably, the boost points undermine and negate any strategy that the other mechanics add because it lets you win battles through sheer damage and brute force alone.”
    • “The game also has a number of other perplexing design choices such as all equipment being available for purchase from the start which is both overwhelming when you first view the shop and removes a sense of progression from the game, barely getting enough gold to outfit more than four characters which partially renders the swap mechanic moot, and having random surprise and preemptive attacks despite the narrative often mentioning one or the other which is contradictory.”
    • “The game has a number of bugs which range from harmless visual ones to more severe gameplay ones such as the inability to steal items since their count doesn't increment properly (sometimes causing the item menu to display that you have zero of an item) as well as possibly being unable to steal from bosses unless you just need a really high agility stat.”
  • graphics
    15 mentions Positive Neutral Negative

    The game features vibrant and stylish 16-bit pixel art with well-designed character sprites and humanoid bosses, providing a nostalgic, old-school retro vibe reminiscent of classic RPGs. However, enemy designs and some art assets are considered bland or shabby, and novel sections on plain black screens lack atmospheric detail. Overall, the graphics are praised for their quality and nostalgic appeal but have areas that could be more visually engaging.

    • “The graphics use colorful and great-looking 16-bit pixel art for the named characters and humanoid bosses but bland art assets for the enemies and non-humanoid bosses.”
    • “Amazing pixel graphics with realistic special effects; this is a reason why I liked this game.”
    • “The graphics give the game an old school retro vibe.”
    • “The graphics are made up of vibrant and stylish 16-bit pixel art sprites for the characters but shabby art assets for the enemies.”
    • “The novel portions of the game are overlaid on a pure black screen which doesn't help set the scene or provide an atmosphere, especially since the writing doesn't describe everything in very graphic detail.”
    • “The graphics that were chosen!”
  • music
    15 mentions Positive Neutral Negative

    The music in the game is a nostalgic, retro-style 16-bit fantasy soundtrack that fits the setting well but tends to be repetitive and unremarkable. While some players appreciate the fitting and carefully chosen tracks, many find the compositions forgettable and lacking uniqueness. Overall, the soundtrack complements the game's atmosphere but does not stand out significantly.

    • “The music is fantastic.”
    • “First off, I loved the music.”
    • “The soundtrack was also chosen with great care, punctuating the battles and their unfolding well.”
    • “The soundtrack is composed of unremarkable and uninspiring 16-bit fantasy adventure songs which are heavily inspired by the early Final Fantasy titles.”
    • “You can access the entire soundtrack via the interlude area between chapters and there is a huge selection of songs, but they are so forgettable that I couldn't tell you if all of them were even used in the game or not.”
    • “The music became very repetitive after some time and I also feel it should start off at 20% instead of 40%, it really hurt my ears.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is hindered by its minimal visual presentation, relying on a plain black screen that limits scene-setting, while the writing lacks vivid detail. However, the audio contributes positively by creating a fantasy/adventure mood, though its repetitive nature can become monotonous over time.

    • “The novel portions of the game are overlaid on a pure black screen, which doesn't help set the scene or provide an atmosphere, especially since the writing lacks vivid detail.”
    • “The audio creates a fantasy/adventure atmosphere with a wide selection of tracks, but it becomes repetitive and monotonous over time.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers low replayability due to its completely linear novel structure, but the cheat menu provides some added content by allowing recruitment of boss characters and access to tougher bosses.

    • “The replay value is quite low since the game is a completely linear novel, although the cheat menu does allow you to recruit the humanoid boss characters and face extra, stronger bosses.”
  • grinding
    1 mentions Positive Neutral Negative

    Grinding is described as demanding and time-consuming, often requiring significant dedication or multiple attempts to progress.

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Frequently Asked Questions

Clarent Saga: Chronicles is a tactical role playing game with anime theme.

Clarent Saga: Chronicles is available on PC, Windows and Linux.

Clarent Saga: Chronicles was released on January 23, 2023.

Clarent Saga: Chronicles was developed by Faenon.

Clarent Saga: Chronicles has received positive reviews from players. Most players liked Clarent Saga: Chronicles for its story but disliked it for its atmosphere.

Clarent Saga: Chronicles is a single player game.

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