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Chronicles of the Wolf Game Cover

About Chronicles of the Wolf

Chronicles of the Wolf is a single player platformer game with fantasy, medieval, historical and dark fantasy themes. It was developed by Migami Games and was released on June 19, 2025. It received mostly positive reviews from critics and positive reviews from players.

Hunt the legendary Beast of Gévaudan in Chronicles of the Wolf! Step into the boots of Mateo Lombardo in this epic adventure featuring brutal bosses, vast castles, and secrets to uncover. Narration by the legendary Robert Belgrade and other special appearances!

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Games Like Chronicles of the Wolf

Looking for games like Chronicles of the Wolf? Here are top platformer recommendations with a fantasy, medieval, historical and dark fantasy focus, selected from player-similarity data — start with Vigil: The Longest Night, Chasm or Guns of Fury.

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Reviews

85%Audience ScoreBased on 272 reviews
music52 positive mentions
grinding19 negative mentions

  • Strong nostalgic homage to Castlevania, blending elements from Symphony of the Night and Simon's Quest.
  • Excellent atmospheric pixel art and detailed environments with unique areas and bosses.
  • Outstanding soundtrack with variety and mood-enhancing music.
  • Engaging exploration and level design with multiple towns, secrets, and puzzles.
  • Balanced RPG mechanics including equipment variety, leveling up, and strategic combat.
  • Fairly challenging gameplay that rewards skill and learning boss patterns.
  • Controls feel stiff, clunky, and sometimes unresponsive, affecting platforming and combat fluidity.
  • Lack of modern quality-of-life features: no map markers, sparse save points, and limited fast travel options, leading to excessive backtracking.
  • Multiple instant death traps with little warning, which can cause frustration due to lost progress.
  • Some technical issues including crashes, menu/map loading delays, lack of audio controls, and problems on certain platforms.
  • Some post-game content involves tedious grinding and confusing boss requirements.
  • Occasional inconsistent art quality and amateurish voice acting outside of notable exceptions.
  • music

    112 mentions Positive Neutral Negative
    46% positive mentions, 51% neutral mentions, 3% negative mentions

    The music in this game is widely praised for its strong atmosphere, variety, and ability to evoke classic Castlevania vibes with a mix of ambient, melodic, and heavy metal tracks. Composed primarily by Jeffrey Montoya, the soundtrack is considered a standout feature, often described as phenomenal, immersive, and worth purchasing separately. Despite occasional critiques about volume control and some track choices being too intense or mismatched, the overall consensus highlights the music as essential to the game's mood and immersion.

    • “This game is beautiful, the artwork is a joy to look at and the soundtrack by composer Jeffrey Montoya is one of the best in any Metroidvania.”
    • “The soundtrack thus far has been phenomenal, absolutely epic, I cannot stress enough how much a Metroidvania needs everything to come together to set the atmosphere and tone; the soundtrack meshes perfectly so far and I really get the hair standing on my arms from hearing the music, seeing the beautiful art, following this story having elements of other games stuck into a Castlevania love letter making this its own thing, honestly it’s been really fun, the pacing has been great.”
    • “The soundtrack is incredible, there are so many unique compositions for each area.”
    • “My only major complaint about the game is the music.”
    • “It does not help that there are no volume sliders for sound effects or music in a game released in 2025 (not made by Nintendo).”
    • “Not even a master volume, and this game is really loud, and the sound balance between music, sfx, and voices are not good.”
  • story

    75 mentions Positive Neutral Negative
    33% positive mentions, 63% neutral mentions, 4% negative mentions

    The story is an engaging and creative blend inspired by the real-life Beast of Gevaudan legend, combining elements of classic Castlevania titles like Simon’s Quest and Symphony of the Night with a well-paced, immersive narrative enriched by memorable characters, voiced cutscenes, and atmospheric art design. While some players found the plot occasionally confusing or cluttered with optional content and backtracking, the overall pacing, mystery, and multiple endings keep players invested throughout their journey. The game succeeds in creating a compelling, creepy world that draws players forward to uncover its true secrets.

    • “The story will keep you wanting to progress to uncover the true mystery plaguing the region and never gets boring thanks to the high levels of immersion and visually stunning boss fights throughout.”
    • “Most importantly, this game has a creative story with wonderful art design and solid pacing to keep you immersed.”
    • “You start with an extensive prologue of three maps that introduce you to the story (there's a story that is actually interesting and worth following, with lots of NPCs, some solid voice acting, and memorable characters), and when you finish off the werewolf you thought was the main big bad, you realize you just started the game.”
    • “I tried following the story, but at some point, I just got lost trying to remember so many names.”
    • “There’s lots of fluff that adds nothing to the main story.”
    • “My only gripe is that some of the things you have to do to progress the story are a bit obscured and there will be moments of looking at the map and going 'where do I go now?' but that's actually not too big a deal since it is very much in line with the classic feeling the game is going for.”
  • gameplay

    72 mentions Positive Neutral Negative
    18% positive mentions, 78% neutral mentions, 4% negative mentions

    The gameplay offers a nostalgic, classic metroidvania experience heavily inspired by early Castlevania titles, featuring exploration, combat, and RPG progression that fans of the genre will appreciate. However, it is often described as janky, unforgiving, and somewhat archaic, with clunky controls, pixel-perfect platforming challenges, scarce save points, and design choices that can cause frustration. Despite these flaws, many praise its atmospheric world, satisfying combat, and overall homage to retro gameplay, though it may primarily appeal to those seeking an old-school, challenging metroidvania rather than modern polished mechanics.

    • “All those games share the same basic mechanics but the timing and how the mechanics react to enemies and environments is different from one another.”
    • “If you're a retro-only Castlevania fan, harkening back to the original 4, this one does not disappoint with its steady pace and gameplay that rewards skillful maneuvering over numbers crunch.”
    • “Gameplay is solid, many enemies, lots of tools and techniques at your disposal, some bosses were very simplistic but they got crazy later on.”
    • “But the real issue is the aforementioned mechanical and design problems that persist throughout the game and come to a head here: random frame drops that result in death, controls that occasionally just don't register a button press (especially the air dash), janky collision detection that causes you to fall through a platform you thought you'd landed on (again, air dash), infuriatingly slow-moving platforms that you're forced to wait for, intentionally placed low-hanging ceilings that look like part of the background until you slam into them and screw up your jump/dash and of course: blind leaps of faith over insta-death spikes with no way to tell how many jumps or dashes you need to use.”
    • “But there are many questionable choices in its design, the gameplay feels dated (especially how it feels to move), and while I understand that it's intentionally done to emulate old Castlevania games, it ends up causing the game to have an absurd difficulty curve.”
    • “There are some nitpicks; a large amount of progression items only really useful in one or two specific places, various upgrades tied to specific gear pieces (though this gets better as you progress and find more gear that covers multiple such abilities), several lengths of the game that feel incredibly linear before/between more open parts, and a couple very minorly disappointing aspects to the gameplay such as rifles feeling wholly underwhelming as a weapon type and weapon special attacks being identical across all weapons of that category (and there's only four categories), and wishing quite badly there was a speed-boost or normal ground dash with a held button at some point in the game like most games in the genre rather than having to chain-slide everywhere for efficient speed lol.”
  • graphics

    48 mentions Positive Neutral Negative
    44% positive mentions, 50% neutral mentions, 6% negative mentions

    The game features charming retro 2D pixel art with a distinctly gothic, Castlevania-inspired aesthetic that effectively creates a moody and oppressive atmosphere. While some find the visuals somewhat inconsistent or primitive, the detailed artwork and higher-resolution pixel style are praised for their uniqueness and nostalgic appeal. Paired with Jeffrey Montoya’s acclaimed soundtrack, the graphics significantly enhance the game's immersive dark fantasy experience.

    • “This game is beautiful, the artwork is a joy to look at, and the soundtrack by composer Jeffrey Montoya is one of the best in any metroidvania.”
    • “The visuals are beautiful; the pixel art looks unique, be it the background or the characters/entities. Just look at the screenshots, it really reinforces the ambiance, which is a big part of the identity of this game.”
    • “Fantastic atmosphere, with the game's wonderful pixel art style and moody coloration breathing unholy life to its wild and treacherous setting. When paired with the title’s fantastic soundtrack that ranges from creepy ambient melodies to epic heavy metal pieces, it results in true dark fantasy magnificence that evokes some of the greats from the 80s and 90s, with special note going to the classic Castlevania titles, which are the game’s biggest influence.”
    • “The art style is a weird higher res 2d with gritty inconsistent level of detail, though I eventually got used to it.”
    • “-The art style isn't for everyone- some of the enemy & boss sprites are plain ugly- but it can get creepy when it needs to be.”
    • “The graphics: again, may be primitive for some, and though I personally don't exactly like how big and 'blown up' everything is compared to other metroidvania games, it didn't ruin the adventure for me.”
  • atmosphere

    40 mentions Positive Neutral Negative
    65% positive mentions, 27% neutral mentions, 8% negative mentions

    The game's atmosphere is widely praised for its dark, gothic, and immersive tone, expertly blending detailed pixel art, moody lighting, and a haunting soundtrack that evokes classic Castlevania titles while maintaining a unique, historical setting. The narration, music, and sound design richly complement the worldbuilding, creating a dense, creepy, and compelling environment that significantly enhances the overall experience. Many reviewers highlight its success in capturing and surpassing the atmospheric qualities of similar metroidvania games, making it a standout feature.

    • “The atmosphere in this game is second to none, a retelling of the historical account of the Beast of Gévaudan that occurred in 18th century France.”
    • “In terms of atmosphere, I think it accomplishes it better than any Castlevania ever did – the game uses its 2D graphics, ambient music, story, and voice acting very well to make it feel very oppressive and downright creepy at times.”
    • “Fantastic atmosphere, with the game's wonderful pixel art style and moody coloration breathing unholy life to its wild and treacherous setting which, when paired with the title’s fantastic soundtrack that ranges from creepy ambient melodies to epic heavy metal pieces, results in true dark fantasy magnificence that evokes some of the greats from the 80s and 90s, with special note going to the classic Castlevania titles, that are the game’s biggest influence.”
    • “The soundtrack doesn't have amazing bangers the same way SotN does, but it fits the atmosphere of the game and is never really distracting or annoying.”
    • “A big part of what I've felt Migami has excelled at since the days of Lecarde Chronicles 1 is creating a dense atmosphere to their games.”
    • “The atmosphere is grim and well crafted with proper SFX and music.”
  • grinding

    20 mentions Positive Neutral Negative
    5% positive mentions, 0% neutral mentions, 95% negative mentions

    Grinding in the game is a mixed experience: while standard progression and leveling feel rewarding and well-paced with useful features like enemy drop lists, some players find the grind for secret bosses, rare drops, and optional content tedious and excessive. Backtracking and farming for achievements can be time-consuming, especially for completionists, but typical RPG elements and stat improvements through grinding are expected and appreciated by genre fans.

    • “Some achievements are super annoying farming ones, requiring grinding for secret bosses to max out stats and farming random weak enemies for rare drops to complete equipment.”
    • “And if you're a completionist, prepare for disgusting amounts of tedious farming.”
    • “The optional post-game bosses feel poorly balanced, requiring lengthy grinding for stats and spamming the level 5 special to defeat them.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game received mixed reactions; while some appreciated the voice acting adding a quirky charm, others found the jokes and character antics less effective or unfunny. Additionally, some players experienced amusing glitches that added unintended humor.

    • “The addition of voices was nice and added some immersion, even if it sounded a little funny at times for some characters.”
    • “I actually had a funny glitch where the pause and map buttons swapped places after my first time booting up the game.”
  • optimization

    4 mentions Positive Neutral Negative
    75% positive mentions, -25% neutral mentions, 50% negative mentions

    The game delivers rock-solid performance with low system requirements, running smoothly on PC and Steam Deck with no major bugs. However, some minor issues like a whiteflash when opening menus on Steam Deck are noted but remain tolerable. Users hope for further optimization improvements, especially for Linux and Steam Deck support.

    • “Rock solid performance on PC and no bugs.”
    • “Great performance, low requirements.”
    • “No major bugs from my Steam Deck experience, smooth performance with open item/map menus. The white flash when opening gear/map menu is annoying but tolerable.”
    • “No major bugs from my Steam Deck experience, simple performance with open item/map menus... the white flash when opening gear/map menu is annoying but tolerable.”
    • “I'd love to do it all again if performance is patched for Linux-Gamemode / Steam Deck.”
  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users appreciate the character development for its natural and fitting voice acting that complements both the environment and character design without feeling overproduced.

  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game offers strong replayability, especially with the option to load a save before the final battle, encouraging strategic play and exploration reminiscent of metroidvania titles.

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Play Times

25h Median play time
22h Average play time
2-40h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Chronicles of the Wolf is a platformer game with fantasy, medieval, historical and dark fantasy themes. Common tags for Chronicles of the Wolf include indie, 2d, pixel graphics, vampire, metroidvania and others.

Chronicles of the Wolf is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 22 hours playing Chronicles of the Wolf.

Chronicles of the Wolf was released on June 19, 2025.

Chronicles of the Wolf was developed by Migami Games.

Chronicles of the Wolf has received positive reviews from players. Most players liked Chronicles of the Wolf for its music but disliked it for its grinding.

Chronicles of the Wolf is a single player game.

Similar games include Vigil: The Longest Night, Chasm, Guns of Fury, The Last Faith, Ghost Song and others.