- March 17, 2015
- Chris Sawyer
- 12h median play time
Chris Sawyer's Locomotion
Transportation networks are the heartbeat of every big city. In Locomotion, it's up to you to keep them going—and in the process, build a shipping empire. Although the emphasis is on rail, you'll also use trucking, buses, cargo ships, and even airplanes as the game progresses from the year 1900
Platforms
About
"Chris Sawyer's Locomotion" is a transportation simulation game that challenges players to build a successful transportation empire across multiple decades. Construct and manage railway, road, air, and sea routes to meet the needs of growing cities, while outperforming ruthless competitors. Offering various difficulty levels and world scenarios, the game lets you control and shape the world of transportation to your liking from 1900 to 2000 and beyond.








- A nostalgic classic that brings back fond childhood memories, making it a joy to play even years later.
- The game offers a fun and addictive gameplay experience, allowing players to build and manage their own transportation empire with various vehicles.
- Despite its age, the game still holds up well, providing a unique charm and depth that many modern games lack.
- The game suffers from frequent crashes and stability issues, especially on modern systems, which can disrupt gameplay.
- The user interface and building mechanics are clunky and outdated, making it frustrating to manage complex transportation networks.
- AI behavior can be erratic and unhelpful, leading to inefficient routes and gameplay challenges that detract from the overall experience.
graphics
52 mentions Positive Neutral NegativeThe graphics of the game are often described as nostalgic and reminiscent of early 2000s titles like "RollerCoaster Tycoon 2," which some players find charming despite their dated appearance. While the visuals may not meet modern standards and can feel simplistic or grainy, they are generally considered adequate for the gameplay experience, appealing to those who appreciate retro aesthetics. However, some users express disappointment with the lack of updates and the interface, suggesting that the graphics detract from the overall enjoyment for certain players.
“The graphics are nice and the new music tracks are extraordinary in their period accuracy - but 'Transport Tycoon' is sublimely better in scenario design and parsimony.”
“Building a transport empire can be incredibly satisfying, and the out-of-date graphics/art style now works as a pleasantly retro vibe.”
“The general interface (taken from RollerCoaster Tycoon 2) is somewhat simplistic and user-friendly, and the graphics are pretty sleek for 2004.”
“The graphics are really dated; there's no widescreen support.”
“The visuals were tired, even by 2004 standards, and despite a lot of the original Transport Tycoon annoyances being addressed, it had somehow picked up a load of new glitches along the same lines.”
“The graphics are so poor that you can't tell what the hell you are terraforming.”
Locomotion
Transportation networks are the heartbeat of every big city. In Locomotion, it's up to you to keep them going—and in the process, build a shipping empire. Although the emphasis is on rail, you'll also use trucking, buses, cargo ships, and even airplanes as the game progresses from the year 1900
70%PC Review - 'Chris Sawyer's Locomotion'
60%