- November 3, 2020
- Tin Man Games
Choices That Matter: And The Sun Went Out
Platforms
About
"And The Sun Went Out" is an interactive text adventure game, part of the "Choices That Matter" series, featuring complex storylines and over 600,000 words. As you investigate the inexplicable disappearance of the sun with your AI companion, Moti, you'll uncover conspiracies, ancient religions, and face numerous choices that will significantly impact the outcome of your story. With multiple story arcs and endings, each playthrough offers a unique experience.
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- Engaging and well-written story with captivating characters and intriguing mysteries.
- High replay value with multiple endings and choices that immerse the player in the narrative.
- Affordable price point makes it accessible for those who enjoy choose-your-own-adventure experiences.
- Many choices feel inconsequential, leading to a sense of railroaded gameplay despite the emphasis on player choice.
- Technical issues, such as bugs that can prevent progress, detract from the overall experience.
- Limited save options and repetitive dialogue can hinder the enjoyment of exploring different story paths.
story
33 mentions Positive Neutral NegativeThe story is described as captivating and well-written, featuring engaging characters and surprising twists that keep players invested. While many appreciate the intricate narrative and the impact of choices, some criticize the scattered writing and lack of memorable characters, leading to a feeling of being railroaded despite the game's premise of choice. Overall, it offers a compelling storytelling experience with significant replay value, though some players wish for more meaningful choices and better character development.
“Like a choose your own story novel; captivating, well written, and engaging.”
“Storyline, engaging characters, surprising twists and turns that keep you coming back to read a little more... and it isn't a quick read!”
“I have a lot of love for this story, and it's difficult to put it into words that make sense to those who haven't experienced it yet.”
“If the whole thing had been like the last few chapters, then I think I might have enjoyed it, but as it is, the writing isn't good enough to be compelling. The story is scattered, and the characters are very unmemorable, aside from Moti, and that's just because of screen time. I spent most of this feeling very lost and somehow felt incredibly railroaded in a game all about choice.”
“This is horrible for a choose-your-own-adventure story, because it means so many paths must converge, thus meaning very few choices actually matter, or you'll have virtually no choices to make or else you'll have an impossible amount of story branches.”
“There is absolutely no backstory about yourself, or either of the two people you are asked to choose between meeting. It seems this information may get slowly dished out as the story continues, but still, it's a bad way to start a story.”