Choice of the Vampire
- February 9, 2018
- Choice of Games
"Choice of the Vampire" is a text-based role-playing game that lets you become a vampire in Victorian London. You must navigate the dark underworld, interact with various characters, and make choices that determine your vampire's abilities, alliances, and ultimate fate. The game features multiple branching storylines and deep character customization.
Reviews
- The game offers a rich character creation system with various paths and skills, allowing for diverse playstyles and replayability.
- It effectively weaves historical events into the narrative, providing an immersive experience for fans of history and vampire lore.
- The writing has moments of brilliance, with engaging storytelling and character interactions that can evoke strong emotional responses.
- The story feels incomplete and abruptly ends, requiring additional purchases for further chapters, which can be frustrating for players seeking a full narrative experience.
- Many choices seem to have little impact on the story, leading to a sense of disconnection and lack of investment in character development.
- Technical issues, such as bugs and poor checkpoint systems, can disrupt gameplay and diminish the overall experience.
- story80 mentions
- 20 % positive mentions
- 76 % neutral mentions
- 4 % negative mentions
The story has received mixed reviews, with some players appreciating its historical depth and emotional moments, while others criticize its pacing, lack of resolution, and abrupt ending that requires purchasing additional content to continue. Many feel that the narrative is overambitious, leading to numerous loose ends and underdeveloped encounters, which detracts from the overall experience. Despite its potential, the story often leaves players feeling disconnected and unsatisfied, suggesting that it may be best to wait for a complete version before diving in.
“There are some real, heartbreaking moments in this story which covers around 100 years (so far).”
“The detail put into the story and the many different choices you make really can play out differently each playthrough.”
“I simply loved how this entire story played out and how entertaining it was.”
“The story had plenty of potential, but things moved too quickly.”
“Lastly, the game ends suddenly by asking you to pay for the sequel, which is a direct continuation of the story at a point to which the game had been building up for some time, causing a dissatisfactory ending.”
“The game feels incomplete since you have to buy the next installment to continue the story, and most of the story revolves around a war that happens around you and of which you have no impact.”
- replayability8 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
Overall, the game offers significant replayability due to its numerous secrets and combinations that encourage experimentation across multiple playthroughs. However, some players note that despite the potential for replay value, the lengthy average playthrough may limit the overall experience. Many agree that the replayable elements are among the game's strongest features, particularly in the context of choice-driven gameplay.
“It has a lot of replay value, as there are many secrets and many combinations that you can experiment with to make discoveries, whether you are on your first playthrough or your 20th, or your hundredth.”
“Good replay value.”
“Despite the high length of the average playthrough, the replayability is quite low.”
“They are easily the best part of this game, and make this game the most replayable choice game I have played.”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game features poignant and heartbreaking moments throughout its expansive narrative, spanning nearly a century. However, some players feel a lack of emotional connection to the characters and their choices, diminishing the overall impact of the story.
“There are some real, heartbreaking moments in this story which covers around 100 years (so far).”
- atmosphere2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The atmosphere of the game has been criticized for feeling inappropriate and disconnected from the setting of a vampire adventure in the early 19th century American South, leading to a sense of immersion that falls flat.
“The whole atmosphere of the game just felt wrong for a vampire adventure in the early 19th century American South.”
- gameplay2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Gameplay is heavily influenced by statistics, often limiting player choice due to skill checks that lock options, resulting in a predominantly linear experience.
“The game relies very heavily on stats to the detriment of choice in many cases, with numerous options locked behind skill checks, favoring linear gameplay.”
“The gameplay is overly reliant on statistics, which limits player choice and often forces a linear progression due to skill check restrictions.”
“The heavy emphasis on stats detracts from meaningful choices, as many gameplay options are inaccessible due to skill checks, resulting in a linear experience.”
- character development2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The reviews indicate a significant lack of character development, with multiple users expressing that the characters lack depth and substance.
“There is no character development; the characters lack depth and substance.”
“The game fails to provide any meaningful character development, leaving the characters feeling flat and uninteresting.”
“Character development is virtually nonexistent, making it hard to connect with anyone in the story.”