Choice of the Vampire
- February 9, 2018
- Choice of Games
"Choice of the Vampire" is a text-based role-playing game that lets you become a vampire in Victorian London. You must navigate the dark underworld, interact with various characters, and make choices that determine your vampire's abilities, alliances, and ultimate fate. The game features multiple branching storylines and deep character customization.
Reviews
- The game offers a rich character creation system with diverse options that allow for unique playthroughs and character development.
- It effectively weaves historical events into the narrative, providing an immersive experience for players who enjoy historical fiction.
- The writing has moments of brilliance, with engaging storytelling and emotional depth that can resonate with players.
- The game feels incomplete, as it ends abruptly and requires additional purchases for further chapters, leaving players unsatisfied.
- Many choices seem to have little impact on the story, leading to a sense of frustration and a lack of meaningful player agency.
- There are numerous bugs and issues with saving progress, which can disrupt the gameplay experience and lead to lost progress.
- story40 mentions
- 20 % positive mentions
- 73 % neutral mentions
- 8 % negative mentions
The story has received mixed reviews, with some players appreciating its historical depth and character development, while others criticize its pacing, lack of resolution, and abrupt ending that requires purchasing additional content to continue. Many feel that the narrative is ambitious but often leaves loose ends and fails to create a strong emotional connection. Overall, while there are compelling moments and choices that can lead to varied experiences, the incomplete nature of the story detracts from its overall impact.
“There are some real, heartbreaking moments in this story which covers around 100 years (so far).”
“The detail put into the story and the many different choices you make really can play out differently each playthrough.”
“I simply loved how this entire story played out and how entertaining it was.”
“The story had plenty of potential, but things moved too quickly.”
“Lastly, the game ends suddenly by asking you to pay for the sequel, which is a direct continuation of the story at a point to which the game had been building up for some time, causing a dissatisfactory ending.”
“The game feels incomplete since you have to buy the next installment to continue the story, and most of the story revolves around a war that happens around you and of which you have no impact.”
- replayability4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game offers significant replayability due to numerous secrets and combinations to explore, making each playthrough feel fresh, even after multiple attempts. However, some players note that despite the game's length, the overall replay value can be limited. Overall, it stands out as one of the most replayable choice-based games available.
“Good replay value.”
“They are easily the best part of this game, and make this game the most replayable choice game I have played.”
“Despite the high length of the average playthrough, the replayability is quite low.”
“It has a lot of replay value, as there are many secrets and many combinations that you can experiment with to make discoveries, whether you are on your first playthrough or your 20th, or your hundredth.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game features poignant and heartbreaking moments that span a century, evoking strong emotions in some players. However, others feel a lack of emotional connection to the characters and narrative, diminishing the overall impact of the story.
“There are some real, heartbreaking moments in this story which covers around 100 years (so far).”
- atmosphere1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The atmosphere of the game has been criticized for feeling incongruent with its setting, as players feel it fails to capture the essence of a vampire adventure in the early 19th century American South.
“The whole atmosphere of the game just felt wrong for a vampire adventure in the early 19th century American South.”
- gameplay1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The gameplay is heavily reliant on statistics, which often limits player choice and leads to a more linear experience, as many options are restricted by skill checks.
“The game relies very heavily on stats to the detriment of choice in many cases, with numerous instances where options are locked behind skill checks, favoring linear gameplay.”
“Gameplay feels restrictive due to the overemphasis on statistics, limiting player agency and leading to a linear experience.”
“Many gameplay options are inaccessible because of skill checks, which diminishes the sense of freedom and exploration.”
- character development1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviews indicate a significant lack of character development, with many players feeling that the characters lack depth and substance, resulting in a less engaging experience.
“There is no character development; it feels completely lacking in substance.”
“The characters are one-dimensional and fail to evolve throughout the game.”
“I was disappointed by the lack of depth in character arcs; they felt static and uninteresting.”