- September 6, 2010
- Zoë Mode
Chime
Platforms
About
"Chime" is a single-player arcade puzzle game with spectacular gameplay where you place blocks to the beat of music by artists like Moby and Paul Hartnoll . Your goal is to form solid quads and fill up the grid before time runs out. Not only is it an enjoyable game, but you can also feel good about yourself as the developer donates a portion of the royalties to charity.











- Chime offers a unique and calming twist on the Tetris formula, combining puzzle mechanics with an engaging musical experience.
- The game features a great soundtrack, including tracks from well-known artists like Paul Hartnoll and Moby, which enhances the overall gameplay.
- It's easy to pick up and play, making it a perfect casual game for relaxation or short gaming sessions.
- The game is limited in content, with only six levels and songs, which can lead to repetitive gameplay.
- Some players find the mouse controls clumsy, making it difficult to place pieces accurately.
- The lack of a clear progression system or more varied gameplay modes can leave players feeling unfulfilled.
- music872 mentions Positive Neutral Negative
The music in the game is a mixed bag, featuring a limited selection of six tracks from notable artists like Moby and Paul Hartnoll, which some players find enjoyable and relaxing, while others criticize the repetitiveness and lack of variety. The gameplay integrates music dynamically, with the soundtrack evolving based on player actions, creating a unique experience that can be both soothing and engaging. However, many reviewers express a desire for more tracks and modes, as the current selection can become monotonous over time.
“Chime is a puzzle-music game that will lull you in its magnificent gameplay and hypnotic music.”
“The music adapts to the pieces you place, which is something I haven't really seen before.”
“The music is incredible, the gameplay keeps you hooked, and it even has an advantage over the XBLA version with 'Still Alive'!”
“The six songs provided are a decent attempt, but the game falls flat when you realize that's all you get.”
“Ultimately however, I don't think the music aspect quite lands, and that miss brings the game down.”
“Rather than weaving together a varying symphony of sound, you mostly end up with gratingly repetitive music for most of each level.”