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Chicken Revolution

Chicken Revolution Game Cover

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Chicken Revolution Game Cover

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WASD (move) - Mouse (camera) In this project, I tried to learn and apply some new concepts: ECS, ScriptableObjects, Flocking Algorithm (Boids). There are 300 chicken entities in scene. More could be added, but my pc would not keep a nice framerate. Used Scriptable Objects to handle Audio with Event Architecture. I intend to use this flock behavior algorithm in future projects, so this was a great …

Chicken Revolution screenshot
Chicken Revolution screenshot

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