Chesster Game Cover
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"Chesster" is a unique game that combines chess and match-three puzzle mechanics, challenging players to think several steps ahead. Players must move chess pieces to create rows or columns of matches, with pieces moving and capturing and scores accumulating at the end of each turn. Progression is made through a medieval estate, completing different types of levels, including game, puzzle, and challenge modes. High scores are achieved through strategic combos and planning.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

46%
Audience ScoreBased on 12 reviews
graphics1 positive mentions
gameplay3 negative mentions
  • Chesster combines chess and match-3 mechanics in a unique and engaging way, offering a fresh twist on both genres.
  • The game features various gameplay modes, including normal, puzzle, and challenge modes, which provide a good level of challenge and strategic depth.
  • Players appreciate the addictive nature of the game, with many finding it enjoyable and worth the investment.
  • The RNG (random number generation) can be frustrating, especially in later levels, making it difficult to progress without luck.
  • There is a lack of tutorials and clear instructions, which can lead to confusion about gameplay mechanics and objectives.
  • Some players have reported issues with the game's interface and scoring system, including inconsistent scoring and placement errors.
  • gameplay6 mentions

    The gameplay is solid and engaging, featuring three distinct modes: normal, puzzle, and challenge, each offering unique objectives and mechanics. Players must meet a 'point requirement' in standard mode, adding a layer of strategy to the otherwise simple match mechanics. Overall, the variety and thematic elements encourage players to keep playing for just one more round.

    • “The gameplay is actually quite good and solid.”
    • “Each board will be of a certain gameplay type, including normal mode (standard gameplay), puzzle mode (solve a trick match), and challenge mode (clear a specific number of blocks).”
    • “On a normal/standard gameplay board, each turn will have what is called a 'point requirement' which actually works like a 'tax'.”
    • “All the simplicity of match mechanics, but with some real thought required in places.”
    • “It has an appropriate theme with three types of gameplay that will keep you up at night for just one more round.”
  • story3 mentions

    The story aspect of the game is criticized for its lack of tutorial and limited storytelling, making it challenging for players to understand the game's mechanics and objectives. While the concept is appreciated, the execution through an objective-based puzzle format detracts from the overall narrative experience.

    • “There is no tutorial and limited storytelling, making it difficult to understand the sequence in which to play the boards. When I first started, I didn't grasp what the green, red, or blue 'nodes' stood for or what the 'green key' signified.”
    • “I really like the concept, but I wish they had not opted for this objective-based puzzle format. A high score or traditional puzzle quest style would have worked better.”
  • grinding1 mentions

    Players note that grinding is significant if they choose to fully explore each area and collect all treasure pieces before progressing, leading to a potentially time-consuming experience.

    • “There's an excessive amount of grinding required if you want to progress, especially if you aim to collect all treasure pieces from each node before moving forward on the map.”
    • “The game forces you into a tedious grind, making it feel more like a chore than an enjoyable experience.”
    • “Grinding becomes a major hurdle, as it often feels like you're just repeating the same tasks over and over without any real sense of achievement.”
  • music1 mentions

    Users express a desire for more music tracks in the game, noting that it currently features only one track, which limits the overall experience. They also suggest that the addition of achievements could enhance engagement.

    • “It would be nice if the game had achievements and more music tracks; I think the game only has one.”
  • monetization1 mentions

    The monetization model of the game has received mixed reviews, with some players feeling shortchanged for paying for a title that was previously free, despite the absence of in-app purchases. However, others acknowledge the need to support developers financially, suggesting that the pricing is justified.

    • “It was never meant to be free, but some reviewers gave negative feedback simply because they felt shortchanged after paying for a game that was initially free. They argued it should be free-to-play, even though there are no in-app purchases. The developers need to be supported somehow!”
    • “The monetization model is fair and transparent, allowing players to enjoy the game without feeling pressured to spend money.”
    • “I appreciate that the game doesn't rely on aggressive monetization tactics, making it enjoyable for everyone regardless of their spending.”
    • “The monetization model feels exploitative, as it pushes players to spend more than they should just to enjoy the game fully.”
    • “I was disappointed to find that the game is riddled with paywalls, making it difficult to progress without spending money.”
    • “While the game is enjoyable, the constant prompts to purchase in-game currency detract from the overall experience.”
  • graphics1 mentions

    The graphics are praised for their well-realized and engaging artistic environments, contributing to an immersive visual experience.

    • “Well-realized and interesting graphical art surroundings.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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