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CELL 0: Cyber Entertainment Leisure Lounge

CELL 0: Cyber Entertainment Leisure Lounge Game Cover
77%Game Brain Score
story, music
gameplay
91% User Score Based on 35 reviews

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CELL 0: Cyber Entertainment Leisure Lounge Game Cover

About

CELL 0: Cyber Entertainment Leisure Lounge is a single player action game. It was developed by Någon Annan and was released on December 10, 2024. It received very positive reviews from players.

CELL 0 is a prologue to CELL visual novel series. Humans are fragile. STORYThe humanity was destroyed by a quantum artificial intelligence - Omniscient, a global service program, the peak of technological advancement. The extinction occurred within a single day. No records remain of the events, as no survivors exist to recall them. Kenzo’s existence is a result of improbable circumstances. Ar…

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91%
Audience ScoreBased on 35 reviews
story9 positive mentions
gameplay1 negative mentions

  • The art design and music are exceptional, creating a captivating atmosphere that enhances the overall experience.
  • The game features deep and thought-provoking themes, exploring complex topics such as human psyche and isolation, which resonate well with players.
  • Despite its short length, the narrative is engaging and immersive, with well-developed characters that players can connect with.
  • The dialogue can be awkward and drawn out at times, with grammatical errors that detract from the overall immersion.
  • The main character's design is bland compared to the other characters, which can be jarring for players.
  • The game is very short, with some players feeling that the story is unfinished and lacking in content.
  • story
    24 mentions Positive Neutral Negative

    The story of the game is a mixed bag, with some players appreciating its thoughtful themes and immersive worldbuilding, while others find it too short and feeling unfinished, clocking in at under five hours. The narrative explores complex ideas within a transhumanist post-apocalyptic setting, featuring a non-linear structure that surprises and engages players, though many express a desire for more content and deeper exploration of its characters and themes. Overall, while the story has its strengths, particularly in character interactions and emotional depth, it leaves players wanting more.

    • “Aside from the worldbuilding, the story of Cell 0 is deeply compassionate by showing a total lack of it on one end and the desperate measures that spawn from isolation.”
    • “The feeling of desperation and madness of the main character was captivating and executed quite well, really elevating the story by making me feel immersed.”
    • “And writing... it's been a long time since I've been this attached to a character and story.”
    • “The story seems a bit unfinished and could have had more content in my opinion; it did say 'short,' but it's insanely short—less than 5 hours to complete.”
    • “If only the story matched in quality...”
    • “The certain endings really make me wish there were more to the story.”
  • music
    17 mentions Positive Neutral Negative

    The music in the game has received positive feedback, with players enjoying the variety and quality of tracks, including standout pieces that enhance the overall atmosphere. While some tracks are described as passive, others are memorable and engaging, contributing significantly to the game's stylish presentation and worldbuilding. However, a few users noted that certain sound elements, like a repetitive knocking sound, could be off-putting.

    • “The art is really amazing and so is the techno music!”
    • “Music and presentation is something that stands out here tremendously with ambients and sound effects.”
    • “Great atmosphere and music, cool art and art-direction with all those menu screens; feels like there's a lot of work put into worldbuilding and a lot of things to come.”
    • “There is one music track that has constant knocking (like someone banging on a door), which I found a bit grating.”
    • “Some of the music was more passive, but some of the songs were bangers.”
    • “It's a very stylish game: from menu to art and music.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics of the game are highly praised for their aesthetic appeal, excellent backdrop design, and impressive art style, particularly in dream sequences. However, some users noted a lack of graphic variety outside of dialogue and dream segments, which affected their overall engagement with the game. The sound design also received commendation, complementing the visual experience.

    • “Huge fan of the themes, the aesthetic, everything.”
    • “Oh also, the visuals and sound/music choices are great, by the way.”
    • “Incredible sound design, awesome art style and setting.”
    • “Cell had only one graphic scene outside of talking segments and dream comic sequences.”
    • “Visually, it looks excellent, at least in terms of AI and backdrop graphic design; however, this was one of the quickest games I ever put down.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is described as bittersweet and thought-provoking, enhanced by fantastic music and art direction that contribute to a rich worldbuilding experience. While many players appreciated the immersive vibe, some expressed disappointment over the game's brevity. Overall, the atmosphere is a standout feature that leaves a lasting impression.

    • “This was super atmospheric and thought-provoking.”
    • “The vibe and atmosphere alone were fantastic, and I was disappointed only by how short the game was.”
    • “Great atmosphere and music, cool art and art direction with all those menu screens; feels like there's a lot of work put into worldbuilding and a lot of things to come.”
    • “Bittersweet with a depressive atmosphere.”
  • emotional
    1 mentions Positive Neutral Negative

    Reviews highlight a growing emotional reliance on machines, as users express concerns about increasing loneliness in society. While some find humor in the idea of forming emotional connections with technology, others criticize companies for exploiting this vulnerability to foster dependency.

    • “Many times, people joke about being emotionally connected to a machine, but as I mentioned before, people are getting lonelier each year. Companies exploit this and try to make people more reliant on machines emotionally.”
  • gameplay
    1 mentions Positive Neutral Negative

    The gameplay of this title is minimal, as it primarily functions as a visual novel, focusing more on narrative and character interactions than traditional gameplay mechanics.

    • “I've never mentioned the gameplay because this is a visual novel.”
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Frequently Asked Questions

CELL 0: Cyber Entertainment Leisure Lounge is a action game.

CELL 0: Cyber Entertainment Leisure Lounge is available on PC, Mac OS and Windows.

CELL 0: Cyber Entertainment Leisure Lounge was released on December 10, 2024.

CELL 0: Cyber Entertainment Leisure Lounge was developed by Någon Annan.

CELL 0: Cyber Entertainment Leisure Lounge has received very positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

CELL 0: Cyber Entertainment Leisure Lounge is a single player game.

Similar games include Invisible Apartment, The Old City: Leviathan, Lucid9: Inciting Incident, Major\Minor, Synergia and others.