Castle Woodwarf 2 Flash
- April 27, 2020
- Domo76
Keep your dragon and city of Woodwarf safe with the help of your dwarven army. Upgrade your home and environment while you fight epic battles underground! Use special abilities and items and overcome waves of enemies FEATURES 17 cities (levels) 3 difficulty settings 3 distinctive economy type dwarves (gatherers, lumberjacks and fisher dwarves) 3 army unit types (tank, archer and a mage) 25 di…
Reviews
- Castle Woodwarf 2 offers a simple and fun gameplay experience, combining resource management with tower defense elements.
- The game features multiple modes, including Campaign, Endless, and Challenge modes, providing some replayability.
- Many players found the game entertaining and enjoyable for short play sessions, especially when purchased at a discount.
- The game is criticized for its shallow gameplay, lacking depth and strategic elements compared to traditional tower defense games.
- Technical issues, such as fixed screen sizes and uncustomizable controls, hinder the overall experience and accessibility for some players.
- Many reviewers felt the game was overpriced for its limited content, with some suggesting it is only worth playing if on sale.
- graphics6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The graphics of the game are characterized by a retro pixel art style, which some players appreciate for its nostalgic charm, while others criticize it for being outdated and lacking resolution options or customization. Overall, opinions are mixed; while the pixel art appeals to fans of the genre, others feel it detracts from the overall experience compared to modern graphics.
“I mean it's a good game, don't get me wrong. The graphics are nice, the gameplay is good, the soundtrack is really beautiful and relaxing, and the voice acting is the same, but it suits different dwarfs.”
“I enjoy the art style, but that's mostly because I love pixel art.”
“A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
“There's no option to change the resolution and no useful graphics tweaks.”
“It's short and sweet; the graphics are okay.”
- gameplay5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The gameplay features lightweight resource management with unit caps and gathering mechanics, but many players find it shallow and lacking depth. While the graphics and soundtrack are praised, the overall experience is hindered by limited levels and gameplay variety, leading to mixed reviews. Players appreciate the art style, particularly the pixel art, but express a desire for more engaging gameplay elements.
“I mean it's a good game, don't get me wrong. The graphics are nice, the gameplay is good, the soundtrack is really beautiful and relaxing, and the voice acting is the same, but it suits different dwarfs.”
“I have to say this game is pretty good. This was the goblins mission, so there are a few goblins in this video. I did die; my dwarfs starved to death, which really did suck, but I got to finish it in the end. I would love to know what everyone's opinion on this game is. Do you like the art style or the gameplay that the game offers? I, for one, do enjoy the art style, but that's mostly because I love pixel art.”
“There's some lightweight resource management as you have a cap on units, and you also need to allocate some of your units to gathering supplies and gold, but this is a very shallow addition to the core gameplay.”
“There's some lightweight resource management as you have a cap on units and you also need to allocate some of your units to gathering supplies and gold, but this is a very shallow addition to the core gameplay.”
“It's just really sad, man. If the game had more levels and gameplay, of course, the game would get positive reviews.”
“But it's offloaded the house/castle upgrade to a meta system outside of the gameplay.”
- story4 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The story in the game diverges significantly from the original, presenting a segmented level structure that may lead players to overlook narrative elements. While the missions involve collecting crystals and stars to unlock upgrades and unit choices, the focus seems to be more on gameplay mechanics than on a compelling storyline. Players appreciate the art style, particularly the pixel art, but the narrative engagement appears to be minimal.
“I have to say this game is pretty good; this was the goblins mission, so there are a few goblins in this video. I did die, my dwarfs starved to death, which really did suck, but I got to finish it in the end. I would love to know what everyone's opinion on this game is. Do you like the art style or the gameplay that the game offers? I, for one, do enjoy the art style, but that's mostly because I love pixel art.”
“It's very different from the original, as now the game is segmented into different levels, while it tries to follow a story that, if you're just playing the game, you'll probably end up skipping.”
- replayability3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
Overall, the game's replayability is viewed positively by some players who appreciate its charm and enjoyment, while others feel it lacks depth and longevity, resulting in limited replay value.
“This game surprised me - with its charm, its simple enjoyment, and its replayability.”
“Fun game, and decent replay value!”
“Not much longevity, depth, or replayability.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is praised for being beautiful and relaxing, complementing the overall experience alongside the graphics and gameplay. Additionally, players appreciate the customizable audio settings, which include volume sliders for music and sound effects.
“The soundtrack is really beautiful and relaxing, and the voice acting is equally impressive, perfectly suited for the different dwarfs.”
“In the settings, there are options for music and sound with volume sliders, allowing for a customizable audio experience.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players express dissatisfaction with the grinding aspect of the game, particularly regarding the need to hoard in-game currency to purchase unbalanced and powerful upgrades, which can disrupt game balance.
“I don't like the idea of hoarding and grinding the in-game currency, so I can afford very unbalanced, powerful power-ups.”
“The grinding feels endless and tedious, making the game more of a chore than an enjoyable experience.”
“I find the grinding mechanics to be overly repetitive, which detracts from the overall enjoyment of the game.”
- optimization1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
The optimization in the first episode is highlighted by the meticulous and intense focus on managing dwarfs on the surface, which adds a unique and engaging layer to the gameplay experience.
“What made the first episode special was the maniacal optimization of dwarfs on the surface.”
“The optimization in this game feels rushed and poorly implemented, leading to frustrating gameplay.”
“I encountered numerous bugs that severely hindered the optimization, making it nearly unplayable at times.”
“The lack of proper optimization results in long loading times and frequent frame drops, which detracts from the overall experience.”
- monetization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The monetization system allows players to use gems for single-use items such as bombs and potions, but notably, there are no microtransactions involved, which is a positive aspect for users.
“Gems can be spent on single-use items, like bombs, freeze potions, chain explosions, hearts, and gold boosts (there are no microtransactions, thankfully).”
“The game offers a fair monetization model that doesn't pressure players into spending money.”
“I appreciate that the in-game purchases are optional and don't affect gameplay balance.”
“Gems can be spent on single-use items, like bombs, freeze potions, chain explosions, hearts, and gold boosts, which feels like a cash grab.”
“The monetization strategy is frustrating, as it pushes players to spend money on items that should be earnable through gameplay.”
“While there are no microtransactions, the reliance on gems for essential items makes the game feel unbalanced and pay-to-win.”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, users find the game to be relatively stable but note that it has some bugs that affect gameplay, making it feel somewhat too easy at times.
“In general, it is a bit too easy and a bit buggy.”