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CASE RECORDS: Fear of Abduction

CASE RECORDS: Fear of Abduction Game Cover
54%Game Brain Score
graphics, humor
story, gameplay
82% User Score Based on 17 reviews

Platforms

PCWindows
CASE RECORDS: Fear of Abduction Game Cover

About

CASE RECORDS: Fear of Abduction is a single player simulation game. It was developed by Walnut LLC and was released on December 6, 2024. It received positive reviews from players.

CASE RECORDS is a psychological horror game that is part of the universe of the games CASE: Animatronics and CASE 2: Animatronics Survival.. The player has to play as a 17 year old female student and solve missing person mysteries by volunteering at the police station of Crowvale, a suburb of Aurora. Patrol and explore the dark corners of the city to solve its terrifying mysteries. But the most …

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82%
Audience ScoreBased on 17 reviews
graphics2 positive mentions
story3 negative mentions

  • The game excels in creating a tense and immersive atmosphere, effectively using sound design and environmental storytelling to enhance the psychological horror experience.
  • The narrative structure is strong, with non-linear storytelling and multiple endings that encourage exploration and replayability, allowing players to engage deeply with the mystery.
  • Players appreciate the grounded realism of the environments and the emotional depth of the story, which focuses on human vulnerability and the fear of the unknown rather than traditional horror tropes.
  • Some players experienced technical issues, such as bugs that caused them to get stuck or softlocked, which detracted from the overall experience.
  • The gameplay can feel linear and lacks meaningful consequences for player choices, leading to a sense of busywork that doesn't significantly impact the story.
  • The flashlight mechanics and visibility in dark areas were criticized, making it difficult for players to navigate and avoid threats effectively.
  • story
    8 mentions Positive Neutral Negative

    The game's story is characterized by a focus on observation, environmental storytelling, and meaningful dialogue choices that influence character relationships and narrative progression. It unfolds nonlinearly, encouraging exploration and player engagement, with multiple endings that reward thorough investigation and replayability. However, the lack of a save menu limits players' ability to navigate different choices and outcomes effectively.

    • “Rather than relying on combat, the experience emphasizes careful observation, environmental storytelling, and dialogue choices.”
    • “Conversations with other characters often present dialogue options that subtly influence relationships and shape how the story progresses.”
    • “The story unfolds nonlinearly through discovered evidence, optional exploration, and player choices.”
    • “Multiple endings reflect how carefully the player engaged with the investigation, encouraging replay for those interested in uncovering every facet of the story.”
    • “Storytelling is what matters - how the player interprets the game's world from a realistic perspective.”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay of the game developed by Walnut LLC emphasizes first-person exploration and narrative interaction, moving away from traditional survival horror mechanics to create a more intimate and realistic experience. While some players may find the subdued approach lacking in typical horror elements, it effectively builds a haunting atmosphere rooted in human fear. The inclusion of PC work and mini-games adds a different sensibility, though the overall experience remains dark and challenging.

    • “Developed and published by Walnut LLC, the game expands the broader case universe into a more intimate and grounded experience, shifting focus away from overt survival horror mechanics and toward unease rooted in realism.”
    • “While it may feel deliberately subdued for those expecting traditional survival horror mechanics, it succeeds in crafting a haunting and memorable journey through a town where fear is subtle, persistent, and deeply human.”
    • “PC work or mini games have a different sensibility than the gameplay, and it's really dark; the flashlight doesn't help much.”
    • “Gameplay unfolds primarily through first-person exploration, investigation, and narrative interaction.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere in "Case Records: Fear of Abduction" is characterized by a slow-burning psychological tension that emphasizes vulnerability and investigative elements over action. Despite modest graphical fidelity, the cohesive art direction creates a consistently oppressive environment, enhancing the immersive horror experience. Players appreciate the intense atmosphere, complemented by effective jump scares that contribute to the overall narrative depth.

    • “While the graphical fidelity is modest compared to large-budget horror titles, the cohesive art direction ensures the atmosphere remains consistently oppressive.”
    • “Case Records: Fear of Abduction is a slow-burning psychological horror adventure that leans heavily on atmosphere, vulnerability, and investigative tension rather than overt action or constant shock tactics.”
    • “Overall, Case Records: Fear of Abduction delivers a thoughtful and immersive psychological horror experience that prioritizes atmosphere, narrative depth, and player agency.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics are praised for their cohesive art direction, which effectively creates an oppressive atmosphere, despite being modest compared to larger-budget horror titles. Overall, users express strong satisfaction with the visual quality and its contribution to the game's immersive experience.

    • “The graphics are so good!”
    • “The graphics were great, the choice situations were great, the storyline overall was great.”
    • “While the graphical fidelity is modest compared to large-budget horror titles, the cohesive art direction ensures the atmosphere remains consistently oppressive.”
  • humor
    3 mentions Positive Neutral Negative

    Players find the humor in the game to be light and enjoyable, with some noting amusing bugs, such as a glitch that replayed the starting dialogue at the end. Overall, the humor adds a charming touch to the short gameplay experience.

    • “I played it fully now; the game is short but nice. I found a funny bug at the end that played the starting dialogue.”
    • “The humor in this game is top-notch! I couldn't stop laughing at the witty dialogue and hilarious situations.”
    • “Every character has a unique sense of humor that kept me entertained throughout the entire game.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game centers on themes of fear related to abduction, emphasizing feelings of disappearance, isolation, and helplessness rather than traditional monster-related fears. This focus creates a deeper, more relatable emotional experience for players.

    • “Emotionally, case records: fear of abduction is less about fear of monsters and more about fear of disappearance, isolation, and helplessness.”
  • replayability
    1 mentions Positive Neutral Negative

    Players appreciate the game's replayability, considering it a key factor that justifies its price.

    • “I think the fact that it has replayability makes the price tag worth it.”
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Frequently Asked Questions

CASE RECORDS: Fear of Abduction is a simulation game.

CASE RECORDS: Fear of Abduction is available on PC and Windows.

CASE RECORDS: Fear of Abduction was released on December 6, 2024.

CASE RECORDS: Fear of Abduction was developed by Walnut LLC.

CASE RECORDS: Fear of Abduction has received positive reviews from players. Most players liked this game for its graphics but disliked it for its story.

CASE RECORDS: Fear of Abduction is a single player game.

Similar games include Jennifer's Fragments, Silent Nights, Dark Resolve, ROUTINE, S.O.V: Passenger 23 and others.