Cartonfall
- February 27, 2019
- kuklam studios
Cartonfall is a first-person puzzle game with complex physics simulation, where you must escape a taken-over warehouse by solving the cardboard-loving psycho's riddles and destroying his cardboard structures using unconventional throwable weapons. Discover secrets and dodge traps in intricate cardboard constructs, and get creative by combining different weapons and mechanics for each level to secure your freedom.
Reviews
- The game features fun and engaging puzzle mechanics that keep players entertained.
- Destruction physics add a satisfying element to gameplay, making it enjoyable to blow up boxes.
- The overall concept is unique and imaginative, with a mix of humor and dark themes that appeal to a wide audience.
- Controls can be janky, leading to frustrating gameplay experiences.
- The game lacks a deeper story and environmental storytelling, which can leave players feeling disconnected.
- Some levels have uneven difficulty, with certain puzzles being overly easy while others are excessively challenging.
- story11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The story aspect of the game is polarizing; while some players find it interesting and engaging, others criticize it for lacking depth and environmental storytelling. Overall, the narrative is seen as decent but not particularly strong, with a mixed reception regarding its execution and worldbuilding.
“I actually really liked the story.”
“Let's start with the story and worldbuilding.”
“Story is interesting and somewhat engaging, but good nonetheless.”
“There is no deeper story.”
“No story.”
“Lack of environmental storytelling and detail could leave the player feeling jarred and confused.”
- gameplay5 mentions
- 40 % positive mentions
- 40 % neutral mentions
- 20 % negative mentions
The gameplay is generally well-received, with users noting that the puzzles are enjoyable and the mechanics are solid, earning an 8/10 rating. However, some feel that the overall feel of the game is inconsistent, resembling a blend of mobile and PC elements.
“The puzzles and gameplay are pretty good, I'd say!”
“Gameplay: 8/10”
“Gameplay is fine, but the whole feel of the game is off and feels like a mix between a mobile game and PC-like elements.”
- music2 mentions
- 150 % positive mentions
- -100 % neutral mentions
- 50 % negative mentions
The music in the game is well-integrated, enhancing the overall experience, with high-quality voice acting and sound design. Players appreciate the option to destroy an obnoxious vinyl record, adding an interactive element to the soundtrack.
“The music fits perfectly, and the voice acting and sound design are exceptionally well done.”
“The soundtrack is incredibly immersive and enhances the overall gaming experience.”
“The combination of music and sound effects creates a captivating atmosphere that draws you into the game.”
“You can destroy the vinyl record that plays obnoxious music.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, users report that the game exhibits strong stability, with few glitches or bugs encountered. While some minor flaws exist, they do not significantly detract from the overall experience.
“Rarely has bugs or glitches, and the difficulty curve is well-balanced with a few flaws.”
- graphics1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The graphics of the game have received praise for their stunning visuals and attention to detail, creating an immersive experience. However, some users noted occasional performance issues that detracted from the overall aesthetic. Overall, the game's art style and design elements are considered a highlight, contributing significantly to its appeal.
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players express that the grinding in the game is excessively time-consuming, suggesting that it requires an unrealistic amount of effort, akin to needing a second life to fully engage with it.
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“I spent hours grinding for minimal rewards.”