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Cargo! The Quest for Gravity Game Cover

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Cargo! The Quest for Gravity is a single player simulation game with a comedy theme. It was developed by Ice-Pick Lodge and was released on April 21, 2011. It received mostly positive reviews from critics and positive reviews from players.

Cargo! The Quest for Gravity is an action-adventure simulation game packed with unique and innovative physics-driven gameplay that offers multiple solutions to each mission; not to mention an unlimited sandbox mode! Create crazy, yet functional, custom vehicles to solve missions with your own unique style! Explore a wide variety landscapes and locations including flying islands, large underwater e…

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82%
Audience ScoreBased on 341 reviews
gameplay10 positive mentions
story14 negative mentions

  • The game offers a unique and whimsical experience with its absurd humor and quirky characters, making it entertaining for those who enjoy bizarre gameplay.
  • The vehicle building mechanics allow for creativity and experimentation, providing players with the freedom to create a variety of contraptions.
  • The game features a fun and engaging soundtrack, along with the ability to import your own music, enhancing the overall enjoyment of the gameplay.
  • The game suffers from numerous bugs and crashes, with rare auto-saves leading to potential loss of progress, which can be frustrating for players.
  • The physics and controls can be janky and unresponsive, making vehicle handling difficult and detracting from the overall experience.
  • The story and objectives are often vague and confusing, leaving players unsure of what to do next, which can lead to a lack of engagement.
  • story
    111 mentions Positive Neutral Negative

    The story of "The Quest for Gravity" is a chaotic blend of dark humor and absurdity, featuring bumbling gods and a zeppelin captain tasked with rebuilding a world through vehicle construction. While some players appreciate its quirky dialogue and soundtrack, many find the narrative convoluted and the humor falls flat, leading to a disjointed experience that lacks clarity and coherence. Overall, the game is seen as a fun but ultimately shallow timewaster, with a story that may entertain some but frustrate others.

    • “The story itself is delivered in a funny dialogue style, and the soundtrack is awesome and adds the needed tone of lunacy to the game.”
    • “Story summary: three bumbling gods responsible for recreating Earth as an experiment hire a zeppelin captain and his pilot/mechanic Flawkes to deliver parts so they can repair their planet-building machine.”
    • “The story of the game is somewhat hard to follow, but without trying to give out spoilers here, you must help these mechanical 'gods' re-create the world with your engineering and creative powers.”
    • “The game isn’t exactly forthcoming with its intentions and there isn’t an easy mission screen that helps you track what it is you’re supposed to be doing.”
    • “The 'story' tries to be amusing with crazy characters and wacky music but ends up being incredibly annoying.”
    • “The puzzles are dull, the action is boring, and the story tries too hard to be funny and fails miserably.”
  • gameplay
    74 mentions Positive Neutral Negative

    The gameplay is characterized by its unique physics-driven mechanics, allowing for creative vehicle building and puzzle-solving in a surreal environment. However, many players find the controls and overall execution to be inconsistent and convoluted, leading to a frustrating experience that detracts from the potential fun. While some appreciate the innovative ideas and humor, others criticize the lack of polish and depth, resulting in a mixed reception overall.

    • “Now, the game features unique physics-driven gameplay.”
    • “Cargo advertises itself as a game packed with unique and innovative physics-based gameplay with multiple solutions to its puzzles all thrown in a limitless world begging to be explored in various ways.”
    • “Don't get me wrong, there's legitimate fun to be had here; the gameplay is basically just building custom vehicles to solve tasks and I genuinely found it fun to drive around the vehicles I had built or go out of my way to find the least-obvious way to accomplish my tasks.”
    • “It's extremely broken, hard to grasp, the building mechanics are basically pointless because nothing matters, press key go zoom and hope things work out.”
    • “Not only does the game look interesting, but the description on the Steam page is vague. It seems like a cool vehicle game, but the gameplay is convoluted and messy. You have to kick these babies with adult faces to make them happy and appease the mechanical gods, which is nonsensical and not fun. Once you get into the vehicle mechanics, I expected something like Banjo-Kazooie: Nuts and Bolts, but the vehicle controls and handling are so bad, the missions are bland, and the game feels disjointed. It's just not worth your time.”
    • “The humor isn't funny, the story is poor, the art direction is lacking, the collision is problematic, the voice acting is subpar, and the gameplay is just not enjoyable. Do you get where this is going?”
  • music
    52 mentions Positive Neutral Negative

    The music aspect of the game is highly praised for its flexibility, allowing players to import their own tracks and create custom soundtracks for their gameplay. While the original soundtrack is described as fun and fittingly chaotic, some users noted issues with audio quality and a lack of coherence in the music mix. Overall, the combination of user-generated music and the game's quirky original score enhances the whimsical experience, making it a standout feature.

    • “You can create the most ridiculous vehicles, and you get to use your own music for the soundtrack.”
    • “The story itself is delivered in a funny dialogue style, and the soundtrack is awesome and adds the needed tone of lunacy to the game.”
    • “Music system: set up a clef, and the 'buddies' will dance to it, radiating happiness which is a resource you collect.”
    • “The 'story' tries to be amusing with crazy characters and wacky music but ends up being incredibly annoying.”
    • “The music sounds like a bad conversion from mp3 to midi.”
    • “(just only 60 second segment from full audio though) for a better 'buddy' dance music.”
  • humor
    39 mentions Positive Neutral Negative

    The humor in the game is described as quirky and varied, with some players finding it genuinely hilarious, particularly in moments like the "buddy dance party." However, others criticize the humor as forced or unfunny, feeling that it detracts from the overall experience and fails to justify the story's darker themes. Overall, the reception of the humor is mixed, appealing to fans of absurdity while alienating those who prefer more traditional comedic styles.

    • “It's a very quirky and funny physics builder/driving game, by the makers of Pathologic.”
    • “The story itself is delivered in a funny dialogue style, and the soundtrack is awesome and adds the needed tone of lunacy to the game.”
    • “The story and visuals are hilarious at times: the first time I had a 'buddy dance party', I was laughing so hard I couldn’t breathe.”
  • graphics
    18 mentions Positive Neutral Negative

    The graphics of [i]knock-knock[/i] are described as a mix of cutesy art and terrifying environments, with crisp visuals and good animations reminiscent of early 2000s platformers. While some reviewers noted a nostalgic charm akin to games like Psychonauts, others felt the graphics were somewhat dated, earning a mixed score of around 6/10. Overall, the game's colorful and quirky visuals contribute to its unique atmosphere, enhancing both humor and gameplay.

    • “The graphics are gorgeous and the whole building-things portion is interesting.”
    • “Yay for good graphics and random explosions and mini people that you're trying to save but win points for popping.”
    • “Graphics are crisp, animations are good and really make it feel like PlayStation 2 platformers.”
    • “Now, this was a few years ago when I gave the game a try but it looked like something from the early 2000's (maybe Quake 2 had this kind of graphics, the fine details are thankfully a bit hazy).”
    • “Graphics.......6/10”
    • “It has a different graphics style, like Psychonauts for example, but way different.”
  • stability
    8 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including a buggy reset vehicle position feature that can cause players to become stuck in the environment, necessitating a restart from the last save. Additionally, physics glitches can complicate gameplay, particularly when trying to keep characters alive for optimal endings. Despite these problems, players still find the game enjoyable overall.

    • “What buggy garbage.”
    • “The reset vehicle position feature is kinda buggy, though - sometimes it glitches you out of the world (you'll find yourself stuck in walls or mountains), which means you'll have to restart the game at your last savestate, since the collision detection won't allow you to get back.”
    • “Keeping enough buddies alive for the good ending is frustrating due to some physics glitches that pop up, but overall it's a pretty fun game.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers limited replayability, with players noting that while it may not encourage multiple playthroughs, the unique and enjoyable experience of its innovative world makes it worth revisiting at least once or twice.

    • “While probably not hugely replayable, it is definitely a lot of fun to experience this strange and innovative world.”
    • “I would say it has limited replayability, but I did play through twice and have all the achievements.”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization of the game has received mixed feedback, with some users reporting significant stuttering issues that affect gameplay fluidity. Overall, it appears that performance may vary widely depending on individual system configurations.

  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience, as it involves farming resources to build vehicles and progress through a bizarre storyline. While the janky physics and unique plot may appeal to some, the repetitive nature of grinding for cash and Lego pieces can be a turn-off for others. Overall, enjoyment of the grinding largely depends on one's appreciation for the game's eccentric themes and mechanics.

  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a whimsical and playful tone, where players engage in humorous activities like dropping objects from space to interact with the environment and provoke the gods. This unique blend of fun and absurdity enhances the overall experience, making the atmosphere both entertaining and engaging.

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80%Critics’ scoreBased on 1 critic reviews
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6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 2 analyzed playthroughs
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Cargo! The Quest for Gravity is a simulation game with comedy theme.

Cargo! The Quest for Gravity is available on PC and Windows.

On average players spend around 6 hours playing Cargo! The Quest for Gravity.

Cargo! The Quest for Gravity was released on April 21, 2011.

Cargo! The Quest for Gravity was developed by Ice-Pick Lodge.

Cargo! The Quest for Gravity has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its story.

Cargo! The Quest for Gravity is a single player game.

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