- October 23, 2024
- INTI CREATES CO., LTD.
Card-en-Ciel
As largely a spoof, Card-en-Ciel succeeds at being funny, even hilarious, but once you get past that, there's not much left to dig into.
Platforms
About
"Card-en-Ciel" is a roguelite card-battling RPG where you play as Neon, the "Gaming Chair Detective," exploring virtual dungeons based on the full-dive VR game, "Rust Tactics." As Neon, you'll delve into over 10 different dungeons, each representing a different game world, solving a mystery with over 300 cards and 50 unique vocal songs. Meet and collect characters, encounter heroes and heroines, make friends, and save the gaming world in this immersive experience.
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- Innovative gameplay that combines card mechanics with movement, creating a unique and engaging experience.
- Rich variety of characters and references from other Inti Creates games, enhancing the overall charm and humor.
- Strong voice acting and a catchy soundtrack that adds personality and enjoyment to the gameplay.
- The scoring system can be overly strict, discouraging exploration and forcing players into specific strategies.
- Repetitive dungeon layouts and a lack of depth in the story can make the experience feel shallow over time.
- Heavy reliance on anime tropes and fan service may alienate players who are not fans of the genre.
gameplay
130 mentions Positive Neutral NegativeThe gameplay of "Card-en-Ciel" is praised for its innovative mechanics, particularly the "diva system" and various card interactions that encourage strategic thinking and combo creation. While the game offers a rich and engaging experience with a variety of mechanics, some players find it can become cluttered and overwhelming at times. Overall, it is considered a solid deckbuilding roguelite that rewards players who invest time in mastering its unique systems.
“Brain-wracking at times, but the game more than rewards you for taking the time to embrace and study the new gameplay mechanics like the 'diva system', opening the way for amazing combos and making you feel strong in the process.”
“Every dungeon introduces a new mechanic or a new wrinkle to the game, and you get a starting deck and a pool of card drops focused on that mechanic.”
“The gameplay loop is fun and can definitely see the replayability it has going for it with the increasing difficulties, and the story, albeit a little cliché, is really good.”
“If you don't like that style of gameplay, that's tough because those are your only options for that dungeon.”
“You're basically only playing through dungeons; that's all the gameplay, and dungeons 1 through 3 feel very repetitive.”
“Mechanics-wise, I do think that it gets really cluttered; there's a lot that can be going on, and some of the mechanics aren't particularly clear with how they work, and tooltips can get so long they go off screen.”
Solid Card-en-Ciel Card Lacks Mega Man Battle Network Charm
Card-en-Ciel features over 10 different dungeons, with each one featuring a different game world! You'll meet and collect different characters in each one while seeing the story unfold. Each dungeon is its own roguelite experience, so you'll start with a basic deck and collect cards to build combos and synergies unique to that dungeon. The rules will even change if you choose a higher difficulty, keeping every dungeon dive fresh! Switch version reviewed. Review copy provided by company for testing purposes.I enjoyed Card-en-Ciel and appreciate how it built on Mega Man Battle Network gameplay, but it lacks some of the charm of Capcom’s series.
70%Card-en-Ciel
As largely a spoof, Card-en-Ciel succeeds at being funny, even hilarious, but once you get past that, there's not much left to dig into.
70%Deckbuilding Strategy Meets Bright Cyberpunk Fun
80%