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"Caliper" is a cinematic space shooter that offers a unique puzzle-solving experience. Players must manipulate various devices and elements, such as ice, fire, and portals, to progress through levels. The game's enigmatic descriptions and ambiguous rules create a challenging and immersive experience, as players must decipher the laws that govern the game's world to succeed.

  • PC
  • Windows
  • Linux

Reviews

57%
Audience ScoreBased on 36 reviews
gameplay4 positive mentions
grinding4 negative mentions
  • The game features well-designed puzzles that require significant logical thinking, making it enjoyable for puzzle enthusiasts.
  • Despite its technical flaws, the game offers a challenging experience with diverse mechanics that add depth to the gameplay.
  • It's considered a hidden gem by some players, providing good value for those who appreciate complex puzzles.
  • The game suffers from clumsy controls and poor handling, making it frustrating to play.
  • It lacks basic technical features such as resolution options and customization, which detracts from the overall experience.
  • Many players find the game to be poorly made and unpolished, leading to a negative impression.
  • graphics14 mentions

    The graphics in the game are generally criticized for their low quality and lack of customization options, leading to a frustrating experience for players. Many reviewers note that the visuals do not require significant talent in game development, resulting in a prevalence of poorly designed graphics. Despite these shortcomings, some players find the overall gameplay enjoyable and addictive, with well-designed puzzles that stand out.

    • “Great game, nice graphics, very addictive.”
    • “There's no option to change the resolution for the game or customize the graphics settings.”
    • “There's no way for gamers to try to improve the low-quality graphics.”
    • “Developers must learn that Minecraft succeeded despite the bad graphics, not because of them.”
  • gameplay8 mentions

    The gameplay has been criticized for being janky and unsatisfying, with a lack of polish in handling and responsiveness, which detracts from the overall experience. While the game draws inspiration from sokoban-style mechanics and introduces new elements, the execution appears to have suffered from insufficient testing and refinement.

    • “The game is inspired by sokoban style games, but it adds a lot of new and fun mechanics to the genre.”
    • “It's janky and unsatisfying to play, and any experienced gamer will tell you that the handling, responsiveness, and general gameplay feel of the control scheme must be well polished for this kind of game to succeed.”
    • “Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing.”
  • grinding4 mentions

    Players find the grinding aspect of the game to be tedious, primarily due to unresponsive controls that lead to repeated actions before successfully moving blocks. While the 3D environment offers unique puzzle opportunities, the frustrating mechanics detract from the overall experience.

    • “The tedious controls don't justify the slight advantage of being in 3D.”
    • “When you punch (e) or kick (q), the character doesn't move the block the first time, resulting in several air punches before it finally moves, which becomes quite tedious.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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