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Broken Sword: The Sleeping Dragon

Broken Sword: The Sleeping Dragon Game Cover
58%Game Brain Score
story, graphics
gameplay, grinding
58% User Score Based on 440 reviews
Critic Score 60%Based on 1 reviews

Platforms

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Broken Sword: The Sleeping Dragon Game Cover

About

Broken Sword: The Sleeping Dragon is a single player action game with fantasy, drama, thriller and historical themes. It was developed by Revolution Software Ltd and was released on December 2, 2009. It received neutral reviews from both critics and players.

In Broken Sword: The Sleeping Dragon, George Stobbart and Nico Collard find themselves investigating a series of mysterious seismic events, uncovering an ancient conspiracy and the secret of the Templars. This action-packed adventure game features 3D graphics, a unique visual style, and a user-friendly interface that allows players to fully immerse themselves in the game's storyline. With its thrilling plot twists and challenging puzzles, The Sleeping Dragon is a must-play for fans of the adventure game genre.

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58%
Audience ScoreBased on 440 reviews
story108 positive mentions
gameplay15 negative mentions

  • The story is engaging and continues the adventures of George and Nico, with interesting plot twists and character development.
  • The voice acting is strong, maintaining the charm and humor of the previous games in the series.
  • The game features beautiful 3D environments that, while dated, still offer a visually appealing experience.
  • The controls are clunky and frustrating, relying solely on keyboard input without mouse support, making navigation difficult.
  • There is an overabundance of box-pushing puzzles that feel tedious and repetitive, detracting from the overall experience.
  • The camera angles are often awkward, leading to confusion about character movement and direction, especially during action sequences.
  • story
    240 mentions Positive Neutral Negative

    The story of "Broken Sword 3: The Sleeping Dragon" is generally well-received, praised for its engaging narrative and character interactions, particularly the dynamic between George and Nico. While it features a mix of intriguing elements, including historical conspiracies and adventure, some players find the plot convoluted and inconsistent, especially towards the end. Overall, the storytelling maintains the series' charm, though it is often overshadowed by gameplay issues and a shift to 3D mechanics that some fans feel detracts from the experience.

    • “The plot catapults George and Nico from remote, dangerous landscapes in the Congo to enigmatic ruins in Europe, all the while drawing them deeper into a centuries-old secret involving the Templars and a geological force tied to the earth’s stability.”
    • “Despite its mechanical shortcomings, The Sleeping Dragon maintains a compelling momentum thanks to its sense of adventure and the strength of its storytelling.”
    • “The story is engaging and takes the series back to its roots.”
    • “The story is nonsensical and idiotic.”
    • “However, the story in this one was even more far-fetched and lacking than I could have imagined, and several times there were inconsistencies within the same cutscene.”
    • “The story was quite okay for the most part, until they managed to ruin that as well with a ridiculous ending.”
  • graphics
    116 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players noting that they have not aged well since its 2003 release. While some appreciate the old-school charm and vibrant colors, others criticize the dated 3D visuals and poor camera angles, which detract from the overall experience. Overall, the transition from the series' original 2D art style to 3D has been seen as a significant downgrade, impacting both the aesthetics and gameplay.

    • “The art and graphics were very impressive back in 2003, and while certainly dated now, they still hold up rather well, I feel, on the smaller screen of Valve’s venerable Steam Deck.”
    • “The graphics hold up far better than expected for a 2005 game and the voice acting is outstanding as always.”
    • “Yes, there are quite a few box puzzles, and the controls take a while to assimilate, but the story is amazing, the graphics are gorgeous to watch, and the music and voice acting are top-notch.”
    • “Graphics are dated, especially since this had to run on Xbox and PS2 as well.”
    • “The gameplay is terrible, the graphics are damning, and controls are a crime against the customers who purchase this title.”
    • “The graphics haven't aged too well.”
  • gameplay
    107 mentions Positive Neutral Negative

    The gameplay of "Broken Sword 3: The Sleeping Dragon" has received mixed reviews, with many players expressing disappointment over the shift from the classic point-and-click mechanics to a more action-oriented 3D format. While the game features a compelling narrative and rich world-building, its execution of new gameplay systems—such as clunky controls, awkward camera angles, and simplistic puzzles—often undermines the overall experience. Despite these flaws, some players appreciate the attempt at innovation and the engaging story, suggesting that those willing to overlook the mechanical shortcomings may still find enjoyment in the game.

    • “The return of George Stobbart and Nico Collard immediately grounds the experience, offering a familiar anchor as the series charts new mechanical territory.”
    • “The beautifully crafted world, rich characters, and clever mechanics make it a must-play for fans of the genre.”
    • “New mechanics have been introduced, so even if the third dimension wasn't necessary, it suits this adventure fine as the items you can interact with are easily marked and reachable, the character can move fluently, and the camera system has been studied enough to prevent as much as possible those classic shot troubles.”
    • “Where the sleeping dragon falters is in its gameplay systems—the very areas where it attempted to innovate the most.”
    • “The gameplay mechanics are truly terrible, however.”
    • “The move to three-dimensional graphics makes the gameplay feel pretty awkward; the (semi-)fixed camera angles only make that worse, and make it difficult to see the important things in each scene, like what to collect, or where to go.”
  • humor
    36 mentions Positive Neutral Negative

    The humor in the game is generally well-received, with voice acting, particularly by Rolf Saxon as George, enhancing the comedic elements and creating a natural dialogue rhythm. While the writing includes clever jokes and character interactions that evoke laughter, some accents and portrayals have drawn criticism for being overly American or even racist. Overall, the humor remains a strong point, contributing to the game's charm despite technical issues and a less engaging plot compared to earlier installments.

    • “Voice acting—particularly Rolf Saxon once again portraying George—adds humor and sincerity, giving the dialogue a natural rhythm that elevates each scene.”
    • “The game's tone strikes a careful balance: the stakes are world-shattering, yet the dialogue remains grounded in human connection, humor, and the protagonists' enduring chemistry.”
    • “The writing was fun and often made me laugh, even if the plot was a bit of a shambles filled with mcguffins.”
  • grinding
    34 mentions Positive Neutral Negative

    The reviews highlight a pervasive sense of tedium throughout the game, particularly due to repetitive box-pushing puzzles, frustrating stealth sections, and clunky controls. Many players found the gameplay experience marred by the need to navigate tedious mechanics and poorly designed puzzles, which detracted from the overall enjoyment and engagement with the story. While some appreciated the nostalgic elements, the consensus is that the game's tedious aspects significantly hinder its appeal, especially for modern audiences.

    • “The game overall is too tedious to be happily redoing the lost parts.”
    • “It's disappointing, since I do have fond memories of this game and I think it has its good points, but the clunkiness of the camera/controls and the general lack of direction make playing such a frustrating and tedious experience that it ruins any investment in the story or joy from puzzle-solving.”
    • “If you cannot handle the old-school awful controls, camera angles, and tedious puzzle design, I suggest you pass it.”
  • music
    24 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many praising the orchestral soundtrack and voice acting as standout features that enhance the overall experience. While some players find the music memorable and immersive, others feel it lacks originality and can be overwhelming at times. Overall, the soundtrack is generally considered good, contributing positively to the game's atmosphere, despite some criticisms regarding its repetitiveness and volume levels.

    • “The cinematic cutscenes, combined with the sweeping orchestral soundtrack, push the game’s production values well beyond many of its contemporaries in the adventure genre.”
    • “I have always loved the Broken Sword OST and this game is no different; the music is always incredible and really makes the game so much better.”
    • “The standout feature of Sleeping Dragon, however, has to be the familiar but nonetheless fantastic orchestral soundtrack that accompanies you around the world.”
    • “Music is nothing much, sound effects are lackluster.”
    • “The background music was a little loud and overwhelming.”
    • “The music is ok, but nothing really worth mentioning; it feels kind of recycled from previous games though.”
  • stability
    8 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with users reporting numerous bugs, frustrating controls, and frequent freezes. While some minor glitches were noted, the overall experience is marred by significant technical issues that detract from gameplay and immersion.

    • “Game is buggy, the controls are awful and the camera's point of view is extremely frustrating...”
    • “Constantly freezes.”
    • “A hot buggy mess, story was decent.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game's atmosphere is richly detailed, featuring vibrant locations like crumbling jungle structures and candlelit caverns, enhanced by a soft, stylized art direction and an excellent musical score that deepens emotional engagement. However, some players felt a disconnect with the characters and noted that certain generic elements detracted from the immersive experience. Overall, while the atmosphere is praised for its liveliness and emotional depth, inconsistencies in character connection and narrative elements may affect immersion for some players.

    • “Locations feel alive with detail: crumbling jungle structures, candlelit caverns, ancient tombs, and bustling city streets all contribute to a world that feels expansive and atmospheric.”
    • “The art direction opts for stylized realism—textures appear hand-painted, lighting is soft and atmospheric, and character models, while clearly from the early 2000s, are expressive enough to carry emotional beats.”
    • “The score is probably one of the best things about this game - it's excellent and really adds to the atmosphere and emotion of the game.”
    • “I felt less connected to the characters, and there was definitely less atmosphere in each environment, resulting in a lack of immersion.”
    • “Honestly, I did enjoy this because it gave a small excitement to the classic quiet atmosphere of the old adventures.”
  • emotional
    5 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its stylized realism and expressive character models, which effectively convey emotional moments despite some gameplay shortcomings. The story, rooted in European myths and legends, adds depth, though the 3D art design and sound elements struggle to enhance immersion and emotional engagement. Overall, while there are strong emotional beats, they are somewhat undermined by other technical issues.

    • “The art direction opts for stylized realism—textures appear hand-painted, lighting is soft and atmospheric, and character models, while clearly from the early 2000s, are expressive enough to carry emotional beats.”
    • “This emotional consistency anchors the experience even when the gameplay falters.”
    • “I also like the story, touching on some nice European myths and legends.”
  • optimization
    3 mentions Positive Neutral Negative

    The game features strong voice performances, particularly from the returning actor for George, while the new actress for Nico also delivers a commendable job. However, optimization is primarily tailored for controllers, with limited support for modern ones.

    • “The game is optimized for controllers, but not for the modern ones.”
    • “The performance issues make it hard to enjoy the game fully.”
    • “There are frequent frame drops and stuttering, which ruin the experience.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy has been criticized as a cash grab, with users finding the $6 price tag for what is essentially abandonware to be unreasonable and unacceptable.

    • “There's a ridiculous nostalgia/cash grab price of $6 USD on this abandonware... that's not really acceptable.”
    • “The in-game purchases are way too expensive for what you actually get.”
    • “I feel like the game is designed to push you towards spending money rather than enjoying the gameplay.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game features visually appealing models that have aged well, though some designs may come off as overly silly. Players can anticipate engaging and interesting character arcs throughout the story.

    • “Expect to see interesting character developments.”
    • “The character models, technically speaking, look fairly nice and have aged decently.”
    • “The character models, technically speaking, look fairly nice and have aged decently, but there are a few character designs that are too silly even for Broken Sword standards.”
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60%Critics’ scoreBased on 1 critic reviews
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11h Median play time
10h Average play time
10-15h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Broken Sword: The Sleeping Dragon is a action game with fantasy, drama, thriller and historical themes.

Broken Sword: The Sleeping Dragon is available on PC, Phone, Windows, PlayStation 2 and others.

On average players spend around 10 hours playing Broken Sword: The Sleeping Dragon.

Broken Sword: The Sleeping Dragon was released on December 2, 2009.

Broken Sword: The Sleeping Dragon was developed by Revolution Software Ltd.

Broken Sword: The Sleeping Dragon has received neutral reviews from both players and critics. Most players liked this game for its story but disliked it for its gameplay.

Broken Sword: The Sleeping Dragon is a single player game.

Similar games include Broken Sword: The Angel of Death, Dreamfall: The Longest Journey, Escape from Monkey Island, Syberia 3, Broken Sword 5: The Serpent's Curse and others.